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kebzero

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kebzero

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Part 71 - Eastern Revelations

EU3_370.jpg
More claims on the foreign empires are always useful.


EU3_371.jpg
Time to get cracking. Mutapa refused to deal with Swahili for us, and we're out of time. The last Pagan nation must be incorporated into Prussia.


EU3_372.jpg
Our Stadtholder is re-elected, of course... and I really like my court. :)


EU3_373.jpg
Mutapa, all Prussian. In name today, in culture tomorrow.


EU3_374.jpg
Mecca is also secured. I only lack Rome for my Collection of Holy Cities now - but they're useful while munching on Ferrara.


EU3_375.jpg
Yum, more missionaries.


EU3_376.jpg
Oman is let off easy.


EU3_377.jpg
Algiers is not.


EU3_378.jpg
Nor are the Ottomans. :)


EU3_379.jpg
We're approaching our limit again, though - and we're still at war.


EU3_380.jpg
The by far most annoying thing here is the return of Deva Bengal.


EU3_381.jpg
Colony done, time to chase pirates again.


EU3_382.jpg
Gujarat's future is at stake.


EU3_383.jpg
Yatta! We get the mission we were hoping for. :)


EU3_384.jpg
This part was not in our plans, though... and Ferrara has not been too keen on attacking Genoa in times past. :(


EU3_386.jpg
Approaching 1650, we get to see the full map of Asia. Japan has become quite the powerhouse - but now, we can sail to them... ;)


EU3_387.jpg
Yemen is carved down, but not more than BadBoy will allow.


EU3_388.jpg
Gujarat disappears.


EU3_389.jpg
...and as a last effort, we make the Mamluks an OPM. Shortly after, it is 1650. Religious game rules change, and it is time for a status update.
 

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Part 72 - State of the Prussian Republic, January 1650

EU3_390.jpg
Yes, we're living dangerously... If the Stadtholder dies and his replacement is a dud, we'd be in trouble. Still, felt it worth the risk - and we have a fairly long burndown period ahead of us, thanks to our current mission.


EU3_391.jpg
The court and the ruler... All very good, at this time.


EU3_395.jpg
Sliders and ideas. We still have Ecumenism, since I've not gained a +2 stability advisor event. I prefer to wait for those before shuffling National Ideas around. Besides, with our focus on animist spread, conversion of Catholic lands is progressing much, much slower than normal. :)


EU3_398.jpg
Manchu is curiously far down on the list of riches.


EU3_399.jpg
As for tech, we're far behind in Trade and Production - this is deliberate. As long as we are Defender of the Faith, the cost of those two categories is increased, so our ducats are better spent elsewhere.


EU3_400.jpg
Half a million men in the army, and rising. The New World is almost demilitarized, with around 20k of scattered cavalry patrolling around.


EU3_401.jpg
If Japan had a higher tech level, their navy would have been far more fearsome.


EU3_402.jpg
600 of 1282 provinces in total, and 170 years of gameplay left. Even allowing for lots of empty colonies, I think it's fair to say I won't make a complete World Conquest this time either - but I think I'll get a little closer.

Maybe next time I'll play a Catholic Castille, just to show it is possible - or go with Ming, and do it with the 'Oirat Elevator'. :)


EU3_403.jpg
I think I'm lacking some Shintoists, but other than that, I've collected all religions.


EU3_406.jpg
The situation in Europe, political map...


EU3_407.jpg
...religious map...


EU3_408.jpg
...and cultural map. The Polish culture is gone, and the rest of the West Slavic culture group isn't doing so well, either. The Russian culture group is being assailed, and Riga remains a hold-out for the Lithuanian culture group.


EU3_409.jpg
A diplomatic map, just to see some future targets. France, Bosnia, Zaporozhie, Denmark, Genoa (grr...).


EU3_MAP_PRU_165018_1.jpg
Colonization is going a bit slow, but with no competition, we're in no rush. The Timurids, Manchu (former Ming) and Japan are the big players left. It's a good thing we've nerfed the Timurid income, they don't tech as fast now. :)


EU3_MAP_PRU_165018_2.jpg
The Prussian slice of the land. All things considered, we're doing okay.

