I work with undergrads and recently my professor prompted ChatGPT to give him six essays on how Descartes intersects with Derrida. Now, granted, that's pretty esoteric but what it generated was decently written. In fact, it read more or less exactly like how an undergrad who studied enough to adopt the parlance but actually has no clue what's going on would write. The form was there but the content, the understanding, wasn't. If you asked me, a lay person but who has seen CK event code, I would have said "Yip, that sure does look like a functioning CK3 code" but apparently it's not. It's passable for form, not content.
Besides, the issue is that events are formulaic and this would be more of the same. Now, I admit, I was one of the people who clamored for more events early in CK3's cycle because I did think that was what was missing. Turns out, it's not. At least not these kinds of events. Events are too prone to give me like, say -50 control in Gloucestershire because I killed a peasant or w/e. Now, logically I know that's bad and might result in an uprising but the two feel unrelated. Something small like an event that says "Turns out the brother of that peasant I killed now leads a rebellion against me!" might feel more substantive but I'm unsure of how feasible that is. Another things is friends. In theory we have an entire event pack dedicated to that and I can have 7 friends who might as well be one person because they all play the same role ie stress relief but I also mean in events. Like, a friend who is sadistic, wrathful and paranoid should be a different kind of friend than someone who is content, forgiving and generous. Same with romance, getting a soulmate shouldn't always involve saving or being saved from a thief in the night. The easy answer is 5 or 6 more ways of getting a soulmate. The more complex but maaaybe more satisfying solution is feeling like you're becoming a soulmate with THIS INDIVIDUAL in particular and not just clicking the requisite buttons to get a fertility boost. Something else is that for some reason the events and the mechanics feel almost distinct. Like when I think interesting mechanics in CK3, the things I tick off to make the game interesting, its culture, religion, domain and warfare. Yet there are comparatively few events that engage with these mechanics. Like I've now decided the Welsh let woman take up arms. Shouldn't that mean something? It takes decades to be adopted which seems to suggest a gradual and potentially contentious process but no events. My domain is one of the richest and most highly developed counties in the known world, no events. Some of my individual knights kill hundreds in pitched battle, no events. My heresy has carved Catholicism in twain in the span of decades, shouldn't I get some events about religious massacres of Catholics or panicked letters from the Pope before a Crusade?
So, yeah. I don't envy the task of making events somehow... more-feeling, especially since I find it quite difficult to articulate what I feel is missing in the first place but I think a greater sense of cause and effect and adding some meaningful events to meaningful mechanics might help? And then, say what you will about the immortality questline but it's probably the most memorable event the series has ever had. Yes, admittedly a lot of that is because of memes but I had some GREAT stories about my immortal rulers. I realize CK3 is the more milquetoast historical iteration but if we can't have nice things ahistoricity we should at least get a few analogous wildcards that give a similar sense of (1) sense of achievement and (2) fundamentally changing the mechanics of the game.