There should be real incentive to keep primitive worlds as they are. (Atleast for some playstyles)

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.458
38.916
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
nothing bad in harvesting primitives for experiments. it's like lab rats.
"Bend over, insignificant human. We require data about your digestive tract."
 

Bugnr01

Major
74 Badges
Sep 11, 2014
515
210
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Stellaris: Galaxy Edition
  • Steel Division: Normandy 44
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Rule Britannia
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Hearts of Iron IV: By Blood Alone
  • Empire of Sin
  • Crusader Kings III
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Holy Fury
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • BATTLETECH: Heavy Metal
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • BATTLETECH: Season pass
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
I would like an option to 'play gods'.
You could be able to build a spaceport and get an oplation of one kind of resource (food, minerals or energy) from the planet additional to the 6 research.

The drawback would be that they somtimes could discover that you are no gods an led to a disilution of the population (riots, upriseings, wars and just suicides). The remaining pops get a modifier for 100 years (disilution) where they just produce 25%of what they could, but without happiness influence or ethics.
 

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
But non-interference has the highest opportunity cost, and until very recently, it was the only option available to some ethos... the change of which we can assume is for balance purposes, not RP.

Ehh.... I think we might be using opportunity cost differently. By having the smallest investment in resources and time, I'd say it has the smallest opportunity cost. But that's neither here nor there. I agree, it is weaker than the other two options and when xenophile had technological ascension opened it probably was for balance reasons. That's why I know the current game philosophy is for conquest to be fast, relatively easy, but have long lasting penalties on the population conquered or long lasting diplomatic repercussions, technological ascension is expensive, but provides the best long term return, and nonintervention is a hold over move that you use when it will be awhile before you can do one of the other two because your empire has other priorities.

Ideally getting bonuses from non-interference should require some investment and risk, same as conquering the planet. I wasn't implying that you should just get influence for free. But the bonuses should be quite large, enough to seriously make someone consider NOT uplifting even if possible. In fact, that kind of thing doesn't just need to be limited to space hippies - you could imagine situations such as turning a primitive world into a massive hunting preserve with televised chases (provides happiness for xenophobes and militarists), a massive bio-weapons/evil sociologist laboratory (far more extensive than probing anuses, and granting more society research than any normal planet of that size could), or an idyllic retreat from the hectic life of modern galactic civilization (pacifists and spiritualists).

So we're on the same page. If there are enough people who want this to be a viable third path, instead of a hold over until you follow one of the two paths the game currently intends, it only comes down to how much of a resource investment it should take, what interesting gameplay options this can open up, and whether we can make pursuing this path an interesting part of gameplay itself.

You've actually hit on an interesting different angle for this. Conquest and technological ascension are ultimately about expansion. Observation doesn't necessarily need to be the alternative for xenophiles, observation makes good sense as the alternative for tall play. Someone earlier joked about the empire with 20 worlds getting ran over by the empire with 25 worlds, after taking over 5 pre-warp aliens. If we change the calculation to 25 worlds versus 20 worlds with 5 empire wide bonuses, the math becomes more interesting.
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
I would like an option to 'play gods'.
there is a mod for it in workshop :D
"Bend over, insignificant human. We require data about your digestive tract."
yes. do you see something wrong with it? i don't.
when i were playing and there is Sol with humans in my game... they act so provocative, that the only option from my alien point of view is usually either conquest, or annihilation
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.458
38.916
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
there is a mod for it in workshop :D

yes. do you see something wrong with it? i don't.
Yes. I shall remember in future that you are incapable of empathy :)

(N.B. Just because I see something wrong with it, doesn't mean I wouldn't do it in the game.)
 

Diezy

Captain
32 Badges
Aug 9, 2016
403
107
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Stellaris - Path to Destruction bundle
I always leave it to the empire's personality. My Snails never intervene and just leave the primitives into a Reality Show status, and if a scientist interferes... Eh, that makes the storyline even more exciting! While others just invade to put them to work or wipe them out!

If the empire is pacifist and xenophile, though, I'd love to be able to intervene should things escalate towards Nuclear War. Either preventing the war or, if unlucky, the war begins anyways, and you have a timed project to rescue the few survivors as a Colony Ship of yours, saving their species.
 

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
I always leave it to the empire's personality. My Snails never intervene and just leave the primitives into a Reality Show status, and if a scientist interferes... Eh, that makes the storyline even more exciting! While others just invade to put them to work or wipe them out!

So, taking this in the context of this thread.

