Actually abstraction means a close approximation to a full simulation. So inaccuracies are not just side effects, but the whole point. Stormers are a problem but the distance thing can be easily fixed as well as damage over time stuff...
Personally i'd rather take inaccuracies than a 30m turn - because i am not gonna wait for that turn to compute, i am going to play something else, which is by far the best abstraction ;P
i didn't say an abstraction was impossible, but SOTS' variety means that it will always be susceptible to mistakes, sometimes quite massive ones, in odd combinations of circumstance.
let me tell you about a fight i had in SOTS 1. I had six fission engined Liir UV and plasma cannon cruisers hanging around at a world, a relic of a defense fleet thrown together to defend against a silicoid queen. they'd been there for a good fifty turns when the Puppetmaster showed up.
Okay, I thought, there's no point in fighting this, but this is gonna be exciting, never met the Puppetmaster before, I'll start putting together a fleet group to defeat him!
so I click autoresolve, to let them die so I can get on with it.
one of them does indeed die. SO DOES THE PUPPETMASTER.
there were no stormers, no PD issues, no range issues, no maneuverability issues, none of the normal things that people say autoresolve doesn't take into account; just a dead Puppetmaster and some proud UV laser gunners who had no explanation.
I have never since seen the Puppetmaster.
That's an abstraction for you; no matter how close you get it to the real simulation (and getting it close to the real simulation requires getting close to the processing power and time needed by the real simulation) there will always be odd errors.
I'd rather wait for a reasonable simulation; I like it when the AI isn't custom-built to account for the weirdness of autoresolve (as in SOTS 1, where it's forced to alter its weapon choice if it's mostly fighting autoresolve battles), when the AI can fight combats amongst itself with a reasonable chance of realistic results, when I can use autoresolve for any combat I could fight manually and expect the same results.
in short, I prefer delaying my turns than, well, SOTS 1 autoresolve.