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Kaleidoscope

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1. An extended world map to the far east (don't hit me!), for the Chinese situation is much more turbulent than during Ming and Qing, plus trade goods per province.
I hate to be a party pooper but this really shouldn't happen. If only because the Far East really was the Far East and didn't really interact that much with Western Europe, barring the Hordes, but even they were regarded as distant outsiders. Paradox games are so sandboxy that you just know you'd end up with the County of Shanghai ruled by a Scottish Muslim.
I am symapthetic to people's desire for some far-east medieval action, but I think it would be best served in a dedicated Far East game that's sensitive to the particulars of that time and place.
 

Earl Uhtred

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Sea power. Not EU-style navies, but an abstracted level of control over sea territories; you increase your control by building ports, funding navies, and enacting province decisions that favour ships. You can only ship troops through territories you have X level of control over, and the attrition increases if your control level is low.

That...
 

Romtos

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I hate to be a party pooper but this really shouldn't happen. If only because the Far East really was the Far East and didn't really interact that much with Western Europe. Paradox games are so sandboxy that you just know you'd end up with the County of Shanghai ruled by a Scottish Muslim.
I am symapthetic to people's desire for some far-east medieval action, but I think it would be best served in a dedicated Far East game that's sensitive to the particulars of that time and place.

I don't expect it to happen, but I also don't see it as a bane to CK2. Especially with proper balancing those issue should be prevented, for the AI at least. And if a player sets his mind to it, well, if Scotland would set its mind to it they would probably be able to reach Shanghai. As long as the cost is appropriate.

Especially with a playable muslim faction, the inclusion of the far east would be defendable on the grounds of the middle east interaction with the far east. Plus it's extra content. I can totally understand the reluctance on your grounds, but I think it has more advantages than disadvantages.

I doubt it will happen though.
 

Foelsgaard

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Sea power. Not EU-style navies, but an abstracted level of control over sea territories; you increase your control by building ports, funding navies, and enacting province decisions that favour ships. You can only ship troops through territories you have X level of control over, and the attrition increases if your control level is low.

A court-management minigame not based purely on events.

Realistic-ish sieges; not every province needs to have a fortress, but on the other hand a big fortress should have a good chance of seeing off an enemy army even if it isn't relieved.

Seconded! ;)
 

Veldmaarschalk

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I don't expect it to happen, but I also don't see it as a bane to CK2. Especially with proper balancing those issue should be prevented, for the AI at least. And if a player sets his mind to it, well, if Scotland would set its mind to it they would probably be able to reach Shanghai. As long as the cost is appropriate.

But from the last games it has been clear that Paradox won't make an AI that isn't allowed to do things that a human player is.

CK2 is a game about medieval Europe, the Far East doesn't have a place in that. So like you, I am pretty sure that it won't happen. Since it will make the game into something that it shouldn't be.
 

Piggy

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According to link above what you're (and me as well) asking for here is supposedly going to happen. Of course this could all be speculation, mis-understanding or a mix up in translation (there's a lot of errors in that article).

Anyway, Yes I totally agree, something like this is desperately need to make playing counts more attractive.

2) Some kind of rank under Count that will count towards the sons having land. It's a bit silly I think when a count is losing prestige because his sons don't have titles when he only has one title himself. Let them make his sons barons or better yet - have being first in line to a throne or a position in court count to satisfy the requirement.
 

King of Men

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Oh! Separate inheritance laws for different titles! For example, the crown of Norway could be elective while Sweden is salic consang, even if they're held by the same person. Less blobbing, more intriguing!
 

Chaingun

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Larger map extended far into Asia (think into India or even China and Japan), even though that'd greatly increase scope of game. Though Hmm reading replies above I'm not particularly optimistic. :p

Less reliance on event system (i.e. more concepts directly implemented rather than approximated by events). Events are nice but don't provide the same kind of visual feedback, nor the possibility of active play, as a more direct implementation (i.e. sitting around months waiting for stuff to happen doesn't particularly suit me).

