There is no end till the world speaks German
To start off
This is one of my first post on the forum (been around for a little while) and is my first AAR, so any constructive feedback is most welcome. Just a heads up, English is not my native language so there may be some grammatical errors and such.
I’ve been playing HOI3 for about 4 months now with a lot of trial and even more error to get to know the game mechanics. Now that I know where to find what and how to structure things and after reading a lot of the AAR’s on the forum, I got enthusiastic and thought why not start one myself. Let me kick off with some information about my game setup.
Starting Year: 1936
Game: FTM 3.05
Mod: No mod used
Difficulty: Normal
Style: History book/ gameplay (I’d wish I could tell stories like some of you!)
Country: Germany (I know it is not new, but hey…. It’s fun to play)
Description: Playing with Germany gave me the best learning curve as probably did for most players when started to play the game. Therefore I choose to play Germany where I want to eventually dominate the world, which means I will not get myself into an alliance with any other country, nor will I invite anyone into the Axis faction and no puppet states will be created. Unlike dutchmagnum’s WAAr against the world, I declare war when I see fit
. The challenges I will be facing are both logistical and suppressing rebellions. In my last trial and error game this has proven to be my biggest challenge so it probably will be a ‘do or die’ game.
I’m a micro manager so I will be handling basically all things myself at first, except for trade. Perhaps later on, I’ll let the AI take control over suppressing rebellions, not sure yet though.
Events and stories mentioned in this AAR are (almost all) a-historical!
Main goals in the following sequence:
1. First and foremost, take out the ringleaders in Europe (ignore colonies in the first few years). France first, UK second and Italy third.
2. Conquer rest of Europe.
3. Knock out U.S.S.R.
4. Bring down the USA.
5. Conquer Japan.
6. Rest of the world.
7. Try to do it all before August 1945 (probably too ambitious, but I need it to be
).
Side goals (yet not less important):
1. Build up a powerful and modern Kriegsmarine.
2. Optimize supply lines, especially from Europe to Asia.
3. Enjoy playing the game.
4. Bang my head against the keyboard when I screw up (it sadly happens too many times).
Chapters:
Prologue: Pre war, when life was….. peaceful?
Chapter 1: 1936 - Mastering the Maginot line
Chapter 2: 1937 - Not picking on someone our own size
Chapter 3: 1937 - Taming the Lion
Chapter 4: 1937 - Western Europe's last stand
Chapter 5: 1939 - Hunting for Bears
To start off
This is one of my first post on the forum (been around for a little while) and is my first AAR, so any constructive feedback is most welcome. Just a heads up, English is not my native language so there may be some grammatical errors and such.
I’ve been playing HOI3 for about 4 months now with a lot of trial and even more error to get to know the game mechanics. Now that I know where to find what and how to structure things and after reading a lot of the AAR’s on the forum, I got enthusiastic and thought why not start one myself. Let me kick off with some information about my game setup.
Starting Year: 1936
Game: FTM 3.05
Mod: No mod used
Difficulty: Normal
Style: History book/ gameplay (I’d wish I could tell stories like some of you!)
Country: Germany (I know it is not new, but hey…. It’s fun to play)
Description: Playing with Germany gave me the best learning curve as probably did for most players when started to play the game. Therefore I choose to play Germany where I want to eventually dominate the world, which means I will not get myself into an alliance with any other country, nor will I invite anyone into the Axis faction and no puppet states will be created. Unlike dutchmagnum’s WAAr against the world, I declare war when I see fit
I’m a micro manager so I will be handling basically all things myself at first, except for trade. Perhaps later on, I’ll let the AI take control over suppressing rebellions, not sure yet though.
Events and stories mentioned in this AAR are (almost all) a-historical!
Main goals in the following sequence:
1. First and foremost, take out the ringleaders in Europe (ignore colonies in the first few years). France first, UK second and Italy third.
2. Conquer rest of Europe.
3. Knock out U.S.S.R.
4. Bring down the USA.
5. Conquer Japan.
6. Rest of the world.
7. Try to do it all before August 1945 (probably too ambitious, but I need it to be
Side goals (yet not less important):
1. Build up a powerful and modern Kriegsmarine.
2. Optimize supply lines, especially from Europe to Asia.
3. Enjoy playing the game.
4. Bang my head against the keyboard when I screw up (it sadly happens too many times).
Chapters:
Prologue: Pre war, when life was….. peaceful?
Chapter 1: 1936 - Mastering the Maginot line
Chapter 2: 1937 - Not picking on someone our own size
Chapter 3: 1937 - Taming the Lion
Chapter 4: 1937 - Western Europe's last stand
Chapter 5: 1939 - Hunting for Bears
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