Now, a quick listing of cores in foreign lands, and when they expire (if applicable):

Castille - Jan 1671
Novgorod - Mar 1682
Denmark - Jul 1690
Bosnia - Oct 1690
Riga - Dec 1693
Zaporozhie - Jun 1694
France - Feb 1695
Hausa - Jan 1696
Timurid Empire - Jul 1697
The Mamluks - Dec 1699
Munster - Permanent core
Wurzburg - Permanent core
Holland - Permanent core
 

jhhowell

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How do you get such nice missions? It seems pretty rare that you actually have to cancel (Improve Relations with Not-Brandenburg are the only cases I recall) and I don't recall seeing that annoying manufactory mission at all. One reason I haven't played my Russia campaign much lately is that every single mission is building a manufactory somewhere, generally not where I actually want to build it (if I have money to spare - they're getting expensive...). Is it because you're at war a lot in your AAR games, and that produces different outputs from the mission generator? My Russia game is one of my most warlike, but by your standards it would be almost pacifist. :)

If you're fishing for feedback on what to do next, I'm sure I'd enjoy reading about either Ming or Castille. I think Ming would be an interesting change of scenery from France and TO/Prussia, plus we all might learn more exploits as you abuse them. :D Nothing wrong with Castille, though.
 

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How do you get such nice missions? It seems pretty rare that you actually have to cancel (Improve Relations with Not-Brandenburg are the only cases I recall) and I don't recall seeing that annoying manufactory mission at all. One reason I haven't played my Russia campaign much lately is that every single mission is building a manufactory somewhere, generally not where I actually want to build it (if I have money to spare - they're getting expensive...). Is it because you're at war a lot in your AAR games, and that produces different outputs from the mission generator? My Russia game is one of my most warlike, but by your standards it would be almost pacifist. :)

If you're fishing for feedback on what to do next, I'm sure I'd enjoy reading about either Ming or Castille. I think Ming would be an interesting change of scenery from France and TO/Prussia, plus we all might learn more exploits as you abuse them. :D Nothing wrong with Castille, though.
Being at war helps - the manufactory missions have this nice 'war = no' clause, and since they're among the most time-consuming missions there are, being at war when you complete the previous mission certainly helps. Having some pirates around during war is almost a sure-fire way of getting the 'clear blockade at...' mission, which gives you something to shuffle the missions around while you wait for something like the 'improve our reputation' mission, as I now try to. There are times when I keep a war going for as long as possible, just to gamble at a better mission. As long as it's a small target and war exhaustion is kept at 0, there's no reason for quick peace. Early in the game, this can generate some extra war taxes too, if you've got a high Admin ruler. :)

I'm very much leaning towards Ming too... but it depends on whether the upcoming 3.2 version nerfs my favorite exploits with Ming, in particular the Oirat Horde mission or scrambling the mission factors around. Guess I'll know by the time I finish this AAR. :)

Too bad he has already played a bit ahead of this AAR. :p

What other modifiers might you still get to further ensure faster BB burning?
Not much left, to be honest. The only modifier left is the Abolishment of Slavery Act, which gives a minute BadBoy reduction - not even enough to counter-act 'The Statute in Restraint of Appeals', which I foolishly enacted a long time ago. I might have saved a few BadBoy points on that... :)

The absolute ideal scenario is enacting the Anti-Piracy Act, the Abolishment of Slavery Act, having a Diplomacy 9 ruler, three six-star Diplomat advisors and the Cabinet National Idea. That should give you a reduction of 2.83 BadBoy points a year. It is also good to be max Innovative - that increases the odds of your advisors getting the 'great man' events, which results in a one-time -6 BadBoy drop. This scenario is, however, ridiculously unlikely - at least the advisor part. The rest, you can manage, and an annual reduction of 1.93 points is nothing to sneeze at either.
 

kebzero

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Part 73 - Italian footholds

EU3_410.jpg
A reason to fight Manchu.


EU3_411.jpg
Gakwar has but ten years left to live.


EU3_412.jpg
It's always such bliss when you get to re-elect your leader on election day, rather than read about his assassination. :)


EU3_413.jpg
If only they could succeed...


EU3_414.jpg
This opportunity is too good to pass up. :)


EU3_415.jpg
Their only good news is +3 stability.


EU3_416.jpg
The Khanate seeks to remove an OPM for us, but their being guaranteed by Manchu sort of stops that plan.


EU3_417.jpg
Since we are not the alliance leader, we opt to cut the war short.


EU3_418.jpg
Deccan is pushed back.


EU3_419.jpg
What was once Sibir will soon be Prussian.


