Things I want to talk about concerning Lux Invicta

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

scoutguy123

Pauper Prince
61 Badges
May 11, 2014
23
2
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
Now I rarely post on forums, the most I probably have ever done had been with my short lived delve into an AAR which ended in me losing what I had written for the second post due to a save error and the game file corrupting. However regardless believe me when I say Lux Invicta is probably my favorite mod for CK2, even when the game was getting updates I would ignore them or quickly revert to play the mod. I want to first say thank you to all the mod team members for their hard work on such a great mod, I however would like to say a few things and just see what people think about, some of this stuff has been rattling around in my head for some time. I first want to start off with things that I personally like or think are good, I think the building system adds a lot to realm management, while I think it can get tedious at times I still think over its great. I like the variety of religions, if you can think of a religion its probably in the mod which is great, it adds a lot to the crazy world that is Lux Invicta. Same thing with the variety of Rulers and countries, you can play as just about anyone and do anything. Now before I just make this a whole thing about just things that are good I do have some things that I think need change or just some tweaking would probably be a better way to put it. Now as before I said the variety of religions was good, and it is, with how many there are it seems sometimes that they feel very similar to the point that some just feel like reskins with slightly different text, I feel like perhaps at least the "main'' religions, like Solar-Imperial as an example, could use some more flavor events and/or societies to go along with them just so there is something going on to make it feel like your not playing the same religion over and over again. I do believe another problem has to do with the lack of societies, it feelings kinda empty sometimes, I feel as though everyone should have access to at least one type of society to add some needed gameplay variety to the current cycle for some religious and cultures where you just sit around waiting for your truces to end or whatever. Next thing I think that this problem has to do with the government types, classical is way too powerful for one, as far as I've played the mod I feel as though in some regards governments need to change, not necessarily about what they are, although I could make that argument. More or less I think that the governments should sometimes be tied to culture instead of religion at least in some cases, I don't know if this is possible as I have a limited albeit growing understanding of Ck2 modding. As an example I find it insane that the SPQR doesn't have a classical government type just because they're Catholic, yet you can have some mud hut barbarian that has the Classical government type because he follows a particular religion. Now onto the map and rulers, it's mostly good honestly, I do however think that in some cases it's maybe a wee bit to shattered but that's just personal preference, but regardless that's not the problem in my opinion, it's a problem with the world as it is. Lux Invicta puts forward this alt history where basically every major or minor bloodline survives to game start, I really like this however the problem comes in the fact that these families that survived basically unbroken for a millennia in some cases suddenly get overthrown by some random nobody peasant because revolts can be insanely powerful. For some, like say the Seleukids, you need to expand a little bit to get some breathing room, however I have literally game over'd as them due to the fact that their population being neither their religion or culture (partially) revolts because you get a revolt risk increase due to being in an offensive war. I find this to be way too punishing and one of the leading causes of realm instability in the mod, I'm fine with it being around but if I remember correctly its like 10% or something insane like that. There are other realm problems I can think of, those being the lack of marriageable people for the AI, and the weird predominance of Seniority succession, among other restrictive rules regarding succession. I have seen many a Great family In Lux Invicta just die out because there's no one to marry, thus maybe some families should be expanded to help prevent this issue. Regarding succession, again pretty much everything being seniority seems very strange and leads to an incredible amount of realm instability, like in my East Roman campaign I am doing right now, The Argeadai of Egypt have inherited the lands of Macedonia because of Seniority. This makes no sense to me, there is no way the nobles of Macedonia would allow some random Platonic Islam guy from Egypt who is only sort of related to there King to inherit the throne when he had multiple sons of age. This leads to realm instability, weird random Enclaves all over the map, and realms that were stable now falling into ruin because now some guy from the other side of the world inherits a throne from people only tangentially related to him. This wouldn't be as big of a problem if you could change your succession laws easily, but you can't in most cases because you need what seems like a million and a half things just to change who your heir is. The requirements would be fine if tags started with an ok succession law, even Gavelkind would be better. If there is a lore reason then that's fine I'll live with it but it just seems to me there'd be more interesting realms if they didn't implode every two seconds because the King's cousin 5 times removed succeeds him with a completely different religion. Now this has sadly been a giant essay bashing the Mod, I really don't like that but I hope it starts a discussion on perhaps some changes or progress for the mod. If there is anything at all I could do to help the mod I would do it, I am a software engineering student and even if its just adding text for localizations, like one thats still missing for the Solar Procession, I'd do it, because I want to see it grow and truly become the Invincible Light. As a little extra bit here's a pic from my most recent go at the Julianoi, I thought it'd be hard until basically every threat collapsed around me.
20210216183602_1.jpg
 
  • 2Like
Reactions:

tsf4

General
54 Badges
May 31, 2012
2.195
453
28
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • PDXCon 2017 Awards Winner
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Wow! I actually read the whole wall of text lol.