More to do for "conquerers" like myself, who prefer spending the game fighting... CK1 has a decidedly worse combat system than EU3 because of how mercenaries work and because the player has very indirect control of army composition. "Biggest pile wins" is usually the case. And, the game forces you to be at peace for stupidly long periods of time (more on higher difficulty) with the excessive bad boy penalties and prestige requirements for war.

Marriages should have (at least with certain kinds of government) a large direct political influence (rather than just influencing succession which rarely matters anyway). I should be able to marry a child of mine and feel more safe from the dynasty I married her/him to.
 
Last edited:

Radiohead

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My top 3 things:

1. More flexible titles - Where you can determine which counties comprise a duchy, rather than having a required set of counties. Kind of a build-your-own-realm model, with a set minimum and maximum number of territories to create a given type of title. Ex. Duchy title - Min 3 territories, max 5 territories. A King title might have a minimum number of territories but no maximum. This would allow duchies and kingdoms to have dis-contiguous boundaries (and core provinces) more readily, as they often naturally developed. There could be some limits to this, of course, such as requiring the population within the selected territories to have >50% of a certain ethnic group, so that kingdoms and duchies form around ethnic lines. I just believe that if I'm king, I should be able to say which duchy lies where.

2. More titles in general. More than just count-duke-king. I would love to see a number of other intermediary titles included, such as Emperor, Archduke, Marquess, Viscounts and Barons (not necessarily all of those but certainly more levels to the pyramid). I feel it should take several generations to play up from the lowest form of nobility to a King rather than a lucky jump like can happen in CK now, those should be rare.

3. All the cool stuff from Victoria II, the populations, war goals and spheres of influence, and maybe include a bit of colonization?

4. Would be nice if you could designate an heir apparent in your family, a crown prince so to speak, who would be given a special title, on top of other titles you had given him. This may only apply to upper level nations of Principalities, Arch Duchies, Kingdoms, Empires, etc. But you could then have "John Smith, Crown Prince of England, Duke of Suffolk, Count of Hereford" etc. Where Crown Prince is his primary title and would contain his primary shield standard. Non-designated heirs would get the Duke title as their primary, or they could simply be known as "Prince" instead of "Crown Prince".

I know that's 4 things, couldn't help myself.

2 small extra ones:

1. The ability to choose the names of your children, and whether the mother or father or both raises the child (inherits the mother or father's ethnicity that way?)

2. The ability to give vassals full independence if you don't want them in your realm without them taking matters into their own hands (useful for far off lands you don't want to police)
 
Last edited:

Drachenfire

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1. Female succession laws:


  • Absolute Cognatic Primogeniture, known in French as aînesse intégrale : First born inherits all regardless of gender. Marie-Pierre Arrizabalaga quotes Poumarede (1972) that the high nobility and free families alike in the Kingdom of Navarra practiced this succession law well into the High Middle Ages. As Navarra came to be inherited by dynasties from outside of the region, the kingship succession changed to male preference primogeniture, and then to Salic primogeniture once Navarra was inherited by France. So this succession law does have a basis in the High Middle Ages. Additionally, there are people who would like to play with this law.

  • Male Preference Primogeniture: women inherit after their brothers and other male relations, the natural succession law as practiced in Aquitainia, Spain, Brittany, and Comital France as early as the 1066 start.


2. Ability to change the name of a county based on which culture controls it. For instance, the Welsh principality of Morgannwg would be the Duchy of Glamorgan if ruled by an Englishman and subject to the English king.

3. The ability to change a characters name once he becomes ruler, like taking a "name of state".



!!!!!!!!!!!!
Also very important! I wish for an independent Welsh, Irish Gaelic, Scottish Gaelic, or Breton cultured ruler of Gwynedd, Deheubarth, Powys, and Glamorgan to have the title of Prince, while likewise if those said rulers were mediatised and vassalized they would have the title Duke

!!!!!!!!!!!

Also kinda cool.... would like the children of a king to have the title of Prince or Princess and the rank/prestige of a duke, whether or not they have any other titles.
 
Last edited:

Kikaider

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CK2 is a game about medieval Europe, the Far East doesn't have a place in that. So like you, I am pretty sure that it won't happen. Since it will make the game into something that it shouldn't be.

