There is a huge problem with the habitats

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dazz

Second Lieutenant
15 Badges
Apr 10, 2017
146
47
  • Warlock 2: The Exiled
  • Stellaris
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
Dissembling a habitat does not reset the planet flag, so that the planet can't be built with another habitat.

I think using NOT = { any_moon = { is_planet_class = pc_habitat } } to check is much more better, as this method is also compatible with any user modding that provides a possible way to destroy a habitat.

Also, building a habitat with no people inside is very weird, it should be colonized by default.
 

Eragon432

First Lieutenant
65 Badges
Apr 30, 2016
216
16
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Prison Architect
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Conclave
  • Island Bound
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Battle for Bosporus
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: La Resistance
  • Prison Architect: Psych Ward
  • Victoria 2
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Lithoids
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
I use them to propagate and protect at-risk or rare species in my empire. Got those enduring, slow breeding geniuses on that one planet? give em a habitat, let it stew, then just transfer them to a planet every so often. Works pretty well on helping reach that 5 pop baseline, or to just keep some species around for superior research, without having to set up, clear out, construct and wait for a suitable planet