They Make Video Games For Nerds, And They’re Damn Proud Of It - My Kotaku Interview

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delra

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1. You're the guy behind Stalin vs Martians and you're still working in the industry? :-| Must be one of them survivor types.

2. Gratz on Magicka's 500 000. Shame you didn't sell that many EU3s or HOI3s though, de-dumbification of world game market is a worthy goal to pursue. I thought you gave up on console versions, lots of people will be happy you haven't.

3. I love the attention the great idea of Salem is getting. Please makr it right, this game deserves a solid chance. Push for some new graphics though, even if it means delays. Cute sells more copies.

4. I'm happy you're past the rip-off EA-style DLC stage, Facebook button stage should end soon too, I hope.

5. I'm shaving my head if you remake Syndicate and do it justice it deserves. :) Looking what competition does and then re-doing it better to sell using their marketing Shogun->Sengoku style seems like an excellent idea.

6. I hope project Postman (what a crappy movie btw) is Vicky2 add-on not an action game and you were kidding.
 

Romtos

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+1 on everything Delra said except the shaving head part. ;)
I'll leave that for my own grand wish.
I don't know much about syndicate, feel free to enlighten me.
 

delra

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Syndicate... I don't know how to even begin describing it. Just go grab it from some old games site and check it out. One of these games everyone should be aware of. It's like you said you never played Pirates!, Dune 2, or Sim City.
 

Golwar

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I just read your interview at Kotaku and came here immediately, to open a thread and demand a Señor Heinz Syndicate Crossover.
Well I'll stick with the demand: Do it!

Had no idea that you guys (ab)use Kevin Costner movies. Great idea, great hommage (well I hope that was the intention). I'm just curious what you'll do when you published more games then he made movies?

By the way, my answer to the rock question would have been, that god wouldn't create a rock at all under such requirements. :)
 

Qorten

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Oh, if they would ever redo Syndicate, keeping true to the original (unlike apparently what EA is doing), that be like too awesome to believe. I guess we might have to wait another decade or so before they get to that. First let it be June to find out what Project Postman might be...
 

delra

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Dudes that allegedly make Syndicate are called Starbreeze.

Starbreeze Studios is a video game development studio founded by members of the demo group Triton, based in Uppsala, Sweden.

Their previous games:

In Development

These titles are currently in development. All information is subject to change.

Project RedLime

Published Games

The Chronicles of Riddick: Assault on Dark Athena

The Darkness

The Chronicles of Riddick: Escape from Butcher Bay

Knights of the Temple

Enclave

The Outforce

And of course, can't have a good investigation without Wiki:

The company was developing two new games, but one of them has been cancelled.[4] The first, codenamed Project RedLime, is said to be a "reinvention" of the Syndicate franchise published by Electronic Arts.[5] The second game based on Robert Ludlum's Jason Bourne series,[6] was also going to be published by EA, but the project was shelved.[7]

I guess Syndicate is Red Lime. Other games seem crappy mainstream action RPG mercenary jobs without a touch of creativity. Can they screw up Syndicate enough to encourage Wester to contract his own game of similar shame and genre? :) Well, odds are against them judging by the game they've already made but we'll see.
 

gigau

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Very nice read indeed.
 

delra

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Vicky2 would be my #1 request if they put up a poll now. Maybe after FTM tehy announce it?
 

RedRalphWiggum

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Well, Johan said if they were going to do one it wouldn't be until after FtM and possibly not till Sengoku was released. Depends on how those go I suppose. in any case, this is a great interview and congrats on Magicka selling so incredibly well. I've never played it, don't really like that type of game, but still good to see a Paradox game doing so well. Plus, it's profits will help fund the historical strategy games, hopefully!
 

delra

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With the numbers this interview gave, they can make half a dozen of new games just with Magicka money. Of course it's publisher's cash so we're probably going to see more "upcoming games" while Paradox main team stays on their course and pace...
 

RedRalphWiggum

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Fredrik, the sales for magicka were obviously very good, and on twitter you said Q1's figures were also very good... so, things are going well, obviously. Will this mean more staff, more titles, etc?
 

safferli

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Fredrik, the sales for magicka were obviously very good, and on twitter you said Q1's figures were also very good... so, things are going well, obviously. Will this mean more staff, more titles, etc?

Magicka sales being very good imply Q1 sales also being very good. Especially if one game sold 500k copies compared to the (I'm guessing numbers here) "normal" 100k sales. Guesstimate of the sales: 70k were needed to turn V2 into a profit, and Fredrik's head is shaven, so I'm optimistically adding a few sales ;)).
 
Last edited:

Fredrik II

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Fredrik, the sales for magicka were obviously very good, and on twitter you said Q1's figures were also very good... so, things are going well, obviously. Will this mean more staff, more titles, etc?

It will not necessarily mean more staff or more titles, but hopefully we can do better titles that are more stable, balanced and tested on release. From what I've seen of CK2 it's a step in the right direction where we will be in beta within very soon. Previously we have been forced to release titles due to cashflow (=to be able to pay salaries and rent) and the past six months this has changed a lot for the better. Hopefully this will also be reflected in our upcoming titles.

We are really excited about our current portfolio and we also have some really great stuff that we haven't announced yet (not only Silverado, Postman and Bodyguard that were mentioned in the interview). It will be a great year indeed ;)

F
 

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It will not necessarily mean more staff or more titles, but hopefully we can do better titles that are more stable, balanced and tested on release. From what I've seen of CK2 it's a step in the right direction where we will be in beta within very soon. Previously we have been forced to release titles due to cashflow (=to be able to pay salaries and rent) and the past six months this has changed a lot for the better. Hopefully this will also be reflected in our upcoming titles.

We are really excited about our current portfolio and we also have some really great stuff that we haven't announced yet (not only Silverado, Postman and Bodyguard that were mentioned in the interview). It will be a great year indeed ;)

F

Excellent, I think that's definitely the right decision. More development time and resources is always a good thing... are any of those unannounced projects in-house?
 

safferli

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Excellent, I think that's definitely the right decision. More development time and resources is always a good thing... are any of those unannounced projects in-house?

And will all of the three projects be announced in June at the E3?