EU3_420.jpg
The only problem here is all the provinces to the south; need to let the Ottomans have a land bridge for anti-rebel duties after each nibble-war. :)


EU3_421.jpg
Rajputana is the new dominant force in India.


EU3_422.jpg
The Pope's pleas are answered, we come to his 'defense'.


EU3_423.jpg
Even past 1650, the Italians would not annex Rome outright. Pity.


EU3_424.jpg
Their northernmost army is destroyed.


EU3_425.jpg
Sadly, Ferrara has plenty of forces left.


EU3_426.jpg
We are making some headway...


EU3_427.jpg
Their main army. We're attempting to keep that stack alive - and out of Northern Italy.


EU3_428.jpg
For the most part, we succeed.


EU3_429.jpg
Oh, this will be useful. :)


EU3_430.jpg
While we kept their army on the Romagna/Ancona border, amphibious landing parties charged Sicily and Naples. We want those lands, simply because they'll enable more boundary disputes. However, this does cost us three BadBoy points.

Of course, what we really want is a boundary dispute on Rome... :)


EU3_431.jpg
Still a moderate level... though we have to lower this level to complete our mission. The reason I do not chase after that last Diplomat with a vengeance is that my current court is quite useful - I already have two skilled Diplomats, and the Theologian is assisting in our bid to convert the 'inner' Animist lands.
 

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I agree post-Cabinet you should really be aiming for 2BB a year reduction. As for your max reduction stay Catholic and go Papal controller for another 0.25. BB dropping at 3.08 a year would be insane and a lot of fun :D

I think there is value to keeping Rome alive as long as there are Italian states left. Just guarantee it as it's a DOW magnet
 

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I'm very much leaning towards Ming too... but it depends on whether the upcoming 3.2 version nerfs my favorite exploits with Ming, in particular the Oirat Horde mission or scrambling the mission factors around. Guess I'll know by the time I finish this AAR. :)

The absolute ideal scenario is enacting the Anti-Piracy Act, the Abolishment of Slavery Act, having a Diplomacy 9 ruler, three six-star Diplomat advisors and the Cabinet National Idea. That should give you a reduction of 2.83 BadBoy points a year. It is also good to be max Innovative - that increases the odds of your advisors getting the 'great man' events, which results in a one-time -6 BadBoy drop. This scenario is, however, ridiculously unlikely - at least the advisor part. The rest, you can manage, and an annual reduction of 1.93 points is nothing to sneeze at either.
Been playing a game as ottomans the last few days, and by accident I have discovered by far the easiest exploit to lower badboy without exploiting missions....

my strategy was to go after europe, then reduce all civs to OPMs and vassalize/ally them.. then plan was to have a bigger civ (france, poland etc) occupy them in wars.. and then as peace deals give them away (even if I was winning the wars)...

Turns out that by doing this, not only do I dont have to annex them for 2 bb (before 1650) each.. when I give them away in peace deals.. I get negative 1 bb each.. and can then in next war grab them for 0.5 bb .. meaning each OPM cost me negative 0.5 bb each to annex...

from this I start to wonder and experiment....
and figure out this:

find a medium sized christian (or other religion that isnt your tech group) country (about austria or so in size)... reduce them to OPM.. (and surround them so they are safe) and important.. do not remove their cores in peace deal...
Then.. convert all their cored provinces to your religion..... then next war.. occupy their capital, and they will immediately accept a peace... then instead of demanding anything, simply give them all their core provinces back.. you get negative 1 bb per province you give back to them..
then next war to can take all those provinces back for free since they are your religion (and not the owners religion) .. just dont give them enough time to concert them.

repeat the war cycle as often as possible, and you will have no more problems with badboy if you do this to a few countries... :rofl:

after 1650AD you prolly have to let the provinces become your own cores though.. dont think own religion provinces are free then?
 

