First I just wanted to say, great game! I am really enjoying it. The freedom to not have cramped space is the single best addition. I also want to applaud you for your road system. I look at traffic as an interesting puzzle to solve now instead of a tiresome chore like in SimCity. I really enjoy the fluid physics and dam possibilities. Glad to see subways as an addition. I know this post will be controversial, but I think there are some really good aspect from SimCity2013 to be pulled from now that the limited space issue has been resolved. Here are a few things I feel like would benefit this game from SimCity.
Tourism: I really miss all the great tourism options from SimCity. You could effectively have no industry and still have a thriving city. Where are the plethora of casino options? Where are the hotels and beach resorts? I feel like tourism in this game is a bit of an afterthought. I’ve love to see a huge expansion or something that focuses on making this a viable option for a city. Unlocking new and better casinos as well as upgrade and addon objects was really cool too. Managing three separate types of tourism (low, middle, and high income) added an extra layer of depth instead of just “tourists”.
Future and Bleeding Edge Tech: There is a bit of this in the game already, but I feel there was a lot more in SimCity. The special buildings in Cities Skylines are just not nearly as impactful or interesting. They don’t generate tourism revenue or research points. They are really just for looks and don’t add a lot gameplay wise. I’d love to see this changed. I know it’s pretty controversial among SimCity fans but I loved the megatowers from SimCity. It was fun customizing each floor and deciding what bonuses stacked from the roof. It gave a sense of progression and was really quite epic. I really liked having research divisions that took time and unlocked great new bonuses towards the city. They added long term goals and made me feel like a city of the future. Things like drones, air scrubbers, ground water purifier, better green power and other things problems to city management from earlier parts of the game. It also added a little bit of fun micromanagement.
MegaCorp and Import / Export System: I really enjoyed the small simple manufacturing chains. It wasn’t as crazy as Anno2070 but instead, just enough to keep you interested. I liked being able to have another alternate means of gaining revenue through exports. I enjoyed slowly progressing with Metacorp to unlock new unique buildings and increase my income. It wasn’t just about income either, because there were clear long term goals with city wide benefits (drones).The resource system in Cities Skyline doesn’t really have a purpose. It doesn’t really matter what natural resources you have because it doesn’t impact what kind of city you have at all. There are no cause and effects to having all farming for example. Actually, if anything, there are negative effects to having a specialized industry because they can’t upgrade.
Building Upgrades: I really, really enjoyed the physical building upgrades you could place. They were slowly unlocked with time and really added to the fun factor. There was a bit of strategy to making room for improvements and fitting them in. They were also a smart addition because they made early tech buildings useful again. I’d really like to see this make its way into Cities Skylines at some point.
My biggest issue with Cities Skylines is once I get a city up and running I feel lost. I often ask myself “Now what?” There really aren’t any clear end game goals, there are no scenarios or structures to look forward too. There is very little progression. It feels very sandbox (which some people like). Basically I can keep doing what I have been doing, zoning the three zones, adding power and water as needed, and the small utilities with some traffic management thrown in. There isn’t a lot to do. At least, not nearly as much as there was in SimCity. It’s an even more casual experience. At first, I really enjoyed that, it was relaxing and easy. But as my city got larger and larger it got boring because I wasn’t being challenged. There is no slow ramp up to more things being introduced. At the end of the day Cities Skyline needs more depth.
Tourism: I really miss all the great tourism options from SimCity. You could effectively have no industry and still have a thriving city. Where are the plethora of casino options? Where are the hotels and beach resorts? I feel like tourism in this game is a bit of an afterthought. I’ve love to see a huge expansion or something that focuses on making this a viable option for a city. Unlocking new and better casinos as well as upgrade and addon objects was really cool too. Managing three separate types of tourism (low, middle, and high income) added an extra layer of depth instead of just “tourists”.
Future and Bleeding Edge Tech: There is a bit of this in the game already, but I feel there was a lot more in SimCity. The special buildings in Cities Skylines are just not nearly as impactful or interesting. They don’t generate tourism revenue or research points. They are really just for looks and don’t add a lot gameplay wise. I’d love to see this changed. I know it’s pretty controversial among SimCity fans but I loved the megatowers from SimCity. It was fun customizing each floor and deciding what bonuses stacked from the roof. It gave a sense of progression and was really quite epic. I really liked having research divisions that took time and unlocked great new bonuses towards the city. They added long term goals and made me feel like a city of the future. Things like drones, air scrubbers, ground water purifier, better green power and other things problems to city management from earlier parts of the game. It also added a little bit of fun micromanagement.
MegaCorp and Import / Export System: I really enjoyed the small simple manufacturing chains. It wasn’t as crazy as Anno2070 but instead, just enough to keep you interested. I liked being able to have another alternate means of gaining revenue through exports. I enjoyed slowly progressing with Metacorp to unlock new unique buildings and increase my income. It wasn’t just about income either, because there were clear long term goals with city wide benefits (drones).The resource system in Cities Skyline doesn’t really have a purpose. It doesn’t really matter what natural resources you have because it doesn’t impact what kind of city you have at all. There are no cause and effects to having all farming for example. Actually, if anything, there are negative effects to having a specialized industry because they can’t upgrade.
Building Upgrades: I really, really enjoyed the physical building upgrades you could place. They were slowly unlocked with time and really added to the fun factor. There was a bit of strategy to making room for improvements and fitting them in. They were also a smart addition because they made early tech buildings useful again. I’d really like to see this make its way into Cities Skylines at some point.
My biggest issue with Cities Skylines is once I get a city up and running I feel lost. I often ask myself “Now what?” There really aren’t any clear end game goals, there are no scenarios or structures to look forward too. There is very little progression. It feels very sandbox (which some people like). Basically I can keep doing what I have been doing, zoning the three zones, adding power and water as needed, and the small utilities with some traffic management thrown in. There isn’t a lot to do. At least, not nearly as much as there was in SimCity. It’s an even more casual experience. At first, I really enjoyed that, it was relaxing and easy. But as my city got larger and larger it got boring because I wasn’t being challenged. There is no slow ramp up to more things being introduced. At the end of the day Cities Skyline needs more depth.