There is something really off with piracy values.

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Ffc

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I don't like current Piracy system, it certainly has some good idea but it's half-baked I feel

The fact that Pirat fleets are always too weak and in the middle of your Empire (because that's where trade value is), instead of controlling several very weak system very far from your capital doesn't really makes sense.
 
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Leylos

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I sometimes wish we could get back the system that would have pirates spawn in unoccupied isolated systems and then send attack fleets to adjacent systems.
 
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DeanTheDull

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Aug 21, 2021
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Kind of like collecting millions in EC without doing anything with no cost whatsoever?

Or collecting millions in minerals without doing anything with no cost whatsoever?

Or...

Oh wait, the trade protection requires either adopting a tradition to obtain it (opportunity cost at the very least) or passing a resolution (influence & diplomatic weight). All the other resources though? Yeah, those you don't actually have to do anything remotely similar to get them protected from being raided by pirates.

It would require some re-balancing on starbase numbers and piracy/trade defense, but I would unironically support a universal collection system, where all resources must maintain trade links to the empire core to be collected.

Main exception would be non-tangible communication-resources, like science (or unity).
 
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fourteenfour

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It would require some re-balancing on starbase numbers and piracy/trade defense, but I would unironically support a universal collection system, where all resources must maintain trade links to the empire core to be collected.

Main exception would be non-tangible communication-resources, like science (or unity).

Pirates non tangible! They create themselves out of nothing! I do disagree though, you should be able to interrupt the pooling of research and unity as not only is physical trade is interrupted but you are in effect cut off from those systems while pirates are present so coordination between colonies falls off.

Seriously though, the issue with piracy is how it scales and that it only affects trade which in turn means on certain empire types encounter the issue. Logically pirates, if they could even exist, would affect every empire where colonies are not self sufficient and where resources have to be moved to support development, an example is alloys are produced at more than one colony but the ship yards are in another system.

The simplest fix in my book is to eliminate pirates from spawning in occupied systems. This would make them an early game threat and they could exist for all empire types. In effect they encourage the claiming of adjacent systems and bringing order to space. However we need to preserve the espionage method of inserting raiders into another empire's space. Think of it like Civilization barbarians, eventually there just in no place for them to live and develop.

Currently for my empire designs that do have trade I use trade routes to train admirals and sometimes use multiple overlapping small fleets to keep multiple admirals training when war fleets are parked. Explanation, if piracy requires me to use a dozen ships on a route I will instead split that into two or more fleets so that multiple admirals can train simultaneously.