Comparing it to
Vic2 doesn’t really work because
managing the civilian Economy is the
main focus of Victoria but in the
background in HoI games.
But we think HoI4
can and should have a system
represents mobilisation properly. (There are many
good ideas on
how to do it in this thread).
Gameplay won’t become too complicated if these are implemented. There would be two kind of divisions (mobilised and reserve), but this is not something too complicated.
For gameplay purposes, the impact of having a fully mobilised army on the society and economy of a Nation can be represented by fiddling with the abstracted modifiers.
- Being mobilised in peacetime should have a negative impact on stability (possibly depending on ideology, with Democraties more affected than Fascists).
- Mobilising while not at war should be considered an aggressive act and raise WT and scare non-allied neighbours. Possibly even causing them to join a hostile faction.
- Obviously, mobilised units should consume much more fuel and supplies.
All these effects will mean that
keeping an army mobilised in Peacetime would be
extremely costly and mobilisation would only happen when a country is
at war or preparing for war.