As Lux’s steward, I try to keep the mod updated and stick with the former devs ideas. More societies and such will come in the future but right now development is slow. Trying to keep it up to date with every patch and dlc was tough and put content on the back end and fixes/updating to the front. Governments, laws, etc might be looked at later on, but I mostly avoid altering them to keep the original devs content untouched. Also, I wouldn’t know what or how to change, that’s best for someone else. Family members was a work in progress...

I’m glad you are enjoying the mod, I love it too! I will keep slowly working on it as well.
 
  • 4Like
Reactions:

scoutguy123

Pauper Prince
61 Badges
May 11, 2014
23
2
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
Yea I totally agree with you, again I wasn't trying to bash the mod or whatever. I wrote that wall of text to maybe try and get a discussion rolling about ways that the newer CK2 features could be used effectively and maybe theres some things within that mod that could use some tweaking to make it an even better experience to play.
 

tsf4

General
54 Badges
May 31, 2012
2.195
453
28
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • PDXCon 2017 Awards Winner
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Yea I totally agree with you, again I wasn't trying to bash the mod or whatever. I wrote that wall of text to maybe try and get a discussion rolling about ways that the newer CK2 features could be used effectively and maybe theres some things within that mod that could use some tweaking to make it an even better experience to play.

Totally! The older devs gave me a lot of advice on how to incorporate some of ck2s newer stuff. It’s mostly time concerns but I hope to get the ideas all in eventually.
 

scoutguy123

Pauper Prince
61 Badges
May 11, 2014
23
2
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
Alright thats great! Now if I remember correctly, awhile back didn't the mod team need help with some stuff and you guys asked the community to help out and you guys got a ton of support? If you needed the help would you be open to doing something like that again? I'm sure if you asked the community would be more than happy to help speed up the development of the mod.
 
Last edited:

tsf4

General
54 Badges
May 31, 2012
2.195
453
28
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • PDXCon 2017 Awards Winner
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
I would love to let some people help, but its mostly only if they come to me. for example, someone suggested a bunch of changes because they live in Turkey and have better sources for naming. and another person is potentially working on a map edit.

The mod is at a stage right now where I'd rather not have to babysit everyone. Its very complex and I know what needs done. Not meaning this in a harsh way though!
 

DreadGrunt

Captain
37 Badges
Nov 1, 2009
469
116
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
There's a lot of things in Lux I'd love to help out with. I've noticed some of the Greco-Roman and Mithraic religions for example have a number of errors based on outdated scholarship (the idea of Arimanius being an evil god in Mithraism for example, Cumont originally came up with the idea but almost no Mithraic scholars hold to the idea nowadays) and some of the name lists for Hellenism and Imperial Cultist are a bit strange. Imperial Cultist also appears to have no way to actually create its religious title and thus goes the entire game without a head of faith unless you use the console.
 

tsf4

General
54 Badges
May 31, 2012
2.195
453
28
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • PDXCon 2017 Awards Winner
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
There's a lot of things in Lux I'd love to help out with. I've noticed some of the Greco-Roman and Mithraic religions for example have a number of errors based on outdated scholarship (the idea of Arimanius being an evil god in Mithraism for example, Cumont originally came up with the idea but almost no Mithraic scholars hold to the idea nowadays) and some of the name lists for Hellenism and Imperial Cultist are a bit strange. Imperial Cultist also appears to have no way to actually create its religious title and thus goes the entire game without a head of faith unless you use the console.

Sounds good, if you want to investigate these and send me your changes, feel free! You can join the discord and send them to me their, or post here or PM me.

also, some of the things in the mod might be inaccurate in real history due to it being an alternate history.
 
Last edited:

Cèsar de Quart

Forgetful troubadour
88 Badges
Jan 13, 2009
3.504
1.478
  • Tyranny - Tales from the Tiers
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Victoria 2
Yes, when it comes to religions, Lux Invicta is firmly in "rule of cool" territory, even if they're based on real history.
 
  • 1Like
Reactions:

LAF1994

Lt. General
76 Badges
Aug 5, 2008
1.496
584
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Lithoids
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Victoria 2
  • Stellaris: Distant Stars
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Third Rome
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Sword of the Stars II
The simple solution for governments would be to base them on culture rather than religion, so Christian Romans would still have Classical government.