I have edited them and re-edited them many times, the game loads plays as normal but the events just refuse to fire for the USA. Anyone see why its not firing?
#########################################################################
# Industrial Production Increased 1943 Part one
#########################################################################
event = {
id = 3889
random = no
country = USA
trigger = {
war = { country = USA country = GER }
war = { country = USA country = JAP }
OR = {
war = { country = USA country = SOV }
}
}
name = "Industrial Production Increased for the new Year"
desc = "More spending, new factories, and more existing factories totally focused on the war effort, everyones doing their part!"
picture = "factory"
style = 0
date = { day = 1 month = january year = 1943 }
offset = 1 # Check for this every day
deathdate = { day = 30 month = december year = 1947 }
action_a = {
name = "The American Eagle's wings have unfurled!"
command = { type = construct which = ic where = 602 value = 8 }
command = { type = metalpool value = 20 where = 602 }
command = { type = energypool value = 20 where = 602 }
command = { type = rarematerialspool value = 10 where = 602 }
command = { type = construct which = ic where = 762 value = 5 }
command = { type = metalpool value = 20 where = 762 }
command = { type = energypool value = 20 where = 762 }
command = { type = rarematerialspool value = 10 where = 762 }
command = { type = construct which = ic where = 765 value = 3 }
command = { type = metalpool value = 20 where = 765 }
command = { type = energypool value = 20 where = 765 }
command = { type = rarematerialspool value = 10 where = 765 }
command = { type = construct which = ic where = 600 value = 4 }
command = { type = metalpool value = 20 where = 600 }
command = { type = energypool value = 20 where = 600 }
command = { type = rarematerialspool value = 10 where = 600 }
command = { type = construct which = ic where = 620 value = 7 }
command = { type = metalpool value = 20 where = 620 }
command = { type = energypool value = 20 where = 620 }
command = { type = rarematerialspool value = 10 where = 620 }
command = { type = construct which = ic where = 616 value = 6 }
command = { type = metalpool value = 20 where = 616 }
command = { type = energypool value = 20 where = 616 }
command = { type = rarematerialspool value = 10 where = 616 }
command = { type = construct which = ic where = 606 value = 4 }
command = { type = metalpool value = 20 where = 606 }
command = { type = energypool value = 20 where = 606 }
command = { type = rarematerialspool value = 10 where = 606 }
command = { type = construct which = ic where = 608 value = 5 }
command = { type = metalpool value = 20 where = 608 }
command = { type = energypool value = 20 where = 608 }
command = { type = rarematerialspool value = 10 where = 608 }
command = { type = construct which = ic where = 780 value = 3 }
command = { type = metalpool value = 20 where = 780 }
command = { type = energypool value = 20 where = 780 }
command = { type = rarematerialspool value = 10 where = 780 }
command = { type = construct which = ic where = 603 value = 5 }
command = { type = metalpool value = 20 where = 603 }
command = { type = energypool value = 20 where = 603 }
command = { type = rarematerialspool value = 10 where = 603 }
command = { type = industrial_modifier which = total value = 15 }
}
}
#########################################################################
# Industrial Production Increased 1944 Part two
#########################################################################
event = {
id = 3890
random = no
country = USA
trigger = {
war = { country = USA country = GER }
war = { country = USA country = JAP }
OR = {
war = { country = USA country = SOV }
}
}
name = "Industrial Production Increased for the new Year"
desc = "The Sleeping Giant has awakened"
picture = "factory"
style = 0
date = { day = 1 month = january year = 1944 }
offset = 1 # Check for this every day
deathdate = { day = 30 month = december year = 1947 }
action_a = {
name = "Buy warbonds!"