Right now making that choice is putting you at a disadvantage, potentially a very significant disadvantage. Would you be interested in the opportunity to invest in technologies, traditions, or some other system to get an increased happiness output from those reality shows that allows you to close that gap?
 

AndragonLea

Captain
40 Badges
Oct 5, 2016
338
0
  • Crusader Kings II
  • Dungeonland
  • Europa Universalis IV
  • King Arthur II
  • Majesty 2 Collection
  • A Game of Dwarves
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Age of Wonders
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Stellaris - Path to Destruction bundle
The problem is that there is really no logical way to reward you for NOT exploiting primitives.

We shy away from it because it is morally wrong from the perspective of many of our respective cultures, not because it wouldn't benefit us.

There is little we could gain by passively studying them that we could not also gain by actively studying them and none of that is as immediately beneficial as taking an entire planet and its resources would be. What are you losing out on, really? Some of their behaviour would change when they realise that they are under active scrutiny, and you'd probably lose some of the social context if you wipe them out and study what remains of their texts/dwellings/dead bodies.

They're primitive, so the only stuff you might conceivably find are either in their genetics (new gene for paralel processing found in the frontal lobe of the crab monsters from Tau Ceti, news on 11!) which you could find by dissecting the bodies after taking over or some creative use of their natural environment (ingesting a poison and turning it into a drug that prolongs their lifespan or improves their twitch reflexes).

I just can't think of anything a primitive species could have that wouldn't be found if you subjugate them - you'd need something that requires their active cooperation or some sort of secret that wouldn't be gained by tortur- questioning specimen in the laboratory.

But none of that stuff would really have an impact on your society anyways.

What we need is some stuff that you can find by passively studying races that would not be found from the ruins of their civilisation. Maybe something like unique technologies or permanent passive boni with a very tiny chance of discovery for 1 passive observation station, but with a rising chance for each additional primitive race you study. That, or make the social research an empire wide modifier as opposed to a flat one so that the 3 social research doesn't have to compete with 10 potential research labs on the planet instead.
 
Last edited:

Elimdur

More Events Mod Team
95 Badges
Oct 30, 2011
648
386
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Rome: Vae Victis
The problem is that there is really no logical way to reward you for NOT exploiting primitives.

We shy away from it because it is morally wrong from the perspective of many of our respective cultures, not because it wouldn't benefit us.

This is where our views go into different directions. You see only material gains as a benefit.

But in holding ones own morals and traditions high does a culture not strenghen its unity? Or does a government by living up to its cultures standards not widen its influence over its citizens?
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
This is where our views go into different directions. You see only material gains as a benefit.

But in holding ones own morals and traditions high does a culture not strenghen its unity? Or does a government by living up to its cultures standards not widen its influence over its citizens?
you're playing space fungus\space plants\space birnd...etc
why are you trying to fit HUMAN morale into that empire?
 

macd21

General
80 Badges
Oct 10, 2011
2.089
945
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Victoria: Revolutions
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
This is where our views go into different directions. You see only material gains as a benefit.

But in holding ones own morals and traditions high does a culture not strenghen its unity? Or does a government by living up to its cultures standards not widen its influence over its citizens?

This. It would be perfectly appropriate for xenophile empires to gain a (small) happiness or influence bonus for every observation outpost.
 

macd21

General
80 Badges
Oct 10, 2011
2.089
945
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Victoria: Revolutions
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
you're playing space fungus\space plants\space birnd...etc
why are you trying to fit HUMAN morale into that empire?

Because you can choose the morality of that race on empire generation. If you want your alien mushrooms to value and respect the cultures of other aliens, you click 'xenophile' before starting the game.
 

Elimdur

More Events Mod Team
95 Badges
Oct 30, 2011
648
386
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Rome: Vae Victis
you're playing space fungus\space plants\space birnd...etc
why are you trying to fit HUMAN morale into that empire?

Why do you think this kind of morale is unique to humans. Also how do you define "human" morales? Last time i checked, there was no consens. Some like to burn other humans, some like to stone them, while others like to help each other. What is a human morale then?

We are working with an ethic system made by humans and viewed by humans. There may be lifeforms out there that are totally different from us, while others might be not that much different.

If a being whatever species it might be has the ability to empathize with others then there have to be morales. My point of view is that these morales derive from natural laws. If a species evolved building a cummunal society like ours did, they have to have some kind of a moral code that leads their actions between each other and also towards others. Otherwise their community wouldn´t have formed in the first place.

