There are no drawbacks to going Communist as Yugoslavia, which would be very historically inaccurate
In only one year I can easily get rid of the three crippling modifiers, and with one more focus I get rid of the General Staff problem.
Going Non-Aligned, it will take me almost two years, and even then I have to suffer bad modifiers or even release a puppet within my own country(Banovina Hrvatska)
There are two sides to this issue, Game Balance and Historical Accuracy
Game Balance:
You have Germans, Hungarians and Italians breathing down your neck, and your only relevant ally is USSR. You have it bad already. Choose between solid allies(or ally, to be realistic, Allies have their own business to deal with), or remove the modifiers more quickly, but be surrounded by enemies
In that sense, this is fair
Historical Accuracy
Ethnic groups are angry because of a Serb-Centric Monarchy calling all the shots. Wouldn't influential Serbs be angry if a communist comes along and removes their privileges?
In that sense, this is absurd
I have two proposals
Proposal #1
Serb-Related temporary modifier
Much like crushing the Ustaša costs precious PP and going for Greater Yugoslavia makes you spend even more of it, I propose a negative modifier, possibly military related, given how the General Staff, as Serb as it is, would be aggravated at this change of leadership.
As a Serbian history enthusiast, the possibility of Draža Mihajlović accepting socialist rule and being chief of the land forces with no problems whatsoever makes me cringe.
Proposal #2
Great Purge event chain, much like USSRs
After WW2, influential nationalists and collaborators were hunted down by the new Socialist government, trialed, and most often executed.
Draža Mihajlović and Milan Nedić being the most notable.
Once the communists take over in Yugoslavia, you get a choice. Purge some Serbs from the higher positions, suffer some negative modifiers, or Civil War. The makers have USSR's chain as a base, so they can make it happen for 1.5 without much issue or analysis, given that most purge targets are obvious.
I don't see this being a massive problem to code, given how most of it is simple modifiers, and Serbia and Montenegro already exist as Cores for the Civil War.
Thank you for reading, I would love to hear your opinions on this
In only one year I can easily get rid of the three crippling modifiers, and with one more focus I get rid of the General Staff problem.
Going Non-Aligned, it will take me almost two years, and even then I have to suffer bad modifiers or even release a puppet within my own country(Banovina Hrvatska)
There are two sides to this issue, Game Balance and Historical Accuracy
Game Balance:
You have Germans, Hungarians and Italians breathing down your neck, and your only relevant ally is USSR. You have it bad already. Choose between solid allies(or ally, to be realistic, Allies have their own business to deal with), or remove the modifiers more quickly, but be surrounded by enemies
In that sense, this is fair
Historical Accuracy
Ethnic groups are angry because of a Serb-Centric Monarchy calling all the shots. Wouldn't influential Serbs be angry if a communist comes along and removes their privileges?
In that sense, this is absurd
I have two proposals
Proposal #1
Serb-Related temporary modifier
Much like crushing the Ustaša costs precious PP and going for Greater Yugoslavia makes you spend even more of it, I propose a negative modifier, possibly military related, given how the General Staff, as Serb as it is, would be aggravated at this change of leadership.
As a Serbian history enthusiast, the possibility of Draža Mihajlović accepting socialist rule and being chief of the land forces with no problems whatsoever makes me cringe.
Proposal #2
Great Purge event chain, much like USSRs
After WW2, influential nationalists and collaborators were hunted down by the new Socialist government, trialed, and most often executed.
Draža Mihajlović and Milan Nedić being the most notable.
Once the communists take over in Yugoslavia, you get a choice. Purge some Serbs from the higher positions, suffer some negative modifiers, or Civil War. The makers have USSR's chain as a base, so they can make it happen for 1.5 without much issue or analysis, given that most purge targets are obvious.
I don't see this being a massive problem to code, given how most of it is simple modifiers, and Serbia and Montenegro already exist as Cores for the Civil War.
Thank you for reading, I would love to hear your opinions on this