"things I dislike" - post things about the previews you dislike here **READ OP EDIT**

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Centurion1973

General
10 Badges
Aug 16, 2011
2.053
1.160
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
Battle plans could suck if you hand over to the AI control of 20 or 30 Divisions and the AI makes a right old mess of moving them and while its clear you can make a very detailed plan and effectively have manual control the problem I have..........

Is trying to grasp the concept behind game play that involves the creation of what are in effect not the actual movements of your units, it is only later after you have started to execute your plan that the real interaction between the player and the enemy AI will take place. So for example you could create an extremely detailed plan and never even penetrate the enemies front line and while that is an unlikely occurrence it does illustrate the problem that all the detail you have poured into making the plan could be a waste of time.

Of course this may mimic real life but its very unusual for a game to have a player invest time in game play that has not happened yet and that may never happen, very odd still trying to grasp the idea.

I dont intend to "just hand over 20-30 divisions to the AI" and making a good battleplan for a large offensive doesnt (from what we have seen so far) take any more time, than giving orders to units in HoI3, at the start of major offensive.

I plan to interfere with unit orders, if i think there is a good reason for it, but I generally like reallistic features like battleplans.

If you make a plan for an offensive and your units dont get past initial frontline, you planned it poorly.
 

Poh

Seasoned Tile Wizard
81 Badges
Aug 6, 2006
2.000
680
  • Europa Universalis IV: Common Sense
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Rome Gold
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Victoria 3 Sign Up
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Ancient Space
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Legio
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Is trying to grasp the concept behind game play that involves the creation of what are in effect not the actual movements of your units, it is only later after you have started to execute your plan that the real interaction between the player and the enemy AI will take place. So for example you could create an extremely detailed plan and never even penetrate the enemies front line and while that is an unlikely occurrence it does illustrate the problem that all the detail you have poured into making the plan could be a waste of time.

Of course this may mimic real life but its very unusual for a game to have a player invest time in game play that has not happened yet and that may never happen, very odd still trying to grasp the idea.

Isnt this the whole point which can make it the greates thing ever? You have to make a decision based on the information you have at hand and then it might to really well, might work or might just fall apart because the opponent has found the plan or has somehow countered the plan you made.
 

Lech Kaczynski

First Lieutenant
1 Badges
Dec 31, 2014
297
169
  • Hearts of Iron IV Sign-up
Isnt this the whole point which can make it the greates thing ever? You have to make a decision based on the information you have at hand and then it might to really well, might work or might just fall apart because the opponent has found the plan or has somehow countered the plan you made.

What is I have ten divisions and I have them move towards warsaw, I have 10 divisions to defend, what if I simply make a very small axis of attack and wipe out one stack, then take penalties and wipe out smaller stacks whack a mole style, so doesn't react. This could easily exploited if the AI takes 10 divisions moves in a line, doesn't want penalty from manually moving units pick off one division at a time. Like I said eu4 whack a mole.

Or all my smaller divisions go to single point and simple stack attack Victoria style. Let's say they attack toward warsaw and that is end point simply another way to move units to a point, more efficient stackpvinh basically
 

Centurion1973

General
10 Badges
Aug 16, 2011
2.053
1.160
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
If one side have spread their forces, they risk getting into problem if enemy concentrate forces against individual units - just like IRL.

If you make a stupid plan , be prepared to suffere the consequences.

I dont expect penalty for manual order to be very big (just enough to motivate players not to do it without a good reason) and choice (whether to intervene or not) is yours.
 

Lech Kaczynski

First Lieutenant
1 Badges
Dec 31, 2014
297
169
  • Hearts of Iron IV Sign-up
If one side have spread their forces, they risk getting into problem if enemy concentrate forces against individual units - just like IRL.

If you make a stupid plan , be prepared to suffere the consequences.

I dont expect penalty for manual order to be very big (just enough to motivate players not to do it without a good reason) and choice (whether to intervene or not) is yours.

We talking about the AI here, ever play against russia in eu like as Lithuania for example. I can see the AI using single divisions and throwing them along some attack axis, towards some objective maybe suicidally, maybe it will make one large stack. Anyway .....

There are some limitations to the Clausewitz engine, if they lower amount of divisions, and lower organization, I would expect combat more similar to eu4. Those divisional hq were probably a blessing and curse, for the AI.

