• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(48100)

Field Marshal
Aug 30, 2005
3.869
0
This events kill me

I get it with 15 year old eclessial education that gets a genius

So my question is how I can change it to not fire for muslims that get christs in a few months. Is it possible? If yes, how to do it?
 

Lurken

Leading the Mombotian Horde
58 Badges
Oct 6, 2003
3.822
4
Visit site
  • Crusader Kings II: Horse Lords
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • Magicka
CSK said:
This events kill me

I get it with 15 year old eclessial education that gets a genius

So my question is how I can change it to not fire for muslims that get christs in a few months. Is it possible? If yes, how to do it?

Well...if you are handy with CK events you should be able to throw in another trigger so it doesn't trigger for non-christians with unfinished ecclestial education. But how? No idea.
 

Gebhard Blucher

Random Conquistador
69 Badges
Oct 2, 2002
853
1
  • Europa Universalis III
  • Europa Universalis IV
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Deus Vult
  • Victoria: Revolutions
  • 500k Club
Really, these events shouldn't fire for children. Putting little kids to the sword is especially distasteful, even if it's just a game.
 

Justinian_A

Emperor of the East
86 Badges
Dec 14, 2004
1.254
0
  • Crusader Kings II: Way of Life
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Victoria: Revolutions
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Yeah, I agree...I hate force converting or killing children. Perhaps it should only fire for people 16 and older?
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
FranzJosef said:
Yeah, I agree...I hate force converting or killing children. Perhaps it should only fire for people 16 and older?
You might want to bring it up in the
VENT BUG/ISSUES REPORTING thread where stuff like this is reported.
 
Jul 15, 2005
578
0
Gebhard Blucher said:
Really, these events shouldn't fire for children. Putting little kids to the sword is especially distasteful, even if it's just a game.
the crusaders ate children. We already have to deal with to much Bowdlerisation regarding marriage and the chaste/lustful traits, please don't makes us put up with another stupid, ahistorical rule in the name of your modern good conscience. Just tell the Pope to stuff it-that's all he deserves anyway.
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
1
I kind of agree with you, but due to circumstances I'm rather unable to do anything about it at this very exact moment.

However, if you wish to fix it yourself, this here:
Code:
condition = { type = age value = 16 }
added to the trigger will make it fire for only 16+ olds and this
Code:
condition = { type = not value = { type = trait value = ecclestical_education } }
will make it not fire for ecclestically educated ones. Just find the events in the relevant file and then add the conditions inside the trigger.

IMPORTANT: If you use the latter trigger, check the exact spelling for the trait from traits.txt, because I can't check the spelling right now.
 

Justinian_A

Emperor of the East
86 Badges
Dec 14, 2004
1.254
0
  • Crusader Kings II: Way of Life
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Victoria: Revolutions
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
That would seem to make sense.
 
May 31, 2004
532
0
That wouldn't matter, would it? As long as you don't remove the current trigger giving him the education of the appropriate religion once the education terminates?

If he stays in the Catholic court, he turns Catholic when he's given the education trait and when it is completed, his religion is set to catholic again. No biggie, happens to most of my court already. If he *does* move to another court, he'll be the wrong religion for most of his childhood (and the chance of him being killed is then logical) but, by the time his education finishes, he'll have seen the light and will convert his religion to the appropriate one for his new home.

Not 100% ideal, but makes sense. Alternatively, not allowing heathens to be killed until 16+ is fine. I say that not because I have a versed objection to seeing kids being killed in CK, but it does seem amazingly extreme that the church or inquisition would turn on someone so young, and before they came of age - although it will still be irritating when they're about to be allowed into the priesthood (e.g. 17, education not finished) and yet are still killed as a heathen.

I'd go with setting religion when the education trait is given, if that's possible.
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
Woz Early said:
That wouldn't matter, would it? As long as you don't remove the current trigger giving him the education of the appropriate religion once the education terminates?

If he stays in the Catholic court, he turns Catholic when he's given the education trait and when it is completed, his religion is set to catholic again. No biggie, happens to most of my court already. If he *does* move to another court, he'll be the wrong religion for most of his childhood (and the chance of him being killed is then logical) but, by the time his education finishes, he'll have seen the light and will convert his religion to the appropriate one for his new home.

Not 100% ideal, but makes sense. Alternatively, not allowing heathens to be killed until 16+ is fine. I say that not because I have a versed objection to seeing kids being killed in CK, but it does seem amazingly extreme that the church or inquisition would turn on someone so young, and before they came of age - although it will still be irritating when they're about to be allowed into the priesthood (e.g. 17, education not finished) and yet are still killed as a heathen.

I'd go with setting religion when the education trait is given, if that's possible.
Then what's the point of giving it at age 5? If he moves, it'll chage anyway, if he doesn't it won't. Its just an extra wasteful line of coding.
Cliffracer RIP said:
I don't think that the church was usually bothered in real life if heathens were employed by secular rulers, actually. Hence I think the heathen court events should be got rid of.
I think they are crusade ones only.
 

Yakman

City of Washington, District of Columbia
26 Badges
Jan 5, 2004
6.315
14.234
  • Crusader Kings II: Way of Life
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Deus Vult
  • For The Glory
  • Victoria: Revolutions
  • 500k Club
Inquisition just shouldn't fire for children. Children with ecclesial education should still only convert when the education is finished--this makes more sense.
 
May 31, 2004
532
0
Well, its where you write the code to be honest as to whether its wasted or not.

If the AI sets religion at age 5 and their religion changes, then they move to your court shortly afterwards then the original problem comes again - that despite the fact that they're now in ecclesiastical education, the inquisition will demand that you kill them at 7 for being a heathen.

If you stop the inquisition killing before 16, that's fine, but the education traits still don't kick in until 17-18 normally, so you could still have someone killed as a heathen only a year before their 'formal' conversion (which is arbitrary). You'd have to peg the inquisition threshold at over 18, IMO.

Thinking about it, that would be the obvious single code change that would do it: stopping the inquisition acting until after the educational traits have been finished.
 

Mammut

Major
68 Badges
May 10, 2001
659
39
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities in Motion 2
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
Byakhiam said:
I kind of agree with you, but due to circumstances I'm rather unable to do anything about it at this very exact moment.

However, if you wish to fix it yourself, this here:
Code:
condition = { type = age value = 16 }
added to the trigger will make it fire for only 16+ olds and this
Code:
condition = { type = not value = { type = trait value = ecclestical_education } }
will make it not fire for ecclestically educated ones. Just find the events in the relevant file and then add the conditions inside the trigger.

IMPORTANT: If you use the latter trigger, check the exact spelling for the trait from traits.txt, because I can't check the spelling right now.

Were do I put these codes? I have looked through some files but I cant really find which file to place these coes. I going to change the age to 19 so it wont fire until the education has finished. like this:
Code:
condition = { type = age value = 19 }
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
Mammut said:
Were do I put these codes? I have looked through some files but I cant really find which file to place these coes. I going to change the age to 19 so it wont fire until the education has finished. like this:
Code:
condition = { type = age value = 19 }
Well age 19 won't help much. I've had several continue until mid twentities.

If you want it not to have them when they are being educated, just put it so it won't fire while they're being educated instead of trying to beat around the bush and maybe still end up causing problems.