There is something really off with piracy values.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

-Marauder-

Field Marshal
24 Badges
May 1, 2016
2.815
7.903
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
Piracy.png


This is late midgame (2275) for one of my trade routes. The Max Piracy here is 420.83 and will likely go up a lot more as trasde value rises. Now, in theory this isn't a problem. Except the protection in comparison seems incredibly small and insufficient. Even several patrolling fleets would not be able to suppress this. It would take roughly seven fully upgraded Hangar Starbases to deal with this.

Just as a reminder, we have a tradition that adds a grand total of 5 trade protection! One could change that tradition to 50 and it would still do virtually nothing.
 
  • 9Like
Reactions:

Frydendahl89

Corporal
46 Badges
Jun 23, 2021
34
195
  • Prison Architect
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • BATTLETECH
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Sengoku
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
Late game piracy is kind of broken if you're playing heavy on trade value. The only real way to mitigate it is heavy use of gateways - put one in basically each of your trade hub systems and funnel the trade value back to the capital through them.

I generally hope they will rework the whole trade network mechanics eventually, right now it's a pretty boring 'set it and forget it' system, and there's basically zero interaction with other empires through the system.

Why can't we make a Galaxy spanning Silk Road? Why can we trade resources with empires we barely know exist, on the opposite side of the galaxy?
 
  • 10Like
  • 6
Reactions:

TrotBot

Banned
48 Badges
Feb 2, 2018
3.472
5.353
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: No Step Back
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
Late game piracy is kind of broken if you're playing heavy on trade value. The only real way to mitigate it is heavy use of gateways - put one in basically each of your trade hub systems and funnel the trade value back to the capital through them.

I generally hope they will rework the whole trade network mechanics eventually, right now it's a pretty boring 'set it and forget it' system, and there's basically zero interaction with other empires through the system.

Why can't we make a Galaxy spanning Silk Road? Why can we trade resources with empires we barely know exist, on the opposite side of the galaxy?
and don't forget to have some hangarbay starbases on gateways, as they contribute their protection through the gateway, which counts as one jump. so fully upgraded would add 5 more jumps of protection out of every gateway in your empire.
 

-Marauder-

Field Marshal
24 Badges
May 1, 2016
2.815
7.903
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
Late game piracy is kind of broken if you're playing heavy on trade value. The only real way to mitigate it is heavy use of gateways - put one in basically each of your trade hub systems and funnel the trade value back to the capital through them.

I generally hope they will rework the whole trade network mechanics eventually, right now it's a pretty boring 'set it and forget it' system, and there's basically zero interaction with other empires through the system.

Why can't we make a Galaxy spanning Silk Road? Why can we trade resources with empires we barely know exist, on the opposite side of the galaxy?
This isn't even late game though. But honestly, this seems like they really didn't do the numbers. Because having a tradition that provides 5 trade protection when we can get piracy in the hundreds or later thousands seems, very underpowered.
 
  • 8Like
  • 6
  • 1
Reactions:

Frydendahl89

Corporal
46 Badges
Jun 23, 2021
34
195
  • Prison Architect
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • BATTLETECH
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Sengoku
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
This isn't even late game though. But honestly, this seems like they really didn't do the numbers. Because having a tradition that provides 5 trade protection when we can get piracy in the hundreds or later thousands seems, very underpowered.

The problem basically is that trade protection scales incredibly poorly, while trade value can take off like a rocket if you focus on it.
 
  • 5Like
  • 4
Reactions:

TomorrowsHerald

Major
34 Badges
Mar 1, 2015
594
4.991
  • Darkest Hour
  • Hearts of Iron III
  • Surviving Mars: First Colony Edition
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
I sometimes wonder if the whole piracy and trade lane thing isn't a bit of a hassle really and if we'd be better off without it. Suppression is such a headache I tend to prefer just stationing my reserve fleets in vulnerable areas. Even when I want to set up patrol flotillas, it turns the fleet menu into a mess that's very annoying to navigate. It would be helpful if once designated patrol fleets simply went to their own menu rather than clutter up the fleet one.
 
  • 10
Reactions:

John MacWhat

First Lieutenant
57 Badges
Mar 9, 2021
236
915
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
I find myself often avoiding collecting trade just because piracy is an annoying game mechanic. That's not a decision based on comparing the cost of the fleet to the value of the trade, it's just straight up avoiding the mechanic because it isn't fun. If my main trade station that is near my capitol can't reach the trade value for a system, I just leave it uncollected.
 