Going down that road. If a civilisation is peaceful or xenophile you could pretty much assume this is the case. For space birds, plants and fungi as well in the way they are portrait by the game. Of course there might also be absolutely amoral beings unable to emphasize with others (or atleast with species other than their own). These would be your most beloved xenophobes ;)
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
If you want your alien mushrooms to value and respect the cultures of other aliens, you click 'xenophile' before starting the game.
indeed. but it doesn't meant they'll value it the same way as humans.
Also how do you define "human" morales?
i don't define it. i don't know what it is.
If a being whatever species it might be has the ability to empathize with others then there have to be morales.
people in the Caribbean are eating marine mammals (dolphins for example) and others think they are almost sentient.
some eat dogs\cats...or enslave nations. and that's all happening on our planet.
so i hardly see why morality\empathy must be applied to some xenos...living on a planets that belong to you. and why you should treat them well
Going down that road.
if i see a race of sentient cheeseburgers with sentient cola...i'd probably will not care what they think. they are just food.

These would be your most beloved xenophobes ;)
i don't love xenophobes. i see a major flaw in their point of view: they hate ONLY xenos.
right now collectivists fits my tastes the most: i just declare unhappiness in my empire illegal. and purge everyone below 50%. no matter what race he is or what job he do. (slaves ofc are excluded)

**there were a funny news few months ago that in the neighboring country there were a proposition of a law that "living after 70 years is illegal and people will need to pay fees for doing so"
too bad it was just a joke.
 
Last edited:

Diezy

Captain
32 Badges
Aug 9, 2016
403
107
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Stellaris - Path to Destruction bundle
So, taking this in the context of this thread.

Right now making that choice is putting you at a disadvantage, potentially a very significant disadvantage. Would you be interested in the opportunity to invest in technologies, traditions, or some other system to get an increased happiness output from those reality shows that allows you to close that gap?

Not really, 3 out of 6 society isn't that crippling, the difference isn't going to get past 15 per month, and if it's past 15 it means we have 5+ primitive worlds, so we're probably doing pretty well for ourselves to already own so much space. :D Also directly studying the locals too soon makes them resentful. One could argue that is not much of a big deal either too.
 

Elimdur

More Events Mod Team
95 Badges
Oct 30, 2011
648
386
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Rome: Vae Victis
indeed. but it doesn't meant they'll value it the same way as humans.

i don't define it. i don't know what it is.

people in the Caribbean are eating marine mammals (dolphins for example) and others think they are almost sentient.
some eat dogs\cats...or enslave nations. and that's all happening on our planet.
so i hardly see why morality\empathy must be applied to some xenos...living on a planets that belong to you. and why you should treat them well

if i see a race of sentient cheeseburgers with sentient cola...i'd probably will not care what they think. they are just food.


i don't love xenophobes. i see a major flaw in their point of view: they hate ONLY xenos.
right now collectivists fits my tastes the most: i just declare unhappiness in my empire illegal. and purge everyone below 50%. no matter what race he is or what job he do. (slaves ofc are excluded)

**there were a funny news few months ago that in the neighboring country there were a proposition of a law that "living after 70 years is illegal and people will need to pay fees for doing so"
too bad it was just a joke.

You see, you and me are only humans and yet totally different. If other species are as diverse as ours there will surely also be some whose people are more like me and some who are more like you, though if they were the way you are portraying yourself (which i can only understand as some kind of satire or sarcasm to be honest) they would blow themselves out of existence long before ever reaching for the stars ;)
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
though if they were the way you are portraying yourself
i value efficiency. above everything else...(maybe except friendship)
that's why inside the game if something is bad i see 2 choices - fix it (in case of some unhappy pops - enslave it and put it in the mine\farm) or destroy it. same with the broken things in real life. if someone work badly you usually either talk to him to five him a chance to improve or fire him. and it doesn't matter if it's a man, women, black or gay.

random thought: some options for xeno-phobia\philia may be good too. like "you like\hate only fungi...or in fanatic way: every life is sacred"
 
Last edited:

gerishnakov

Captain
44 Badges
Feb 14, 2016
312
237
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris: Megacorp
I remember posting once about how passively observing an early space age civ that transitions to an FTL empire should give you a diplo-bonus with them for not interfering with them, depending on their ethics/civics of course.
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
for not interfering with them, depending on their ethics/civics of course.
how will they know that you haven't interfered with them? i though the main point of "not interfering" is that you're not spotted o_O