kristoff said:
Geez, I did not call anyone names... I ment it would be nice to have i.e. Tartars high land tech (superior combat skills - that's why they were feared in early period) but low government tech. And if some lands were dirty poor back then it's not an insult, but a historical fact. It only means such factions maybe should not start witch trade & production techs the same as - just an example - Ottomans. It's all about not having EVERY country starting with every tech at - i.e. - 10 level. What is it, political correctness, affirmative action? We're talking about history. OK, enough OT.
Well, I'd say that "savage" is enough namecalling that an "enlightened Poles" isn't out of place; savage isn't a neutral adjective, neither is "dirt poor" (poor alone would be more or less). And yes, a little differentiation between tech levels would be nice, but the amount of work going into it would, IMO seriously outweigh the additional benefit (since a more warrior-centered culture will already have the sliders (&what have you) more towards the militaristic.
...It's not about political correctness or affirmative action, it's about saving a lot of trouble (during creation, and now that people are picking their own starts) at a (very) marginal cost.
Alexander Seil said:
On the one hand, I have to agree that basing this kind of thing on civilization is better. It is progress - we are moving towards a game where it is the country's territory and not its setup file that actually determine how it plays. However, then it almost seems as if the technology system is a EU2/HoI2 holdover that may turn out to be completely useless (that is, uninteresting!), depending on how factions progress through tech levels.
In a sense, it's probably a holdover (if paradox had started *completely* from scratch with this being their first game), but the tech sliders still serve a purpose, more on a general development<->specific implementation level.