They need to make it so when merchant republics and empires release vassals those aren't tribal/horde etc.
To me it's the most annoying and gamebreaking bug in the game.
To me it's the most annoying and gamebreaking bug in the game.
I'm not sure what you mean, is there a way for you to recreate this bug quickly? I started a game as venice, released crete but it wasn't a tribal/horde. I did the same for castille in a historical setting where I turned it into an empire and released sardinia. It wasn't tribal/horde either.
Ah I understand now... I'm not sure what type of government nations are supposed to be when released by a merchant republic/empire though.
Government aren't inherited from their overlord when you create a vassal with a Empire or MR, meaning that Hordes stay horde and tribal stay tribal.
Perhaps its gamebreaker for you but it makes most sense. Imagine venice conqering Ethiopa then leaving again. Ethiopa won't immediately turn into one of the most civilised and richest population in the world just from being in contact with Venice.
Not my place to say, but this borders with trolling. Why the heck would you have a problem with government types of released nations? Is that really gamebreaking? Give an example at least
You will probably have to avoid releasing Horde as vassals.
Either (1) do not conquer their land, or (2) sell the acquired territory to non-horde vassals.
Probably will have to find another way to burn infamy than releasing horde vassals.
Nomad countries will no longer be nomads when force released by non-nomads, but regular tribes.
The bug is not huge, and I dont think you know what a huge bug is. Examples: In wow there was a bug that made one class do 50 times the damage it was supposed to, this is HUGE. Likewise in earlier versions of the Game there where bugs that allowed infinite slider changes etc, even this I might consider HUGE. But the thing you describe is a minor annoyance that can be circumvented quite easily and might even be preferrable to the easiest solution (make empire and merchant republics "inheritable") so its probably neither major nor strictly speaking a bug.Or they could just fix this huge bug?
Then why isn't it that way for other nations?
Actually looks like your 'bug' is fixed with 5.2:
Lauwrenzo: But they do for the other goverments? All the ones ending in republic but merchant, all the monarchies and the papacy/theocracies.
they are all in the same tree, it just selects the goverment form its former master or the closed one aviable whit its curent tech.
http://www.paradoxian.org/eu3wiki/Forms_of_Government