command = { type = construct which = ic where = 602 value = 8 }
command = { type = metalpool value = 20 where = 602 }
command = { type = energypool value = 20 where = 602 }
command = { type = rarematerialspool value = 10 where = 602 }
command = { type = construct which = ic where = 762 value = 5 }
command = { type = metalpool value = 20 where = 762 }
command = { type = energypool value = 20 where = 762 }
command = { type = rarematerialspool value = 10 where = 762 }
command = { type = construct which = ic where = 765 value = 3 }
command = { type = metalpool value = 20 where = 765 }
command = { type = energypool value = 20 where = 765 }
command = { type = rarematerialspool value = 10 where = 765 }
command = { type = construct which = ic where = 600 value = 4 }
command = { type = metalpool value = 20 where = 600 }
command = { type = energypool value = 20 where = 600 }
command = { type = rarematerialspool value = 10 where = 600 }
command = { type = construct which = ic where = 620 value = 7 }
command = { type = metalpool value = 20 where = 620 }
command = { type = energypool value = 20 where = 620 }
command = { type = rarematerialspool value = 10 where = 620 }
command = { type = construct which = ic where = 616 value = 6 }
command = { type = metalpool value = 20 where = 616 }
command = { type = energypool value = 20 where = 616 }
command = { type = rarematerialspool value = 10 where = 616 }
command = { type = construct which = ic where = 606 value = 4 }
command = { type = metalpool value = 20 where = 606 }
command = { type = energypool value = 20 where = 606 }
command = { type = rarematerialspool value = 10 where = 606 }
command = { type = construct which = ic where = 608 value = 5 }
command = { type = metalpool value = 20 where = 608 }
command = { type = energypool value = 20 where = 608 }
command = { type = rarematerialspool value = 10 where = 608 }
command = { type = construct which = ic where = 780 value = 3 }
command = { type = metalpool value = 20 where = 780 }
command = { type = energypool value = 20 where = 780 }
command = { type = rarematerialspool value = 10 where = 780 }
command = { type = construct which = ic where = 603 value = 5 }
command = { type = metalpool value = 20 where = 603 }
command = { type = energypool value = 20 where = 603 }
command = { type = rarematerialspool value = 10 where = 603 }
command = { type = industrial_modifier which = total value = 25 }
}
}
#########################################################################
# Industrial Production Increased 1943 Part one
#########################################################################
event = {
id = 3889
random = no
country = USA
trigger = {
war = { country = USA country = GER }
war = { country = USA country = JAP }
OR = {
war = { country = USA country = SOV }
}
}
name = "Industrial Production Increased for the new Year"
desc = "More spending, new factories, and more existing factories totally focused on the war effort, everyones doing their part!"
picture = "factory"
style = 0
date = { day = 1 month = january year = 1943 }
offset = 1 # Check for this every day
deathdate = { day = 30 month = december year = 1947 }
action_a = {
name = "The American Eagle's wings have unfurled!"
command = { type = construct which = ic where = 602 value = 8 }
command = { type = metalpool value = 20 where = 602 }
command = { type = energypool value = 20 where = 602 }
command = { type = rarematerialspool value = 10 where = 602 }
command = { type = construct which = ic where = 762 value = 5 }
command = { type = metalpool value = 20 where = 762 }
command = { type = energypool value = 20 where = 762 }
command = { type = rarematerialspool value = 10 where = 762 }
command = { type = construct which = ic where = 765 value = 3 }
command = { type = metalpool value = 20 where = 765 }
command = { type = energypool value = 20 where = 765 }
command = { type = rarematerialspool value = 10 where = 765 }
command = { type = construct which = ic where = 600 value = 4 }
command = { type = metalpool value = 20 where = 600 }
command = { type = energypool value = 20 where = 600 }
command = { type = rarematerialspool value = 10 where = 600 }
command = { type = construct which = ic where = 620 value = 7 }
command = { type = metalpool value = 20 where = 620 }
command = { type = energypool value = 20 where = 620 }
command = { type = rarematerialspool value = 10 where = 620 }