I simply expect it would be very difficult to program, that's why its annoying the pvp is sooo bad in their games.
 

Drewbdu

Lt. General
74 Badges
Dec 24, 2013
1.211
240
  • Hearts of Iron III Collection
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Stellaris: Nemesis
  • Victoria 2
  • Stellaris: Apocalypse
Funny, in my eyes this describes HOI3 pretty well and is one of the reasons I'm glad they're changing things for HOI4 ;) .
This. At least in HOI 4 they're making it so the information that is shown is information that actually matters. In HOI 3 it was just micromanagement for micromanagement's sake.
 

jju_57

Banned
47 Badges
Oct 13, 2003
13.775
2.006
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
Battle plans could suck if you hand over to the AI control of 20 or 30 Divisions and the AI makes a right old mess of moving them and while its clear you can make a very detailed plan and effectively have manual control the problem I have..........

Seems like there are two complaints.

1) I don't want the AI to do anything as it will mess with my plans.
2) I don't want to micromanage everything

Well sorry but either the AI will handle it and you have to deal with it or you micro. This is EXACTLY the same thing that happened in HOI1, HOI2 and HOI3. But PDS hopes the BP will minimize the flaws of the AI.
 

Centurion1973

General
10 Badges
Aug 16, 2011
2.053
1.160
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
We talking about the AI here, ever play against russia in eu like as Lithuania for example. I can see the AI using single divisions and throwing them along some attack axis, towards some objective maybe suicidally, maybe it will make one large stack. Anyway .....

There are some limitations to the Clausewitz engine, if they lower amount of divisions, and lower organization, I would expect combat more similar to eu4. Those divisional hq were probably a blessing and curse, for the AI.

I simply expect it would be very difficult to program, that's why its annoying the pvp is sooo bad in their games.

Even in HoI3, AI wasnt that stupid....

Besides you control width of frontline for that group - so if you assign 12 Inf division on frontline of 4 provinces, it wont be advancing with single division per province. If you assign 10 division to frontline 10 provinces wide, dont be surprised, that your forces are spread out.
 

Lech Kaczynski

First Lieutenant
1 Badges
Dec 31, 2014
297
169
  • Hearts of Iron IV Sign-up
Even in HoI3, AI wasnt that stupid....

Besides you control width of frontline for that group - so if you assign 12 Inf division on frontline of 4 provinces, it wont be advancing with single division per province. If you assign 10 division to frontline 10 provinces wide, dont be surprised, that your forces are spread out.

Well, this is more complicated now I think for the AI than it might at first appear, we will see. You have to understand that the AI will be playing by somewhat same rules, I am not sure whats that will look like. I dont think there are historical levels of units, but we will see, you aren't going to have 400 divisions to distribue on the eastern front for example. I dont know that for a fact but from most screenshots it appears this way,.
 

Centurion1973

General
10 Badges
Aug 16, 2011
2.053
1.160
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
By assigning units within battleplan some width of frontline and where they should go severely restricts AI options to screw up that plan, because those units will be restricted to that frontline and direction/target.

Eastern front in HoI3 was around 50 provinces wide and pretty much nobody attacked USSR with much less than 150 divisions (and often many more). We were told, that HoI4 will have similar number of provinces (around 10% higher)

And for big battles, players always concentrate their forces, so places where they attack, usually have all frontage used.
 

Poh

Seasoned Tile Wizard
81 Badges
Aug 6, 2006
2.000
680
  • Europa Universalis IV: Common Sense
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Rome Gold
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Victoria 3 Sign Up
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Ancient Space
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Legio
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
What is I have ten divisions and I have them move towards warsaw, I have 10 divisions to defend, what if I simply make a very small axis of attack and wipe out one stack, then take penalties and wipe out smaller stacks whack a mole style, so doesn't react. This could easily exploited if the AI takes 10 divisions moves in a line, doesn't want penalty from manually moving units pick off one division at a time. Like I said eu4 whack a mole.