  • 4Like
Reactions:

HFY

Field Marshal
28 Badges
May 15, 2016
8.660
20.284
  • Cities: Skylines - Green Cities
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Ancient Space
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
You can get 8-jump collection (which does traverse wormholes & gateways) from a single station parked one jump away from your empire capital, and then you can build a gateway in that system (and a few others) to get empire-wide coverage with no chance of piracy.

Demands that you do an Engineering-focused tech push before you blob out too much, but that's not uncommon.

I suspect that tactic is what's taking the pressure off of fixing trade routes -- the fact that trade routes just don't get used after Gateways become available.
 
  • 1Like
Reactions:

John MacWhat

First Lieutenant
57 Badges
Mar 9, 2021
236
915
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
Also, there is no piracy in systems with starbases. So, you can just do a line of anchorages between your capitol and your trade collecting star-base. Works okay if you have a small or medium sized empire, but annoying when you start getting systems with significant TV that are more than 8 or 9 away from your capitol
 
  • 2Like
Reactions:

SectorsAreOkay

Major
19 Badges
Feb 8, 2017
622
1.512
  • Europa Universalis IV
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
The trade system could have been interesting, but it never is. I look at it once in a while to make sure piracy isn't an issue and adjust starbases accordingly. I'd rather they just ditch the trade route system entirely if all it's going to be is an occasional mini game to deal with nuisance level piracy.
 
  • 2
  • 1Like
Reactions:

Lidhuin

First Lieutenant
75 Badges
Jul 24, 2010
285
644
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Magicka
  • Europa Universalis III Complete
  • Divine Wind
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Pillars of Eternity
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Cities: Skylines - Snowfall
  • Ship Simulator Extremes
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Victoria 3 Sign Up
  • Hearts of Iron III
  • Cities in Motion 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Cities in Motion
Also, there is no piracy in systems with starbases. So, you can just do a line of anchorages between your capitol and your trade collecting star-base. Works okay if you have a small or medium sized empire, but annoying when you start getting systems with significant TV that are more than 8 or 9 away from your capitol
However, you do need to remove existing piracy after building a starbase. Which is a nuisance and not at all obvious.
 
  • 1
Reactions:

Mastikator

Technocrat
16 Badges
Jul 2, 2017
3.372
4.599
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Magicka
  • Stellaris
Late game piracy is kind of broken if you're playing heavy on trade value. The only real way to mitigate it is heavy use of gateways - put one in basically each of your trade hub systems and funnel the trade value back to the capital through them.

I generally hope they will rework the whole trade network mechanics eventually, right now it's a pretty boring 'set it and forget it' system, and there's basically zero interaction with other empires through the system.

Why can't we make a Galaxy spanning Silk Road? Why can we trade resources with empires we barely know exist, on the opposite side of the galaxy?
You actually only need 1 trade hub if you're using gateways. Put a gateway next to your trade hub and every other gateway will extend the collection.

@OP you need 21 corvettes stationed in the system to remove the piracy. But more corvettes will do the job faster. A single 100 corvette fleet is enough to remove all piracy in your empire if you just set it to patrol the trade routes. They can keep pirates in check while you build a couple of gateways.
 
  • 1
Reactions:

fourteenfour

Major
31 Badges
Apr 27, 2018
637
1.514
  • BATTLETECH
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
Late game piracy is kind of broken if you're playing heavy on trade value. The only real way to mitigate it is heavy use of gateways - put one in basically each of your trade hub systems and funnel the trade value back to the capital through them.

I generally hope they will rework the whole trade network mechanics eventually, right now it's a pretty boring 'set it and forget it' system, and there's basically zero interaction with other empires through the system.

Why can't we make a Galaxy spanning Silk Road? Why can we trade resources with empires we barely know exist, on the opposite side of the galaxy?

Well the real world Silk Road was affected by borders where as trade in this game isn't. I would love to have border respect in this game. Where if you wanted to trade with another empire you had to be able to trace a safe route to their space. While this would still require suspension of believe with regards to how fast goods can travel it would bolster the early game importance of wormholes and even choke points.

For a game that involves conquest of territory and such this game does an amazing job of ignoring borders and distances. diplomacy, trade, and reassignment of leaders, respects no border nor cars about distances involved.
 
  • 2Like
Reactions:

ponasozis

Colonel
14 Badges
Sep 27, 2013
952
1.847
  • Crusader Kings II
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • War of the Roses
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III
Piracy is just annyoing mechanic and main reason i ignore trade builds. There is absolutely nothing fun in killing 10k pirate fleets when you have 200k fleet a jump away
 
  • 6Like
Reactions:

A.J.

