There Needs to be a way to Determine Warscore Cost at Peace [W/ Images]

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V1ribus

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What would make this even better would be a tooltip coming from it which displays why it costs that much..
 

Xerxes 8933A

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Forgive if mistaken, but the cost of provinces is dependent on who is war leader is it not? So not only would think have to take into account the cost of the province to the current owner, but the cost it would be in a war with X country in the lead instead of the current owner. No?
 

Kraxis

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" The normal warscore cost of a province is 8% + 2% per base tax + 2% per base kManpower + 2 per flat trade power from buildings and modifiers above 3"
So just the BT is not enough. It's quite elaborate equation, so OPs idea is genius. Thats what computers were basicly build, for calculations.
Sure, but he was mentioning vassalage costs, which do indeed cap out at 16BT unless you have the special Vassal CB.

Anyway, fully supported. I contemplated doing a snarky comment, but I thought it would be better to just firmly support it.
 

josh127

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Forgive if mistaken, but the cost of provinces is dependent on who is war leader is it not? So not only would think have to take into account the cost of the province to the current owner, but the cost it would be in a war with X country in the lead instead of the current owner. No?
It wouldn't be exact under all circumstances, but it (hopefully) would be able to represent the base cost for instance if you declared war with no CB. If you expect there to be a special circumstance you might need to do a little adjusting in your head. That would still be a lot more concrete to go on than "I think I can vassalize them, nope, they're 106%"
 

milkan

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Would really appreciate something like this. However it needs to be noted that warscore for a provinces varies greatly depending on CB used and whether it is the target of a CB or not.
 

bleakie

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+{(1,43*10^1,43)/[ln(17+4i)]}

After simplification, this is approximately equal to 13.5847-57.7359i. (Haven't double checked, so may be wrong)
I take it as +59.31, which is the magnitude of this number.

EDIT: Just checked with a proper complex number calculator, my calculations went wrong somewhere.
The correct answer is 13.3696623178608-1.08022230461385i, with magnitude 13.41.
 
Last edited:

Pornek

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After simplification, this is approximately equal to 13.5847-57.7359i. (Haven't double checked, so may be wrong)
I take it as +59.31, which is the magnitude of this number.

I read that as: numbers times numbers add numbers something numbers - ah good thing I never will do any math. :D
 

gothos

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After simplification, this is approximately equal to 13.5847-57.7359i. (Haven't double checked, so may be wrong)
I take it as +59.31, which is the magnitude of this number.

EDIT: Just checked with a proper complex number calculator, my calculations went wrong somewhere.
The correct answer is 13.3696623178608-1.08022230461385i, with magnitude 13.41.

You brought a broad grin to my rainy day, I salute you, sir!

I was way better at this back in high school...
 

mwyeoh

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+1

I would support this too!
The problem with it I guess is that the warscore would change depending on how many people were in the war (Coalition wars as opposed to 1v1 wars)
 

herrhals

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What would make this even better would be a tooltip coming from it which displays why it costs that much..

+1 with OP and the addition of extra tooltips is always welcome.
 

FieserMoep

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As long as we have an arbitrary score system to win something in a war we need some transparency that does not require us to do some math that could easily be presented to us in the first place. It is always annoying to waste time trying some weird constellations that make no sense in terms of border/etc. but actually make that war worth it.
 

Jomini

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This is a long overdue addition, however, if for any reason it can't be displaced on the province itself, a second best option would be having a ledger page with all provinces listing their warscore.