Or all my smaller divisions go to single point and simple stack attack Victoria style. Let's say they attack toward warsaw and that is end point simply another way to move units to a point, more efficient stackpvinh basically

I dont even think i understand what you are saying. But if you try something obscure why wouldnt the AI react to it? Even if i make a battleplan where the AI have to advance along a long front, if you punch a hole in that front, do you just think the AI will ignore your amassed troops and the fact that you punched a whole? Okay ofcourse it all also depends on the amount of units, how thin they are strenced etc.

Well, this is more complicated now I think for the AI than it might at first appear, we will see. You have to understand that the AI will be playing by somewhat same rules, I am not sure whats that will look like. I dont think there are historical levels of units, but we will see, you aren't going to have 400 divisions to distribue on the eastern front for example. I dont know that for a fact but from most screenshots it appears this way,.

Have we seen screenshots that isnt 1936 Germany trying to invade Poland?
 

Modestus

Field Marshal
15 Badges
Mar 27, 2005
3.019
1.046
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
Battle plans are not the actual movements of your Divisions they are the intended movement of your Divisions so part of the game play involves making movements for Divisions that are essentially imaginary. You have no idea if any of those Divisions will reach their goals and the more elaborate the plan the more likely you will need to change it.

Once that plan is executed you become an observer monitoring the actual movements of your Divisions whereas in HOI III your actual movements are your plan and you can change it as you wish. The penalty in HOI IV for intervening in a plan cannot be punitive as it makes little sense to penalise a change to a plan that makes that plan better.

Yes we can all come up with excuses why there should be a reason why this Division gets penalised for moving into that province instead of this one but it makes little sense to do so.

So while it looks nice to draw arrows and assign divisions to those arrows and call it a battle plan what is it really but only an extra layer of management that you will almost certainly have to change and if you want the enemy AI to be any good you hope you will have to change.
 

Centurion1973

General
10 Badges
Aug 16, 2011
2.053
1.160
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
Battle plans are not the actual movements of your Divisions they are the intended movement of your Divisions so part of the game play involves making movements for Divisions that are essentially imaginary. You have no idea if any of those Divisions will reach their goals and the more elaborate the plan the more likely you will need to change it.

Once that plan is executed you become an observer monitoring the actual movements of your Divisions whereas in HOI III your actual movements are your plan and you can change it as you wish. The penalty in HOI IV for intervening in a plan cannot be punitive as it makes little sense to penalise a change to a plan that makes that plan better.

Yes we can all come up with excuses why there should be a reason why this Division gets penalised for moving into that province instead of this one but it makes little sense to do so.

So while it looks nice to draw arrows and assign divisions to those arrows and call it a battle plan what is it really but only an extra layer of management that you will almost certainly have to change and if you want the enemy AI to be any good you hope you will have to change.

I dont see some mild penalty for changing orders, as problematic - IRL ordering whole division to change planned movement or attack at least resulted in loss of ORG (in game terms) and often caused logistical problems and temporarily reduced coordination between elements of that division.
 

jju_57

Banned
47 Badges
Oct 13, 2003
13.775
2.006
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
Let's see if I understand the objections now.

1) I want the OOB/CoC because that represents real life and is authentic.
2) I don't want the BP because I want to be able to change my plans with no penalty and no delay even if 100,000 troops are involved.
 

HeilLoki

Major
94 Badges
Nov 30, 2010
788
1.435
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Scenario 1: You draw a complex battleplan with a billion different operations. It takes you an hour to draw it. You're proud of yourself and you know, this plan will be great. You click "execute" and the AI skrews up everything, because that's what AIs are known for. Now you need to do everything yourself anyways. You get penalties, because you intervened. Battle plan was useless. 1 hour work for nothing.

Scenario 2: Just like the first one, but this time the AI doesn't suck. You watch the AI, look after them (enough Panzers and rifles for them) and that's the game. Well, that wasn't fun.


Scenario 3: You draw a battleplan in 1 second (basically: Assign all, arrow to Moscow, done). Your plan is crap and the AI skrews up. You now need to manually control your units anyways.

Scenario 4: Just like the third scenario, but this time the AI is good enough to break the enemy, despite the fact, you're a terrible general with terrible battleplans. Where's the game? Fun factor: -17.000


Is there any scenario I forgot about? I just don't see how battleplans can be fun & useful at the same time.