Second Lieutenant
23 Badges
Sep 18, 2017
135
17
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Leviathans Story Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Ancient Space
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Stellaris: Galaxy Edition
Also, there is no piracy in systems with starbases. So, you can just do a line of anchorages between your capitol and your trade collecting star-base. Works okay if you have a small or medium sized empire, but annoying when you start getting systems with significant TV that are more than 8 or 9 away from your capitol
I place defensive platforms in my systems having NO star bases. They do a good job of defeating pirate fleets at a minimum of cost/influence.

Thing is, I generally include fighters on these platform(s), but these don't seem to have the same effect as do fighters on star bases.
 
  • 2Like
Reactions:

Ferrus Animus

Colonel
Sep 16, 2019
1.074
2.424
The core issue is that piracy scales with trade value, while all mitigation tools scale lineraly to a fixed amount (like 6x10 from hangars plus other bonuses).

As such the only tool to supress it is using fleets to patrol.

The easiest way to deal with it is sadly to completely circumvent it. Liek others said starbases suppress piracy in their system and piracy only happens on trade routes between collecting starbases and the capital. As such an easy way is to make the capital starbase a trade hub (6 range from trade hub modules, +1 from hyperlane registrar, +1 from mercantile tradition starter) which means any system out to 8 jumps is automatically collected without piracy.
The next step is gateways. Collection goes through gateways, which means if you have a gateway in your capital system, each gateway collects TV within 7 jumps.
Before gateways you can place other collection starbasses and fortify the enitre route to your capital.

And if you want to weaponize it, you can place starbases so you can then reassing trade route flow to go through the space of your enemies/allies/despicable enutrals. As the AI doesn't have better tools to mitigate piracy and doesn't understand it, these routes will create piracy in the trespassing systems and spawn pirates. While the AI nowadays kilsl the spawned fleets it si still a useful distraction if you are willing to lose your TV.
 
  • 4Like
Reactions:

-Marauder-

Field Marshal
24 Badges
May 1, 2016
2.815
7.903
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
The entire piracy system feels honestly half baked and unfun. That a tradition giving a grand total of 5 trade protection exists is what really baffles my mind.
 
  • 8
  • 1Like
  • 1
Reactions:

Frydendahl89

Corporal
46 Badges
Jun 23, 2021
34
195
  • Prison Architect
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • BATTLETECH
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Sengoku
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
The entire piracy system feels honestly half baked and unfun. That a tradition giving a grand total of 5 trade protection exists is what really baffles my mind.

There's even a Custodian resolution in the galactic community that gives a similar anemic +5 trade protection. It's ludicrously difficult to even get to that stage, and the reward is basically a pittance.
 
  • 3
  • 2Like
  • 2
Reactions:

-Marauder-

Field Marshal
24 Badges
May 1, 2016
2.815
7.903
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
There's even a Custodian resolution in the galactic community that gives a similar anemic +5 trade protection. It's ludicrously difficult to even get to that stage, and the reward is basically a pittance.
They really should be changed to give a % decrease to piracy, or something along those lines.
 
  • 11
  • 1Like
Reactions:

DeanTheDull

General
Aug 21, 2021
1.890
4.717
This is late midgame (2275) for one of my trade routes. The Max Piracy here is 420.83 and will likely go up a lot more as trasde value rises. Now, in theory this isn't a problem. Except the protection in comparison seems incredibly small and insufficient. Even several patrolling fleets would not be able to suppress this. It would take roughly seven fully upgraded Hangar Starbases to deal with this.

Just as a reminder, we have a tradition that adds a grand total of 5 trade protection! One could change that tradition to 50 and it would still do virtually nothing.

While I can agree that trade defense measures is an issue (I'd support % decreases rather than flat bouffs), the discussion in the threat misses a point-

Trade Builds incentivize relatively tall/habitat builds, rather than wide-conquest. It is, to some degree, an anti-conquest meta.

While this can be circumvented (have trade jobs in empire interior, industry on exterior), and as a whole makes trade builds less meta, this is a good gameplay pressure if trade-builds can be good enough to justify it. It creates an incentive to not conquer other empires (because you can't defend trade lanes), incentivizes late-game conflicts (when gateways allow trade management), and adds an instability risk-reward factor.

This does, in meta terms, make it 'not as good' in many respects- and I feel habitats come too late to really build your build around- but it should be noted trade-build piracy protection is a limiting mechanic against unrestrained conquest.
 
  • 2
  • 1Like
Reactions: