FEEDBACK
Mmmmm, badboy-free provinces... Scotland looks like it'll be quite tasty, too. Nice to see you have some good luck for a change.
Lucky targets during the Reformation is more an expectation than luck... If you leave some mediocre powers alive in central/northern Europe, odds are one of them will be hit directly in the capitol, leading to an instant conversion, at least prior to the Counter-Reformation. In my France AAR, it was the Scandinavians that were hit. Here, Scotland and Bavaria. Too bad Iberians and Italians are almost immune to the new religions.
Actually, isn't that 1 badboy for the DOW?
Anyway, Scotland is going to be virtually free!
You're quite right about that, but I'd have to declare the war anyway - and still, one (or two, with no Unam Sanctam) BadBoy point isn't that bad a price for a half a dozen plus provinces.
Take that, you moneypinchers!

They won't be miserly with me...
I still say, just say that you rule all those uncalimed territories, and kill portugal before they notice it
I thought I'd already killed Portugal... Argh, being at three different points of this AAR (where I'm at in-game, where I'm at in editing, and where I'm at in publishing) gets really confusing after a while...
Von Bremen and Von Wallenbach as the leaders of new religions?
It's funny how the game chooses random advisers for that stuff.
At least the game doesn't spark the reformation in Portugal or Naples anymore... At least, I can't recall that happening for quite a few patches.
So your saying that the time Norway spent under Danish rule is "the nasty bits" but the almost 100 years you spent under Swedish rule is part of "the good time" ????
I'd have to say 'yes'. There's a difference between being 'a chunk of Denmark', as we were from 1530s to 1814. All of Norway was treated as a district/province, like Fyn. With Sweden, it was more of a Personal Union - we were a separate country, with a separate parliament and government. Napoleon bought us just enough time to paste together a constitution and import a Danish prince for our own royal bloodline, while the Swedes and Danes were busy elsewhere. Of course, when they took notice, they both wanted to foil our plans. The Danish prince we'd lured here got cold feet, and when the people weren't up for another war with Sweden (Denmark had led us into several of those), the Union was a result - though the constitution ensured Norway was a nation again, not just a province.
Denmark was able to incorporate Norway since there was pretty much no-one left to oppose the idea. The Black Death in 1350 more or less eradicated the nobility in Norway, including the royal lines. That lead to Kalmar. Sweden managed to recover, Norway did not. That's why you'll even today find people with noble titles like 'baron' or 'count' in Denmark and Sweden, but not Norway, short of the imported royalty. The last to stand up for Norwegian independences in the 1530s was an archbishop wanting to keep the country Catholic. He too failed to rouse the peasants, and so we became a part of Denmark, who proceded to lose all the lands Norway had accumulated in the Viking era (the island chains around Britain, Iceland, Greenland, parts of Ireland, etc.). We had our heyday in 1241, and it's been a downward spiral ever since - unless you accept Norway's claim on a vast chunk of Antarctica.
So, compared to the five hundred years under Denmark, the hundred years under Sweden was a breeze. In that time, we built up the world's largest merchant marine, which we profited immensely from with neutrality during WWI. Sadly, we didn't get the chance to repeat that profitable business in WWII, though we tried.
So using the turmoil to your advantage. Excellent. Scotland is a particurlarly beneficial piece of luck.
Scotland was a godsend.
It's too late now since you play well ahead of the AAR, but isn't it a serious error to go innovative/free subjects? Unless I'm misremembering the modifiers to the cultural conversion event, innovative/FS slows down cultural conversions while narrowminded/serfdom speeds it up. Or are you intending to rely entirely on animists for your conversions? No mid/late game move of the capital to Gotland, Britain, or Ireland?
Quite right... I've more or less given up on the event itself (other than the Saxon/Pommeranian to Prussian) and will just exploit the animists instead. Being max serfdom and narrowminded didn't suit my other strategies.
I think I'll have to leave all islands, Britain included, their original culture. The conversion event for the capitol might still take two hundred years, and I'm not that patient.
Maybe after securing his position in Europe, he could convert to animist, then convert most provinces to animist, then convert back to catholic (Pope badboy bonus for the win!).
I believe that is more or less impossible in IN 3.2b - unless I'm down to a single province, and animist rebels win a siege then. Beyond that, I don't think you can convert outside your starting religious group. I can surrender to rebels and convert to any Christian religion, but not Pagan or Moslem or Eastern religions.
Nah, the best way to do it is to let an animist western capital have a nationalist revolt, then start feeding it islands. As a western animist, they can build fleets to protect their property and have decent troops. Just guarantee them, and ask for access so you can post your troops in their land (especially the capital). They will eventually get around to converting their holdings. There are only 14 islands you need to worry about in the game (1 province in Britain, 1 in Ireland, Balerias, Gotland, Corsica, Sardinia, Crete, Cyprus, Socota, Maldives, 1 province on Ceylon, 1 province on Java, 1 province on sumatra, 1 province in Japan). After 100 years or so, smack them up and take the land on the multi-province islands.
....that is actually a very clever way of doing it - except, I've already played to 1650, and I believe even Pagan provinces cost BadBoy after 1650. I've never dared wait to see if this is incorrect. Oh, and Madeira, Borneo, Zanzibar and Celebes (?) must be added to that list.
Mind, I think I'll leave that achievement for someone else. If I manage to convert a good chunk of the mainland, I'll be content with this game.