I fear that Scenario 1 and 3 are the most reasonable to expect. I fear that battleplans will be as meaningful as in HOI3 or a way of removing the "war part" from this game... Well, that's rather unfortunate for a game that's about a world war.

And just to be clear: I love Paradox and I don't think, they are dumb, mean or evil. I think they love their games at least as much as their fans love their games, but I have a bad feeling about this. And I don't like having a bad feeling about HOI4, because I love this series.
 

Lech Kaczynski

First Lieutenant
1 Badges
Dec 31, 2014
297
169
  • Hearts of Iron IV Sign-up
I dont even think i understand what you are saying. But if you try something obscure why wouldnt the AI react to it? Even if i make a battleplan where the AI have to advance along a long front, if you punch a hole in that front, do you just think the AI will ignore your amassed troops and the fact that you punched a whole? Okay ofcourse it all also depends on the amount of units, how thin they are strenced etc.



Have we seen screenshots that isnt 1936 Germany trying to invade Poland?

I'm concerned it may make the AI more exploitable, directly linked to battle plan mechanics.
 

Heatth

General
71 Badges
Apr 1, 2012
2.058
3.917
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Is there any scenario I forgot about? I just don't see how battleplans can be fun & useful at the same time.

You forgot all the scenarios where you adjust the battleplans in the middle, not because the AI screwed up, but because you didn't have all the information and/or the enemy countered your plans efficiently.

Also, I am not sure how this "manual control penalty works" (first time I've heard was in this thread), but I am pretty sure being able to adjust your battleplan was already confirmed and I doubt there will be any penalty incurred.
 

Centurion1973

General
10 Badges
Aug 16, 2011
2.053
1.160
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
Scenario 1: You draw a complex battleplan with a billion different operations. It takes you an hour to draw it. You're proud of yourself and you know, this plan will be great. You click "execute" and the AI skrews up everything, because that's what AIs are known for. Now you need to do everything yourself anyways. You get penalties, because you intervened. Battle plan was useless. 1 hour work for nothing.

Scenario 2: Just like the first one, but this time the AI doesn't suck. You watch the AI, look after them (enough Panzers and rifles for them) and that's the game. Well, that wasn't fun.


Scenario 3: You draw a battleplan in 1 second (basically: Assign all, arrow to Moscow, done). Your plan is crap and the AI skrews up. You now need to manually control your units anyways.

Scenario 4: Just like the third scenario, but this time the AI is good enough to break the enemy, despite the fact, you're a terrible general with terrible battleplans. Where's the game? Fun factor: -17.000


Is there any scenario I forgot about? I just don't see how battleplans can be fun & useful at the same time.


I fear that Scenario 1 and 3 are the most reasonable to expect. I fear that battleplans will be as meaningful as in HOI3 or a way of removing the "war part" from this game... Well, that's rather unfortunate for a game that's about a world war.

And just to be clear: I love Paradox and I don't think, they are dumb, mean or evil. I think they love their games at least as much as their fans love their games, but I have a bad feeling about this. And I don't like having a bad feeling about HOI4, because I love this series.

1. What about scenario, where AI mostly does as it is ordered and player intervene only when something unexpected happens (which isnt all that rare, unless you are invading Luxemburg)?

2. Nothing is stopping you from removing penalty for manual control and pretending that battleplans dont exist - just like playing HoI3.
 

Centurion1973

General
10 Badges
Aug 16, 2011
2.053
1.160
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
You forgot all the scenarios where you adjust the battleplans in the middle, not because the AI screwed up, but because you didn't have all the information and/or the enemy countered your plans efficiently.

Also, I am not sure how this "manual control penalty works" (first time I've heard was in this thread), but I am pretty sure being able to adjust your battleplan was already confirmed and I doubt there will be any penalty incurred.

Podcat said, that manually controlled unit will have some penalty (or lack bonus for executing battleplan). I dont expect that penalty to be big - just big enough so that player doesnt interfere with ongoing battleplan without a good reason.
 

Histenchist

Second Lieutenant
19 Badges
Sep 21, 2008
172
3
  • Darkest Hour
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Hearts of Iron IV Sign-up
I'd be willing to bet that the battleplan-system either will be scrapped before release, or it will be removed in close-to-release-dlc. They already changed the system a couple of times because it didn't work/it wasn't fun enough.