Sure, but he was mentioning vassalage costs, which do indeed cap out at 16BT unless you have the special Vassal CB." The normal warscore cost of a province is 8% + 2% per base tax + 2% per base kManpower + 2 per flat trade power from buildings and modifiers above 3"
So just the BT is not enough. It's quite elaborate equation, so OPs idea is genius. Thats what computers were basicly build, for calculations.
It wouldn't be exact under all circumstances, but it (hopefully) would be able to represent the base cost for instance if you declared war with no CB. If you expect there to be a special circumstance you might need to do a little adjusting in your head. That would still be a lot more concrete to go on than "I think I can vassalize them, nope, they're 106%"Forgive if mistaken, but the cost of provinces is dependent on who is war leader is it not? So not only would think have to take into account the cost of the province to the current owner, but the cost it would be in a war with X country in the lead instead of the current owner. No?
+{(1,43*10^1,43)/[ln(17+4i)]}
After simplification, this is approximately equal to 13.5847-57.7359i. (Haven't double checked, so may be wrong)
I take it as +59.31, which is the magnitude of this number.
After simplification, this is approximately equal to 13.5847-57.7359i. (Haven't double checked, so may be wrong)
I take it as +59.31, which is the magnitude of this number.
EDIT: Just checked with a proper complex number calculator, my calculations went wrong somewhere.
The correct answer is 13.3696623178608-1.08022230461385i, with magnitude 13.41.
What would make this even better would be a tooltip coming from it which displays why it costs that much..