command = { type = construct which = ic where = 616 value = 6 }
command = { type = metalpool value = 20 where = 616 }
command = { type = energypool value = 20 where = 616 }
command = { type = rarematerialspool value = 10 where = 616 }
command = { type = construct which = ic where = 606 value = 4 }
command = { type = metalpool value = 20 where = 606 }
command = { type = energypool value = 20 where = 606 }
command = { type = rarematerialspool value = 10 where = 606 }
command = { type = construct which = ic where = 608 value = 5 }
command = { type = metalpool value = 20 where = 608 }
command = { type = energypool value = 20 where = 608 }
command = { type = rarematerialspool value = 10 where = 608 }
command = { type = construct which = ic where = 780 value = 3 }
command = { type = metalpool value = 20 where = 780 }
command = { type = energypool value = 20 where = 780 }
command = { type = rarematerialspool value = 10 where = 780 }
command = { type = construct which = ic where = 603 value = 5 }
command = { type = metalpool value = 20 where = 603 }
command = { type = energypool value = 20 where = 603 }
command = { type = rarematerialspool value = 10 where = 603 }
command = { type = industrial_modifier which = total value = 15 }
}
}
#########################################################################
# Industrial Production Increased 1944 Part two
#########################################################################
event = {
id = 3890
random = no
country = USA
trigger = {
war = { country = USA country = GER }
war = { country = USA country = JAP }
OR = {
war = { country = USA country = SOV }
}
}
name = "Industrial Production Increased for the new Year"
desc = "The Sleeping Giant has awakened"
picture = "factory"
style = 0
date = { day = 1 month = january year = 1944 }
offset = 1 # Check for this every day
deathdate = { day = 30 month = december year = 1947 }
action_a = {
name = "Buy warbonds!"
command = { type = construct which = ic where = 602 value = 8 }
command = { type = metalpool value = 20 where = 602 }
command = { type = energypool value = 20 where = 602 }
command = { type = rarematerialspool value = 10 where = 602 }
command = { type = construct which = ic where = 762 value = 5 }
command = { type = metalpool value = 20 where = 762 }
command = { type = energypool value = 20 where = 762 }
command = { type = rarematerialspool value = 10 where = 762 }
command = { type = construct which = ic where = 765 value = 3 }
command = { type = metalpool value = 20 where = 765 }
command = { type = energypool value = 20 where = 765 }
command = { type = rarematerialspool value = 10 where = 765 }
command = { type = construct which = ic where = 600 value = 4 }
command = { type = metalpool value = 20 where = 600 }
command = { type = energypool value = 20 where = 600 }
command = { type = rarematerialspool value = 10 where = 600 }
command = { type = construct which = ic where = 620 value = 7 }
command = { type = metalpool value = 20 where = 620 }
command = { type = energypool value = 20 where = 620 }
command = { type = rarematerialspool value = 10 where = 620 }
command = { type = construct which = ic where = 616 value = 6 }
command = { type = metalpool value = 20 where = 616 }
command = { type = energypool value = 20 where = 616 }
command = { type = rarematerialspool value = 10 where = 616 }
command = { type = construct which = ic where = 606 value = 4 }
command = { type = metalpool value = 20 where = 606 }
command = { type = energypool value = 20 where = 606 }
command = { type = rarematerialspool value = 10 where = 606 }
command = { type = construct which = ic where = 608 value = 5 }
command = { type = metalpool value = 20 where = 608 }
command = { type = energypool value = 20 where = 608 }
command = { type = rarematerialspool value = 10 where = 608 }
command = { type = construct which = ic where = 780 value = 3 }
command = { type = metalpool value = 20 where = 780 }
command = { type = energypool value = 20 where = 780 }
command = { type = rarematerialspool value = 10 where = 780 }
command = { type = construct which = ic where = 603 value = 5 }
command = { type = metalpool value = 20 where = 603 }
command = { type = energypool value = 20 where = 603 }
command = { type = rarematerialspool value = 10 where = 603 }
command = { type = industrial_modifier which = total value = 25 }
}
}