In HoI2 you will never lose much manpower (strenght) as long as your units have organization left.
The same is true for air and naval units.
BUT! this indicates that a fighting unit cannot lose large amounts of manpower / strenght until its uncapable of inflicting damage on the enemy. This feels wrong, there are examples on all sides of percistent battles where attack after attack managed to overcome defenses (but at a high manpower prince). In HoI2 this is simply not possible because of how organization and strenght losses work.
Another flaw of the system is that you can carry out huge offensives (Barbarossa for example) with very low manpower and reinforcement costs as long as you halt and recover before your units reach zero org. And why wouldn't you since units with zero org can't fight at all?
Only in the last years (1945 & later) does soft attack values get so high that you can get a more realistic representation of what should have happend already in 1941. Strenght losses start to mount up before org reaches zero. Another flaw is the chinese wars, very bloody and manpower intense but not in HoI2! Here units have so low softattack that they can barely scratch eachoter. Another reason behind this is organization, the chinese troops have org to last only 1/5:th of the time in battle compared to latewar major doctrines and sliders.
So what are my Ideas?
1. Soft attack needs to be balanced to inflict more even strenght casualties all the way from 1936-1948. Defense and Organization values MUST work to limit the impact of rising soft attack.
2. All units should take somewhat higher casualties when they have org left (Im using the middle 1941 inf as base of my argument here since str losses rise alot with each model and org).
ANY major invasion or campain should be very costly in terms of both manpower and reinforcements. This is not the case in HoI2.
The same is true for air and naval units.
BUT! this indicates that a fighting unit cannot lose large amounts of manpower / strenght until its uncapable of inflicting damage on the enemy. This feels wrong, there are examples on all sides of percistent battles where attack after attack managed to overcome defenses (but at a high manpower prince). In HoI2 this is simply not possible because of how organization and strenght losses work.
Another flaw of the system is that you can carry out huge offensives (Barbarossa for example) with very low manpower and reinforcement costs as long as you halt and recover before your units reach zero org. And why wouldn't you since units with zero org can't fight at all?
Only in the last years (1945 & later) does soft attack values get so high that you can get a more realistic representation of what should have happend already in 1941. Strenght losses start to mount up before org reaches zero. Another flaw is the chinese wars, very bloody and manpower intense but not in HoI2! Here units have so low softattack that they can barely scratch eachoter. Another reason behind this is organization, the chinese troops have org to last only 1/5:th of the time in battle compared to latewar major doctrines and sliders.
So what are my Ideas?
1. Soft attack needs to be balanced to inflict more even strenght casualties all the way from 1936-1948. Defense and Organization values MUST work to limit the impact of rising soft attack.
2. All units should take somewhat higher casualties when they have org left (Im using the middle 1941 inf as base of my argument here since str losses rise alot with each model and org).
ANY major invasion or campain should be very costly in terms of both manpower and reinforcements. This is not the case in HoI2.
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