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Didz

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Does anyone have a link to a list of all the events that can occur in THF and their impacts?

I'm doing an AAR, and every now and then I get notified of an event having been triggerred somewhere in the world, but I don't know what impact they have.

For example: Germany has just conquered France, and I am told that as a consequence France has decide 'Shame of Defeat' and the United Kingdom has decided 'Our Finest Hour.' But I can't find anywhere that lists what affect these have on the gameplay.
 

sebas379

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I think what you are actually looking for is not the events but decisions, because shame of defeat and their finest hour are things that can be triggered manually by said nations. If they are not in the TFH folder they will not have changed and can thus be found in the regular hoi decisions folder.
 

Wraith11B

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The Wiki might also list the appropriate details about the decisions.
 

Didz

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Well I did all the usual searches and nothing came up.

Doing a more general search on HOI3 Decisions produces a list but its far from complete and neither Shame of Defeat or Our Finest Hour are on it.
See: http://www.hoi3wiki.com/Decisions

In the end I used the toggle switch trick to switch to the UK and France to check out their national effects and found it that way. But I'm still surprised its not documented somewhere.
 

Makje

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Sometimes you have to do some searching allright but with some perseverence you can find them:
\tfh\decisions\specials.txt has the shame of defeat and Our Finest Hour decisions which trigger the shamed and the finest hour modifiers respectively. These modifiers are in \tfh\common\event_modifiers.txt

Code:
  shame_of_defeat = {
     major = yes
     potential = {
       tag = FRA
       NOT = {
         has_country_flag = shame
       }
     }
     allow = {
       government_in_exile = yes
     }
  
     effect = {
       set_country_flag = shame
       manpower = 10
       add_country_modifier = {
         name = "shamed"
         duration = 300
       }
     }

     ai_will_do = {
       factor = 1
     }
   }
gives
Code:
shamed = {
    global_leadership_modifier = 0.1
}
and

Code:
  our_finest_hour = {
     major = yes
     potential = {
       tag = ENG
       NOT =  {
         has_country_flag = our_finest_hour
       }
     }
     allow = {
       ENG = {
         war_with = GER
       }
       OR = {
         FRA = {
           government_in_exile = yes
         }
         NOT = {
           exists = FRA
         }
       }
       NOT = {
         USA = {
           war_with = GER
         }
         SOV = {
           war_with = GER
         }
       }
     }

     effect = {
       set_country_flag = our_finest_hour
       add_country_modifier = {
         name = "the_finest_hour"
         duration = 300
       }
     }

     ai_will_do = {
       factor = 1
     }
   }
gives
Code:
the_finest_hour = {
   air_intercept = 0.25
   sw_national_unity_effect = -0.5
}
note that both the decision and the modifier may have effects. Like shame of defeat decision gives 10 manpower and the shamed modifier for 300 days and this modifier gives 10% leadership.
 
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Didz

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Sometimes you have to do some searching allright but with some perseverance you can find them.
I was hoping some kind soul might have documented them somewhere, but in the absence of a guide I'll just use the Tag-Switch cheat to take a peek at what impact these events are having on the AI controlled nations.