Hence why I suggested earlier that it'd be cool if there was a specific "Asia" scenario, mainly to avoid silly interactions between Asia and Europe. Though an "interaction distance limit" would be an interesting solution to that.

But I think alot of the mechanics of CK are applicable to Japan/China and to a lesser extent the Indian sub-continent. Not that I think it will happen, mind you ;)
 

Drachenfire

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Hence why I suggested earlier that it'd be cool if there was a specific "Asia" scenario, mainly to avoid silly interactions between Asia and Europe. Though an "interaction distance limit" would be an interesting solution to that.

But I think alot of the mechanics of CK are applicable to Japan/China and to a lesser extent the Indian sub-continent. Not that I think it will happen, mind you ;)

I would definetly like to expand into Ethiopia though. If nothing else.
 

birdboy2000

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1. Muslims/pagans/jews/non-monarchies playable from the start.
2. Mongol invasion scenario with playable Mongols.
3. Some way of making it less tiresome to deal with when you have a huge empire and 50+ vassals. I don't know what - vassal kings and a new emperor rank, maybe? But keeping all of them friendly was extremely tedious in CK1.
 

Orinsul

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1. No randomly created characters except though events, people should never come from no-where, especially if their of established families

2. More court politics, barons representation, estates, needing vassals and barons support to enact decisions etc, and if your lose all your titles being able to continue the game as a court member, managing your dynasties marriages and fortunes but politically just being one vote on the council and commanding any armies headed by your dynasty in your realms armies until such a time as your family as proven itself enough to be granted titles and land.

3. More focus on the Dynasty and not the individual. Not you playing the current head of the house, but you playing the whole house. the head directly as in CK but being able to personally manage the marriages, events and to a lesser extent estates and politics of all members of your dynasty. So you dont have to not grant your eldest son land just to keep his destiny under the players control. And so its about Dynasties not Kings.
 
Last edited:

Drachenfire

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You know what would be cool too, say that you have a really great ruler who conqures many realms.

Well, wouldn't it be cool to maybe rename the dynasty after him? Right now you have to mode that in, but what if you could do it from inside the game?
 

TempestDK

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1. more inter-/intra court intrigue
2. personal ambitions (already announced, but still :))
3. better vassal dynamics (both between the vassals themselves and towards liege).
 

Drachenfire

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Also, what I think would be cool is if particular rulers were given a sobriquet based on their accumulated traits, their deeds, and their prestige. This could change over the corse of the characters life, too, until settled at death.


Likewise, the accumulated traits for a dynasty over time could give the dynasty a particular.... set of traits that it becomes known for.

These could be part of the benchmark for measuring success of the game?
 

Orinsul

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And this one isnt a mechanic, but its probably the most important.

Hire a Historian!
or get a medievalist grad-student on the staff and atleast one catholic in to consult. as the lack of that was pretty much the worst thing about CK, while it went around saying it was set in europe during the middle ages. Saying it was as close as it got.

when it comes to making the game, actually have one person whose sole job is knowing what hes talking about. rather than just stumbling about in the dark.
If you treat serfdom as though it was slavery, if you use the term Original Sin in the gaining the celibacy trait again then i'll strangle and lot of you.

there are millions of academics in this world whose education and study has only prepared them to teach other people to be medievalists, theyre not that hard to find, go to any university are there are dozens just standing around waiting for anyone to want to listen to them.

The simple acting of having one person on staff who knows the period and his sole purpose is to know the period, then it will do more good than anything else you could possibly do in the making of this game.
 

Drachenfire

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Just don't pidgeonhole me into a 'Christian Catholic' male dominated version of history, especially if this is more or less sandbox and a "chose your own adventure" style game.


Maybe I would like to emancipate women early, have female succession, and become pagan?

lol.
 

unmerged(83622)

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Something I missed in CK was for courtiers of another dynasty than your to marry. What are the odds that you have a court full of fifty-year-old bachelors and bachelorettes? In lack of a better alternative, the liege should be able to at least suggest marriage alternatives for his subordinates, in order to create a more vivid court.