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Chronicler

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They need to make it so when merchant republics and empires release vassals those aren't tribal/horde etc.

To me it's the most annoying and gamebreaking bug in the game.
 

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I'm not sure what you mean, is there a way for you to recreate this bug quickly? I started a game as venice, released crete but it wasn't a tribal/horde. I did the same for castille in a historical setting where I turned it into an empire and released sardinia. It wasn't tribal/horde either.
 

Chronicler

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I'm not sure what you mean, is there a way for you to recreate this bug quickly? I started a game as venice, released crete but it wasn't a tribal/horde. I did the same for castille in a historical setting where I turned it into an empire and released sardinia. It wasn't tribal/horde either.

No, but Crete is never tribal or a horde. Try conquering a tribal or a horde and then release them.
 

The-King

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Ah I understand now... I'm not sure what type of government nations are supposed to be when released by a merchant republic/empire though.
 

Chronicler

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Ah I understand now... I'm not sure what type of government nations are supposed to be when released by a merchant republic/empire though.

Well, anything but tribal or horde I guess =P. administrative republic for merchant republic perhaps and feudal monarchy for empire.

All the other governments release a government similar to their own.
 

Emperor Hans

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Government aren't inherited from their overlord when you create a vassal with a Empire or MR, meaning that Hordes stay horde and tribal stay tribal.
 

Annales

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Perhaps its gamebreaker for you but it makes most sense. Imagine venice conqering Ethiopa then leaving again. Ethiopa won't immediately turn into one of the most civilised and richest population in the world just from being in contact with Venice.
 

Chronicler

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Perhaps its gamebreaker for you but it makes most sense. Imagine venice conqering Ethiopa then leaving again. Ethiopa won't immediately turn into one of the most civilised and richest population in the world just from being in contact with Venice.

Then why isn't it that way for other nations?
 

Kresaux

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Not my place to say, but this borders with trolling. Why the heck would you have a problem with government types of released nations? Is that really gamebreaking? Give an example at least
 

Chronicler

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Not my place to say, but this borders with trolling. Why the heck would you have a problem with government types of released nations? Is that really gamebreaking? Give an example at least

Ofc I would have a problem if the vassal of a competing nation have easier time to develop than my own vassal because of an inferior type of government?

Also horde vassals have proved problematic.
 

Atlanteax

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You will probably have to avoid releasing Horde as vassals.

Either (1) do not conquer their land, or (2) sell the acquired territory to non-horde vassals.

Probably will have to find another way to burn infamy than releasing horde vassals.
 

Chronicler

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You will probably have to avoid releasing Horde as vassals.

Either (1) do not conquer their land, or (2) sell the acquired territory to non-horde vassals.

Probably will have to find another way to burn infamy than releasing horde vassals.

It's not about infamy, usually I just want to keep the most profitable land (and most horde land is dirt poor). And vassals are good for clearing occupied provinces.

Or they could just fix this huge bug?
 

stnikolauswagne

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Or they could just fix this huge bug?
The bug is not huge, and I dont think you know what a huge bug is. Examples: In wow there was a bug that made one class do 50 times the damage it was supposed to, this is HUGE. Likewise in earlier versions of the Game there where bugs that allowed infinite slider changes etc, even this I might consider HUGE. But the thing you describe is a minor annoyance that can be circumvented quite easily and might even be preferrable to the easiest solution (make empire and merchant republics "inheritable") so its probably neither major nor strictly speaking a bug.
 

Chronicler

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Actually looks like your 'bug' is fixed with 5.2:

No that's another thing.

stnikolauswagne: I believe huge is subjective

Lauwrenzo: But they do for the other goverments? All the ones ending in republic but merchant, all the monarchies and the papacy/theocracies.
 

Chronicler

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they are all in the same tree, it just selects the goverment form its former master or the closed one aviable whit its curent tech.

http://www.paradoxian.org/eu3wiki/Forms_of_Government

What are you talking about now? I'm talking about that when merchant republic/empire release vassals, the vassals revert back to old goverment types, but they don't do it for all the other government types.

So if I am the pope and release a former tribal it becomes a bishop (theocracy)
If I am an administrative monarchy and release a former tribal it becomes a duke (administrative monarchy)
If I am a noble republic and release a former tribal it becomes a noble republic

*But*

If I am empire or merchant republic and release a former tribal it becomes...tribal


stnikolauswagne: So they change it to remove the horde then ;), two new nations, Golden and Oirat.