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unmerged(24007)

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Adam Breit said:
So you want a subforum in the Adamo for courts ect ect ? ;-)
EDIT ME AN EXPLORER! YARRRR
 

Moredhel

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Ok, first post updated. Finishing time moved to 22:30 CET with an option to continue playing if all players will agree.

Urko - What?! Austria?! That's a real surprise :D
Adam - Nice forum, but what's is purpose of it? :confused: I think I didn't get it :wacko: :)

All we need now is a good host. Any volunteers? ;)
 

unmerged(24007)

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Jub24hr is a wonderful host, the best actually I've ever seen, if he'd like joinning as the host I will be honored
 

Adam B.

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Moredhel said:
Ok, first post updated. Finishing time moved to 22:30 CET with an option to continue playing if all players will agree.

Urko - What?! Austria?! That's a real surprise :D
Adam - Nice forum, but what's is purpose of it? :confused: I think I didn't get it :wacko: :)

All we need now is a good host. Any volunteers? ;)

Lol, so you can create your courts, that you wanted :D
 

juv95hrn

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We need to decide on difficulty settings, AI aggressivness and what options to use.
 

juv95hrn

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Moredhel said:
- Dishonouring an alliance and joining the other side will be rewarded with -10 to inflation and 4 leaders with the average stats of 3 (or 3 with 4) provided that it won't result in a gang and both sides have the same chance to win (that's up to GM to decide). Otherwise betraying nation will receive the same bonus as when simply dishonouring the aliiance.

I'm a bit doubtful about the importance of this rule. With this rule in effect the reward for breaking any alliance is better than any result one might expect from any behavior in the game, skillful play, successful wars etc. I can't help feeling that players prone to not keeping their word will do better
with these kind of rewards than any other player no matter skill, luck or whatever. I understand what the rules purpose is but I feel it's overall unbalancing for the entire campaign.
 

unmerged(24007)

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juv95hrn said:
I'm a bit doubtful about the importance of this rule. With this rule in effect the reward for breaking any alliance is better than any result one might expect from any behavior in the game, skillful play, successful wars etc. I can't help feeling that players prone to not keeping their word will do better
with these kind of rewards than any other player no matter skill, luck or whatever. I understand what the rules purpose is but I feel it's overall unbalancing for the entire campaign.


I understand your fears, perhaps instead of deflation he will gain extra leaders and armies, bonuses that their soul propose is support in his military camping.

Actually this seems as a better idea, any thoughts
 

Moredhel

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New rule proposal - feel free to discuss:

- Every nation that was involved in a PvP wars during the last session will recieve certain amount of points, based on the relative percent of its mapower lost during the session and the total amount of provinces gained from / lost to other players, according to this formula -
points = ln(m+1)*25-(15p-5), where m equals manpower factor and p - provinces gained from players (negative if lost). These points can not be accumulated and must be spent (or not spent at all) until the next session to purchase generals (admirals) - not more than 4 and only one with 5 in any of his stats, and mayors in the province of your choice (only one - no need to have infra 5). The costs are:
3-3-3 general - 10 points. 3-3-3-1 - 15, 3-3-3-2 - 20.
Every point rased to 4 will cost an additional 2 points.
Every point rased to 5 will cost an additional 3 points (total 5 to raise from 3 to 5).
Mayor - 40 points.
The formula probably will be tweaked after a few sessions to avoid exploits.
 

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Moredhel said:
New rule proposal - feel free to discuss:

- Every nation that was involved in a PvP wars during the last session will recieve certain amount of points, based on the relative percent of its mapower lost during the session and the total amount of provinces gained from / lost to other players, according to this formula -
points = ln(m+1)*25-(15p-5), where m equals manpower factor and p - provinces gained from players (negative if lost). These points can not be accumulated and must be spent (or not spent at all) until the next session to purchase generals (admirals) - not more than 4 and only one with 5 in any of his stats, and mayors in the province of your choice (only one - no need to have infra 5). The costs are:
3-3-3 general - 10 points. 3-3-3-1 - 15, 3-3-3-2 - 20.
Every point rased to 4 will cost an additional 2 points.
Every point rased to 5 will cost an additional 3 points (total 5 to raise from 3 to 5).
Mayor - 40 points.
The formula probably will be tweaked after a few sessions to avoid exploits.

All I can say is I'm glad I won't be doing the edits and administration. :D