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Dunkoro

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If you start as Ottomans and annex Albania and Byzantium, your Orthodox provinces will be in majority compared to Sunni ones, so you can simply... accept demands of Orthodox Zealots. You don't even need to wait until they revolt. BAM; you're Orthodox Ottomans.
 

erthio

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people forget that religious rebels ONLY spawn in provinces of YOUR culture group, usually on provinces you are trying to convert.

I had religious rebels in a Sibir province as Muscovy. It was detached from the main country and in Asia, so it was considered "overseas", but I don't know if that makes a difference. Also I was not trying to convert it. It just kind of happened. So I ended with a Suni Russia allowing those revels to roam my country force converting provinces. They crossed my vassal lands to get to convert my provinces. Once they convert a few provinces, then you'll get more rebels and converting the country is a cakewalk.
 

TheMeInTeam

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somewhat unrelated question with Hindu - now that you can't cheese the Sikh missionary decisions as easily (I don't even know whether intra-Dharmic conversions remove decisions now like Christian conversions do), do you find you need religious ideas to convert stuff? Alternative is releasing heathen provinces as vassals, but I can't recall off-hand which countries in India take religious early, besides Vijay which is not useful for Hindu conversion (vassals won't have accepted culture problem but overcoming Sunni malus is still a pain without religious).

You keep Hindu decisions as Sikh for sure (I just stayed Sikh as Mewat, kind of disappointing really as the Guru bonuses range from amazing stuff like -2 unrest and 2% missionary strength to...10% stab cost). I haven't tried switching back in 1.8. I think they just yanked the egregious ones like anti-Christian edict boosting missionary strength as Christian and the anti-Catholic or reformation ones working post-conversion.

The only other nation I know offhand takes religious early is Sind, and though Tibet isn't technically Indian it's close enough to be usable for conquests to the East. When I went Sikh I could convert anything I needed w/o religious (5% from decisions pretty fast), but I went religious anyway because it gives you 0 DIP cost vassal feeding in addition to faster/more conversions and good events, even a shot at an early republic by luck via revolutionaries. As Mewat I then spam conquered and cored to feed vassals, when I looked up I had over 200 provinces and well over 300 tax just before 1600 and ADM 4 DIP 9 still lol (with the amusing situation of next military tech being ahead of years, so I could paste anybody nearby). I supported animist zealots in Kilwa and used the rebel CB to attack them, giving me a western border around 1590 when Spain colonized Inhambane. Owning almost the entire Zanzibar node is pretty lucrative due to node location + 5 gold provinces + 2 CoT. Collecting there is actually better than steering anywhere else for now. At least when I finish westernization an ADM tech is going to cost 70ish ADM for a while ^_^. 75% neighbor bonus + 14% idea group discount, I'll be ADM 13 for tier 2 government and diplomatic/quantity/influence pretty fast, should be able to DIP focus those out and still get to DIP 22 for imperialism/client states not TOO long after 1690.

I find it funny that Islam and Christianity are even separate groups, they are both Abrahamic ffs.

If they didn't have separate groups, you'd see craziness like Ottoman-English royal marriages and Hapsburg Tunis on a regular basis ^_^.

people forget that religious rebels ONLY spawn in provinces of YOUR culture group, usually on provinces you are trying to convert.

Japanese is not in Ainu's culture group, and yet I got Shinto zealots and converted, so this is clearly not true. I have also had Catholic zealots in my revolt screen (and spawned them) on seizing a Catholic Spanish colony and converting it to Shinto, and Castile and Ainu DEFINITELY don't share a culture group.
 

Dunkoro

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Type of rebels depends on which factors provide the most unrest value. If you have a lot of Nationalism, you can bet the rebel type will be Nationalists. If you have a missionary working a province, the +6 from Missionary along with +X from unaccepted religion will quickly overcome Nationalism and thus the rebels will switch to religious.
 

Schmoekoeksklok

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Type of rebels depends on which factors provide the most unrest value. If you have a lot of Nationalism, you can bet the rebel type will be Nationalists. If you have a missionary working a province, the +6 from Missionary along with +X from unaccepted religion will quickly overcome Nationalism and thus the rebels will switch to religious.
Correlation =/= causation

While nationalism does influence the chance of nationalists appearing, and an active missionary does increase the chance for religious rebels, that has nothing to do with the revolt risk (directly). Each rebel type has a base weight and then some factors that modify it, whichever rebel type ends up with the highest weight after that is the one that's chosen.

Since 1.8, however, a province can not switch rebel types at will anymore. Which is why sending a missionary to try to incite religious rebels doesn't work as well as it used to. It is allowed to switch rebel types after it's previous type revolted, or if a month passes with it at zero unrest. There is some (probably buggy) weird behavior aside from that, but at least those two conditions should always work if you need to change rebel types.
 

ErikHeinrichs

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Correlation =/= causation

While nationalism does influence the chance of nationalists appearing, and an active missionary does increase the chance for religious rebels, that has nothing to do with the revolt risk (directly). Each rebel type has a base weight and then some factors that modify it, whichever rebel type ends up with the highest weight after that is the one that's chosen.

Since 1.8, however, a province can not switch rebel types at will anymore. Which is why sending a missionary to try to incite religious rebels doesn't work as well as it used to. It is allowed to switch rebel types after it's previous type revolted, or if a month passes with it at zero unrest. There is some (probably buggy) weird behavior aside from that, but at least those two conditions should always work if you need to change rebel types.

So they changed the "if the primary culture nation of the province that you are trying to convert doesn't exist you won't get religious rebels"? Because that was the case before 1.8.
 

Schmoekoeksklok

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So they changed the "if the primary culture nation of the province that you are trying to convert doesn't exist you won't get religious rebels"? Because that was the case before 1.8.
I don't know how you would draw that conclusion from what I wrote there, and I'm fairly sure that has never been a rule. The only time you couldn't (and still can't) get religious rebels, either though they would be the highest weight rebel type, is if they don't have anyone to defect to. That doesn't have anything to do with culture or primary nations, though.
 

ErikHeinrichs

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I don't know how you would draw that conclusion from what I wrote there, and I'm fairly sure that has never been a rule. The only time you couldn't (and still can't) get religious rebels, either though they would be the highest weight rebel type, is if they don't have anyone to defect to. That doesn't have anything to do with culture or primary nations, though.

I'm pretty sure that you could always get religious rebels instead of say nationalist rebels if you sent a missionary on a province where the primary culture nation was still around.