I'm hoping that we can discuss the real issues with the game and highlight the biggest priorities here without any of the toxicity. I appreciate that a lot of people are frustrated, as they feel that Stellaris is broken, but I don't feel like the snarky comments and pessimism is really going to help resolve the situation.
So can we talk matter-of-factly here about the highest priority issues affecting the game, and request politely that the devs address these concerns?
If you want to complain, make snarky comments, put down the devs / Paradox, then that's fine, but don't do it in this particular topic as I think it would be good to keep focused.
So I'm thinking we can each just highlight the BIGGEST issue that we currently have with Stellaris, why it's an issue, how long it's been an issue, and how it could potentially be fixed.
----------
For me, it's the broken endgame crisis. Other people have said this in other threads, but I'll go over it again briefly. To summarise: the endgame crisis is EXTREMELY lethargic, and just stops expanding after a while. It seems to be to do with the fact that purging is painfully slow since the POP changes (purging a populated planet takes hundreds of years), and also the fact that the crisis tends to randomly send construction ships from one side of it's territory to the other, which massively slows down it's expansion. Adding a 25x crisis has been mostly pointless because even if you leave the game running for 100s of years, they'll still barely expand.
The crisis is supposed to be the climax of the game, and with it currently broken, it takes a LOT of the fun out of the game. It's been broken for a very, very long time now (maybe since Megacorp).
So can we talk matter-of-factly here about the highest priority issues affecting the game, and request politely that the devs address these concerns?
If you want to complain, make snarky comments, put down the devs / Paradox, then that's fine, but don't do it in this particular topic as I think it would be good to keep focused.
So I'm thinking we can each just highlight the BIGGEST issue that we currently have with Stellaris, why it's an issue, how long it's been an issue, and how it could potentially be fixed.
----------
For me, it's the broken endgame crisis. Other people have said this in other threads, but I'll go over it again briefly. To summarise: the endgame crisis is EXTREMELY lethargic, and just stops expanding after a while. It seems to be to do with the fact that purging is painfully slow since the POP changes (purging a populated planet takes hundreds of years), and also the fact that the crisis tends to randomly send construction ships from one side of it's territory to the other, which massively slows down it's expansion. Adding a 25x crisis has been mostly pointless because even if you leave the game running for 100s of years, they'll still barely expand.
The crisis is supposed to be the climax of the game, and with it currently broken, it takes a LOT of the fun out of the game. It's been broken for a very, very long time now (maybe since Megacorp).
Last edited:
- 24
- 7
- 3
- 2