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Winter depri
Jul 28, 2002
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Attacking rebels in mountain areas might not be good for your troops, but if you own Asia Minor or Persia there's no way to "lure" the rebels into easier terrain. It's all mountains, and often even rivers. (the river bonus is mean, man!) If you wait for the rebels to comeout and play with you on the plains then you'll often run the risk of having an unwanted revolter nation break away from you. Like, Persia or the Ottomans. And THAT is even less fun.
 

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Originally posted by Karl Martell
Attacking rebels in mountain areas might not be good for your troops, but if you own Asia Minor or Persia there's no way to "lure" the rebels into easier terrain. It's all mountains, and often even rivers. (the river bonus is mean, man!) If you wait for the rebels to comeout and play with you on the plains then you'll often run the risk of having an unwanted revolter nation break away from you. Like, Persia or the Ottomans. And THAT is even less fun.
In that case you put infantery in their way and let them attack you so you get the defender bonus.
And you start to siege rebel provinces right after they leave, if possible in the same month so you can get their siege progess.

Really, I don't understand all these problems. Fighting rebels is basically the same as fighting a war with equal tech now. You don't complain that enemy armies are overpowered either, do you?
 
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N Katsyev

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Evilism, it was this thread wasn't it that killed the purty new pitchfork rebels? Booo, hiss, hiss. :( :(
 

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Originally posted by Freiherr vStein
Really, I don't understand all these problems. Fighting rebels is basically the same as fighting a war with equal tech now. You don't complain that enemy armies are overpowered either, do you?

Actually that doesnt seem to be the case. Enemy armies are a piece of cake compared to the rebels. It seems to me like they have a leader or something.

As Venice, I fear my rebels more than Austria or France's armies. The original poster was bang on when he identifies the rate of morale loss mid way through battle.

Maybe I am just against the idea of letting them come to me. First of all it assumes you know which direction they are going.

I propose that rebels can not walk across country borders. What is the historical support for this anyway. I like the increase RR for neighbouring countries. But, just because the peasants are upset with the Austrian government, that should not mean that they march into Venice. My peasants are happy.

My problem is not the end strenth of the rebels, it is how they are represented. As it is now, I feel 8k rebels are worth 24k regular army. I would rather see them represented as 24k.
 

Johan

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Rebels are the exact same techno and morale as your own nation.

Humans usually run alot ahead of AI countries in most games, so they're not used to face fair fights.
 

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Winter depri
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Originally posted by Johan
Rebels are the exact same techno and morale as your own nation.

Humans usually run alot ahead of AI countries in most games, so they're not used to face fair fights.

... as of 1.07?????
Then how comes I need three times their number to defeat them?? I am clearly behind the AI tech-wise in my current game as Byzantium (I'm at lvl 6) and the rebels are harder to crack than the French (lvl 17).
 

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Grandpa Maur
Apr 10, 2001
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Originally posted by Karl Martell
... as of 1.07?????
Then how comes I need three times their number to defeat them?? I am clearly behind the AI tech-wise in my current game as Byzantium (I'm at lvl 6) and the rebels are harder to crack than the French (lvl 17).
No idea. Perhaps you are making tactical mistakes?
 

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Lt. General
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Originally posted by Karl Martell
... as of 1.07?????
Then how comes I need three times their number to defeat them?? I am clearly behind the AI tech-wise in my current game as Byzantium (I'm at lvl 6) and the rebels are harder to crack than the French (lvl 17).

Bad luck?
Morale-reducing dp-slider positions?
Attacks across rivers or into mountains?

btw. needing three times their number to beat them for sure is perfectly normal, threre is a big random element in combat.

I didn't experience rebels to be any harder to beat than any other tech-equal army.
 

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Originally posted by Johan
Rebels are the exact same techno and morale as your own nation.

Humans usually run alot ahead of AI countries in most games, so they're not used to face fair fights.

Well, Johan is the man, so I will just have to figure out what I am doing wrong.

Can someone please tell me what tech the rebels are that walk across a border between countries. (maybe this is part of my problem).
 

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These super-rebels are my biggest gripe with the game right now. They are better than my enemies armies.

Example: As China I best a Machurian army of 20k with my Imperial army (with leader) of 15k. I use that same army of 15k to attack a rebel army of 3k, and I get beaten. I try again, I am beaten. Third time I finally won. Bad luck maybe? No. Awhile later I use my army of 40k against a rebel army of 4k, and I'm beaten! C'mon! Napoleon himself would he hard pressed to do that!

These rebels are impossibly strong, and something has to be done about them.

Edit: All my armies were commanded by a 4/4/4 and support was on 100%

/rant mode off
 
Last edited:

JohnMK

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I really don't have a huge problem with them. They're strong but I'm starting to accept the fact & adjust. So far, they've been really annoying but so were they in real life. The fact that they're strong is fine for me, because Eu2 can't model all the complexities of a real rebellion so just making them pretty strong is a decent compromise IMO.
 

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An Officer and a Gentleman
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Originally posted by JohnMK
I really don't have a huge problem with them. They're strong but I'm starting to accept the fact & adjust. So far, they've been really annoying but so were they in real life. The fact that they're strong is fine for me, because Eu2 can't model all the complexities of a real rebellion so just making them pretty strong is a decent compromise IMO.

I'm all for rebels being a challenge, but when they are stronger than professional armies and winning against impossible odds, it's time to tone them down a bit.
 

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My army of 27k just lost to a rebel army of 4k :rolleyes:

Only once this entire game have my armies defeted rebels on the first try (I usually outnumber them by 20,000+).

This is getting ridiculous, and I'd like to see it changed.
 

kurtbrian

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That's weird...:confused:

I can usually take them in the first try...

what terrain was this?
Across river?
How much cavalry did you have?
what tech level?
 

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An Officer and a Gentleman
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Originally posted by kurtbrian
That's weird...:confused:

I can usually take them in the first try...

what terrain was this?
Across river?
How much cavalry did you have?
what tech level?

Tech lvl 2
I had about 10k cavalry
Most, but not all of these times it was not across a river
The terrian varied
(hmm.... I answered bottom to top...)

Is this just a run of horrendous luck then? Lots of China is unfortified, so the rebels are taking many provs, and have, quite a few times, stopped fortification building in progress. So these rebels are causing some problems.
 

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Tech Parity

While I, like most people here it seems, am all for more infrequent and more dangerous rebellions, rather then the old "Hey, Achmed, let's go rebell against the Spanish!" "Oh, not again, we already did that last month!" system.

I haven't found the rebels all to hard to fight using the latest 1.07 beta patch, at least at the beginning of the game. But one thing troubles me though, if rebels get the same tech as the nation they are rebelling against, wouldn't that mean that at the end of the game all rebels (europeans at least) would run around with muskets in perfect formations using all the latest tactical innovations, cause that sound rather odd... :confused:
 

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Rebels

I find the same problem---rebels are harder to defeat than the other european countries. Usually I just go at them a few times and wear down their numbers. I usually don't lose too many men, but my forces always retreat. My biggest gripe is when the rebels are in a mountain province or you need to cross a river...with the newly toned down calvary it make it really hard to beat them in these instances with the shock penalty.

Definately needs to be addressed in a patch.
 

JohnMK

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Ummmmm, who here has actually ultimately lost against rebels? As in, they brought your Empire crashing down to a bitter end. I'm sure 4k using guerilla tactics can easily take on and push back 27k using old-line regimented gentleman conduct-of-war rules. It's not really a permanent defeat, just a regrouping, let's figure out another way to take on these rebels. Just check out the U.S. independence movement.