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FEEDBACK

I think in your next game you should focus on regions instead of the whole world.(Cultural and Religious conversions only in Europe and then moving on to another continent.)
If I go with Ming, regional conquest should be plenty possible - with two exceptions; an American foothold for colonies and a Latin-neighbor province for Westernizing. :)

Why did you not take some of their northern provinces in Italy? :confused:
As Vesimir surmised - I've no cores there yet, and had hopes for Boundary Disputes. By taking land in other parts of Italy, I boosted my odds of getting Boundary Disputes there too. Since anything I took would cost me a point now, I figured I might as well take land that might reduce costs later. :)

I agree post-Cabinet you should really be aiming for 2BB a year reduction. As for your max reduction stay Catholic and go Papal controller for another 0.25. BB dropping at 3.08 a year would be insane and a lot of fun :D

I think there is value to keeping Rome alive as long as there are Italian states left. Just guarantee it as it's a DOW magnet
...I keep forgetting the Curia, since I tend to go Protestant/Reformed in the 1500s... Besides, it would not be appliccable for non-Catholics. Sucks to be Turk. :)

A live Rome is certainly proving useful, if you want Italian Wars. There are a few of these 'bullseye' nations around - Georgia and Champa are also very good at attracting trouble, but Papal Rome is the only same-religion war magnet I can think of, save Urbino or such early victims.

Been playing a game as ottomans the last few days, and by accident I have discovered by far the easiest exploit to lower badboy without exploiting missions....

my strategy was to go after europe, then reduce all civs to OPMs and vassalize/ally them.. then plan was to have a bigger civ (france, poland etc) occupy them in wars.. and then as peace deals give them away (even if I was winning the wars)...

Turns out that by doing this, not only do I dont have to annex them for 2 bb (before 1650) each.. when I give them away in peace deals.. I get negative 1 bb each.. and can then in next war grab them for 0.5 bb .. meaning each OPM cost me negative 0.5 bb each to annex...

from this I start to wonder and experiment....
and figure out this:

find a medium sized christian (or other religion that isnt your tech group) country (about austria or so in size)... reduce them to OPM.. (and surround them so they are safe) and important.. do not remove their cores in peace deal...
Then.. convert all their cored provinces to your religion..... then next war.. occupy their capital, and they will immediately accept a peace... then instead of demanding anything, simply give them all their core provinces back.. you get negative 1 bb per province you give back to them..
then next war to can take all those provinces back for free since they are your religion (and not the owners religion) .. just dont give them enough time to concert them.

repeat the war cycle as often as possible, and you will have no more problems with badboy if you do this to a few countries... :rofl:

after 1650AD you prolly have to let the provinces become your own cores though.. dont think own religion provinces are free then?
...and here I thought I was devious. You have me bested by a good margin. :)

Your ways are certainly valid - they'll cut BadBoy gain very well. The vassal trick is a superb way of handling this, though it has one caveat - the enemy must either occupy them, or have cores on them to accept them, right? I'll gladly admit I don't have much experience toying with vassals, but I've always felt the AI is more prone for going after the alliance leader (i.e. you) than the rest of the alliance. It's a minor problem if you have large enough armies to "guide" them to the right place, or only have vassals on the front lines, though. I'll have to attempt this sometime. I agree this vassal gambit pays off best with Heathen enemies before 1650, but vassalizing gives no BadBoy, so as long as you get a many-for-one vassal per Declaration of War, you should be on the right side even with same-religion foes.

The other trick with converting and everything is a bit less fruitful, IMO. Yes, it certainly would work - but you'd have to spend missionaries, money and the time it takes to convert. If they guarantee someone, it's a small matter to give them the converted lands and get a war going again immediately.

Waiting for cores after 1650 is also valid, though in this case the provinces must be of the enemy's culture group, or else they will lose their cores while you gain yours. :)

With your strategies, a 0 BadBoy WC should definitely be possible.
 

kebzero

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Part 74 - Abandoning Titles

EU3_432.jpg
We've been hoping for this one. OPM Bohemia must be removed, lest it fall behind the Animist Wave.


EU3_433.jpg
Good for Champassak they're guaranteed by pretty much all of East Asia.


EU3_434.jpg
Lukas Kreytz is proving quite skillful at avoiding those election day assassins.


EU3_435.jpg
Prussia can never refuse another core.


EU3_436.jpg
No matter where it is, the land shall be ours in the end.


EU3_437.jpg
...now, if only Ferrara could offer some assistance in removing Genoa for us.


EU3_438.jpg
Denmark does their duty, at least. :)


EU3_439.jpg
Manchu proves they are still a force to be reckoned with.


EU3_440.jpg
Khmer should be the next to learn this.


EU3_441.jpg
The Khanate takes advantage of a distracted Manchu.


EU3_442.jpg
The chance to break the Bihar CoT is too good to pass up.


