- Yes, you are right but why would you want to remove focus trees? It'll make the game obvious and dull IMHO.
I don't propose focus trees get removed. I'm simply pointing out that for minors, the whole game rotates around focus trees and nothing else.
Not around industry, not around research, not around resources or planning. It becomes unplausible at a certain point, because one feature is massively out of overall game balance.
I love Kaiserreich and really respect their work: but the key is, they try to make unlikely outcomes physically possible and try to avoid resorting to "mana magic" for the shits & giggles. That's a key principle Paradox fails to understand in their work, instead doing a cheap knockoff version and calling it a "new minor focus tree".
That's why Kaiserreich realism is a lot higher than vanilla realism even though it's a fantasy world.
- Sure, minors need mana to be competitive against majors at some point of time. But that makes minors gameplay different from majors. Why is it bad?
Because it's unreasonable. It's Hearts of Iron not a Harry Potter franchise or recent Star Wars releases where a random noob with a magic stick is powerful enough to beat the headmaster of the trade.
Why is it a problem? It makes the game more interesting by allowing time to build industry and military and prevents an early snowballing. Once you get a steamroller you'd loose an interest in the game as there's no more challenge.
It's a problem because it limits the decisions you make for no apparent reason.
The MP house rules actually encourage snowballing: a lot of strategies focus on making an optimal build for a war happening in 3-4 years time. If you know nobody will attack you during that time, you have a lot of flexibility.
Why is it stupid? You'd want France to mobilize its serious industrial might on 1-Jan-1936, team up with Britain and crush Germany in 3-6 months to wipe out half of the fun from the game?
It's stupid because France shouldn't get affected by stuff happening on the other end of the globe, where they have virtually no interests. A war in Asia is not something that would convince the French public to trade butter in their croissants for more guns.
In real-life France was preparing for war even before 1936 as they designed new weapons (just check French tank designs: Renault R35, Hotchkiss H35, Somua S35, Renault AMC35, Panhard AMD35 have an index of "1935" as their model year, which kinda says something), they nationalized their aircraft industry before the war, they extended their fortifications (the Maginot line in reality covered just 3 provinces in HOI4), but they were a long stretch away from total mobilization.
France as an unstable and relatively democratic country did a lot as is in real life, but starting a preventive war with Germany did not have much support, and even when Germany attacked Poland, there was a reasonable pacifist question of "Why
go through WW1 again die for some
eastern foreign s**thole Danzig" from the French public to their warmongering politicians like Daladier. For warmongers to make a case, they needed proof that Germany threatens France itself, which didn't fully happen until Belgium was attacked.
So what do you suggest? Making house rules as built in hard limits to the game? You say WT is bad and that's only semi-hard limitation
Tension should be like in EUIV: country specific. Japan attacks USSR? Ok, not something a Parisien cares about. Poland takes Lithuania? Also not really a concern.
Germany taking Czechoslovakia or Austria? Ok, that's a problem, that's close and we got investments there. +5% war support to France.
Turkey attacking Iraq? Also concerning, given we have interests in Syria and we're next on the line.