I think it's already clear to everyone that the best strategy currently in the game is to increase your population's SoL as quickly as possible, which we achieve by distributing the money as fairly as possible.
So I tried to play a slightly different strategy and see if there is a possibility of success in another way. My idea is slightly different: to develop it is necessary to increase the demand and of course, this is done through the SoL, but instead of trying to improve the standard of living of the whole population is it possible to choose only a specific class and, just improving the quality of life of this class, guarantee the progress of the country?
My chosen class were the merchants (they are those with the greatest propensity to success since in the late game their productivity can be very high).
You can see the result of my game in the pictures below. As you can see, my country has become extremely specialized in luxury items, it has a very low GDP, but it still generates a lot of revenue, as its market is huge.
Was that a success or a failure? Give me your opinions (Note: I used two mods for this gameplay, Arcbald AI and unlimited ports)
So I tried to play a slightly different strategy and see if there is a possibility of success in another way. My idea is slightly different: to develop it is necessary to increase the demand and of course, this is done through the SoL, but instead of trying to improve the standard of living of the whole population is it possible to choose only a specific class and, just improving the quality of life of this class, guarantee the progress of the country?
My chosen class were the merchants (they are those with the greatest propensity to success since in the late game their productivity can be very high).
You can see the result of my game in the pictures below. As you can see, my country has become extremely specialized in luxury items, it has a very low GDP, but it still generates a lot of revenue, as its market is huge.
Was that a success or a failure? Give me your opinions (Note: I used two mods for this gameplay, Arcbald AI and unlimited ports)
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