EU3_443.jpg
A Danish fleet at Asturia, only blockading for now... but that at least shows they're willing to sail here. As this could be our chance to be rid of Castille on the cheap, we opt to intervene.


EU3_444.jpg
Lots of little allies.


EU3_445.jpg
Everybody picks on Champa.


EU3_447.jpg
We still cling to the hope that Zaporozhie will eat them.


EU3_448.jpg
Khmer is reduced.


EU3_449.jpg
Armagnac pays for their continued freedom.


EU3_450.jpg
Tibet is OPM'ed.


EU3_451.jpg
Münster, about to be munched by Denmark, we offer a white peace - for a reason.


EU3_452.jpg
This would be it. The benefits of being Defender of the Faith are not that grand anymore. Ireland is the only other Protestant nation, and the extra tech cost towards Production and Trade are best gotten rid of - since we're ten levels behind in either field now. Time to fix that. :)


EU3_454.jpg
Also time to clear away Bohemia, a hold-out for the West Slavic culture group.
 

Gyathaar

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Your ways are certainly valid - they'll cut BadBoy gain very well. The vassal trick is a superb way of handling this, though it has one caveat - the enemy must either occupy them, or have cores on them to accept them, right? I'll gladly admit I don't have much experience toying with vassals, but I've always felt the AI is more prone for going after the alliance leader (i.e. you) than the rest of the alliance. It's a minor problem if you have large enough armies to "guide" them to the right place, or only have vassals on the front lines, though. I'll have to attempt this sometime. I agree this vassal gambit pays off best with Heathen enemies before 1650, but vassalizing gives no BadBoy, so as long as you get a many-for-one vassal per Declaration of War, you should be on the right side even with same-religion foes.

The other trick with converting and everything is a bit less fruitful, IMO. Yes, it certainly would work - but you'd have to spend missionaries, money and the time it takes to convert. If they guarantee someone, it's a small matter to give them the converted lands and get a war going again immediately.
yes, the civ has to occupy the vassals or have cores.. and they do tens to go after me instead.. but after I bit I figured out the trick.. just sit back and let them come and not try to stop them from occupying your provinces... eventually they occupy all the vassals you want to get rid of.. and you can end the war.. you will get a lot of war wariness thou.. and while waiting the BB may drop a lot :p .. so use your units to kill rebels and fight other wars in the meantime :)

The only problem is OPMs that is far from the borders of other civs.. just annex them (or wait for them to get a core first)

it takes a bit of missionaries and money to set up at first.. but once it is set up, you can redo it as often as you can get into wars with them.. depending on how many alliances and guarantees they have... and most of the time you will have the provinces under your possession anyway, so you want them converted anyway :) by the time I discovered it, I had already converted all the austrian lands, and had cores on them already (never stripped them of their cores, and since it was home culture, their cores didnt go away)
 

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FEEDBACK

It's silly that with white peace you lose the protector of the faith modifier. :(
Heh, Danes are keeping the old Viking spirits up. :p
Only if you offer the white peace. If others offers you white peace, you keep the modifier. :)

Yes... of course, once they've finished Münster, their sufferance is at an end...

And Prussia just continues to grow and grow! Awesome job!
Thanks. I'm content with how this game played out. Keep learning new tricks - just as much from comments in this thread than gameplay. :)

yes, the civ has to occupy the vassals or have cores.. and they do tens to go after me instead.. but after I bit I figured out the trick.. just sit back and let them come and not try to stop them from occupying your provinces... eventually they occupy all the vassals you want to get rid of.. and you can end the war.. you will get a lot of war wariness thou.. and while waiting the BB may drop a lot :p .. so use your units to kill rebels and fight other wars in the meantime :)

The only problem is OPMs that is far from the borders of other civs.. just annex them (or wait for them to get a core first)

it takes a bit of missionaries and money to set up at first.. but once it is set up, you can redo it as often as you can get into wars with them.. depending on how many alliances and guarantees they have... and most of the time you will have the provinces under your possession anyway, so you want them converted anyway :) by the time I discovered it, I had already converted all the austrian lands, and had cores on them already (never stripped them of their cores, and since it was home culture, their cores didnt go away)
The repetitiveness of this can be a boon, indeed... You just have to be large enough to steamroll them, then this can be a useful way for 'milking' the AI for BadBoy. Even quicker if it's a major power guaranteeing half the HRE, or something. I'll have to remember this for the next time I play. :)