They are among us - Search & Destroy!
Welcome warmongers, If you are what the adjective before had described you than you’ve come to the right place. Because next Sunday you will be attending the first season of “Search & destroy”, a game designed for those of you who LOVE wars. The rules and the scenario (Ryoken’s empires of steel-1492) make this game what you warmongers are looking for. The game is going to include mostly, how do you call them? Ah yes! Wars Wars and what more… yes you guessed it! WARS!
Only to give you a small taste of the idea of the game I will put the first most interesting rules up here where you are sure to read them
1. Every nation must declare at least one war every 40 years. If you think of declaring a fake war you are in for a big hit cause the GM and Co-GM are not afraid to edit you some inflation. Every violation of not declaring war will bring a severe punishment.
2. Allies and alliances. Those are the key for a powerful empire, ruling your allies and using them to destroy your enemies. Well this game will include a very nice part of betrayal. Whoever betrays his allies-alliance-ally will gain an immediate bonus of a leader and reduce of inflation. The bigger and more shocking the betrayal is, the more inflation reduction you receive, the better leaders you get and the more money you gain.
3. Every member of the game will have to maintain a royal court, stating an up to date foreign affair policy towards every other player. Britain will have to state her status towards France, Spain, Russia and so on.
France- War
Spain-neutral
Russia- give rights to Chinese cots
Portugal- declaration of war in case Portugal conquers Chinese cots.
And so on…
So don’t forget, the game will be played every Sunday between the hours of 19:00 CET to 23:30 CET, Your nation needs YOU!
Time:
Every Sunday 19:00-22:30 CET (we can play longer if all agree)
Scenario:
Ryoken's 1492 Empires Of Steel mod - download here
Installation instructions - HERE
Staff:
GM's: Von Diplomacy and Moredhel
Editor & Co-GM:
Nations:
England - Moredhel (ICQ 64030926)
France - juv95hrn (ICQ 103632632)
Portugal
Spain - FranK XIV
Austria -
Ottoman Empire - Lord Jarski
Muscowy - Konrad der Rote
Sweden - von Diplomacy (ICQ 210-498-198)
Brandenburg - Salam (ICQ 204-573-487)
Poland - easterncali (ICQ 318091616)
Rules:
- Peace deals between alliances can include only 3 provs (COT=2 provs, Colony=1/2 provs, TP=0 provs, Gold prov=1)
- 3 Prov Max in peace deal rule will expire in 1750
- Non-aggression pacts and diplomatic intentions must be stated openly.
- Breaking the in-game pacts and agreements is allowable and even encouraged. Of course it excludes such thing as province trading that's difficult to do in game.
- Map trading with AI is stricly forbidden. Map trading between humans is forbidden until 1650.
- Persian culture is off-limits to human players until 1720.
- If a nation has -99WS and -3 stability it must accept the next stabhitting offer of peace.
- Stay within limits of ethical behavior if it's possible. Don't deliberately destroy somebody's nation.
- When attacking somebody's vassal you must attack his overlord as well.
- Every nation must fight a war every 40 years. Failure to do so or fighting a "faked" war will result in +10 to inflation, -6 to stability and all your current tech investments will be erased. Small nations like Portugal, Venice and Brandendurg will recieve 30 years more for their first war (so they must fight it within the first 70 years of gameplay and not 40).
- Dishonouring an alliance will result in -2 to inflation and 2 leaders with average stats of 3 (or 1 with average stats of 4).
- Dishonouring an alliance and joining the other side will be rewarded with -4 to inflation and 4 leaders with the average stats of 3 (or 3 with 4) provided that it won't result in a gang and both sides have the same chance to win (that's up to GM to decide). Otherwise betraying nation will receive the same bonus as when simply dishonouring the aliiance.
- Every nation that was involved in a PvP wars during the last session will recieve certain amount of points, based on the relative percent of its mapower lost during the session and the total amount of provinces gained from / lost to other players, according to this formula -
points = ln(m+1)*25-(15p-5), where m equals manpower factor and p - provinces gained from players (negative if lost). These points can not be accumulated and must be spent (or not spent at all) until the next session to purchase generals (admirals) - not more than 4 and only one with 5 in any of his stats, and mayors in the province of your choice (only one - no need to have infra 5). The costs are:
3-3-3 general - 10 points. 3-3-3-1 - 15, 3-3-3-2 - 20.
Every point rased to 4 will cost an additional 2 points.
Every point rased to 5 will cost an additional 3 points (total 5 to raise from 3 to 5).
Mayor - 25 points.
- The punishment for breaking any of these rules is +5-10 inflation or/and -6 to stability according to the situation.
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