piracy was always broken, and they didn't fix it.
Piracy doesn't decay. Could've been another trade route went through there and now doesn't.How is Current Piracy higher than Max Piracy?
1. There's no other resource you're being penalized for collecting and optimizing.I really don't see the problem.
If you have that much trade value then, no shit, passive protection wouldn't and shouldn't be able to protect it.
And game already give you a tool to combat it, that is patrol.
Just do it, problem solved.
Alternatively, putting a station there or better yet a gateway.
To add:1. There's no other resource you're being penalized for collecting and optimizing.
2. Trade protection and Piracy are completely out of whack. We have Piracy in the high hundreds and later thousands. While a tradition and resolution respectively add a grand total of 5 protection each!
3. Why exactly should passive protection if set up right not be sufficient to deal with piracy? You say it shouldn't but give no reason as to why not. Why is an entirely passive play style for every other resource fine and dandy but not for trade?
4. Patrols don't deal with this, at all. The sheer number of patrols one would need to suppress piracy in every system along the way especially as it keeps escalating is way higher than you seem to think it is.
it should be something major like -50%. or more.They really should be changed to give a % decrease to piracy, or something along those lines.
trade, like every other economic factor, favours population. population favours conquest.While I can agree that trade defense measures is an issue (I'd support % decreases rather than flat bouffs), the discussion in the threat misses a point-
Trade Builds incentivize relatively tall/habitat builds, rather than wide-conquest. It is, to some degree, an anti-conquest meta.
While this can be circumvented (have trade jobs in empire interior, industry on exterior), and as a whole makes trade builds less meta, this is a good gameplay pressure if trade-builds can be good enough to justify it. It creates an incentive to not conquer other empires (because you can't defend trade lanes), incentivizes late-game conflicts (when gateways allow trade management), and adds an instability risk-reward factor.
This does, in meta terms, make it 'not as good' in many respects- and I feel habitats come too late to really build your build around- but it should be noted trade-build piracy protection is a limiting mechanic against unrestrained conquest.
Trade value favors the pops being concentrated near the collection center, not universal. It's happier to have tall-conquest, ie nihilistic acquisition, compared to wide-conquest, with starbases and fleets dedicated to collection upkeep rather than more pop collection.trade, like every other economic factor, favours population. population favours conquest.
also, piracy is a very weak brake on conquest, because nothing really prevents a player from disabling piracy-riddled trade nodes and/or replacing trade buildings.
trade *builds* favor that, but they're meme tier anyways.Trade value favors the pops being concentrated near the collection center, not universal. It's happier to have tall-conquest, ie nihilistic acquisition, compared to wide-conquest, with starbases and fleets dedicated to collection upkeep rather than more pop collection.
Also, there is no piracy in systems with starbases. So, you can just do a line of anchorages between your capitol and your trade collecting star-base. Works okay if you have a small or medium sized empire, but annoying when you start getting systems with significant TV that are more than 8 or 9 away from your capitol
trade *builds* favor that, but they're meme tier anyways.
We have one: upvoting bug reports and suggestions.Well we have a team whose stated goal is to clean up the game, the difficulty is that there are many issues. We would really benefit from a public scoring system so they understand what as players think is more important.
Because otherwise you can simply sit off on your ass and collecting millions of trade without doing anything, with no cost whatsoever?3. Why exactly should passive protection if set up right not be sufficient to deal with piracy? You say it shouldn't but give no reason as to why not.
Kind of like collecting millions in EC without doing anything with no cost whatsoever?Because otherwise you can simply sit off on your ass and collecting millions of trade without doing anything, with no cost whatsoever?
That is an incredible hyperbole. Also, you mean the same way you can collect minerals, strategic resources, energy, food, every other resource?Because otherwise you can simply sit off on your ass and collecting millions of trade without doing anything, with no cost whatsoever?