It has to be just the CoT in question, and not a global effect. Otherwise there is no way I managed in my Venetian game to acquire this trading empire (NB - National Ideas were Merchant Venturers, Shrewd Commerce, and National Trade Policy):
The penalty applies for owned CoTs, not for CoTs you have merchants in.stnylan said:It has to be just the CoT in question, and not a global effect. Otherwise there is no way I managed in my Venetian game to acquire this trading empire (NB - National Ideas were Merchant Venturers, Shrewd Commerce, and National Trade Policy):
knul said:But the heading is commentary, so that's not the difference. As the code is the same as for global merchant competitiveness changes (like for badboy or monarch), I assume the non-culture CoT is also global.
In the files there is no evidence that owning a non-culture CoT gives only a local penalty.
I agree that it's odd, I would rather have seen something like local_merchant_compete_chance.
The heading is commentary, yes, but it means something. All the modifiers listed there are used on provinces.knul said:But the heading is commentary, so that's not the difference.
Of course a command can do different things in different contexts, but the context for the CoT penalty and for example badboy penalty on merchants competition is the same in the files. There is no code around those instances that differentiate one from the other.Verenti said:That logic is flawed because there are a couple places where it uses the same command for two different things. Example: "relgion = protestant" is used in both the Papal States event AND the spread of Protestantism. Exactly the same command but the Papal States makes your country Protestant and spread of Protestantism makes a province Protestant.
I agree with you that the penalty probably is intended to be for one CoT only instead of all in the nation. Would make more sense, would be more balanced and better for gameplay. But as I said, I don't see it in the code.Havard said:The heading is commentary, yes, but it means something. All the modifiers listed there are used on provinces.
non_culture_cot = {
merchant_compete_chance = 0.15 #Each non-culture CoT controlled reduces compete chance by 15%
}
shrewd_commerce_practise = {
merchant_compete_chance = 0.1
}
SharpAlignment said:Did anyone else consider that the comment "#Each non-culture CoT controlled reduces compete chance by 15%" actually means it reduces your chance of failure?
If you look at the comparison between Non_Culture_cot and the National Idea Shrewd Commerce you will notice that they both give a positive modifier. The National Idea Shrewd Commerce is a bonus that HELPS you compete. If this is the case, then any positive modifier will likely help you compete.
And now look at the National Idea Shrewd Commerce Practice:Code:non_culture_cot = { merchant_compete_chance = 0.15 #Each non-culture CoT controlled reduces compete chance by 15% }Code:shrewd_commerce_practise = { merchant_compete_chance = 0.1 }
In my opinion, this makes more sense. If you own CoTs from multiple cultures, you have more varied goods available to trade in all CoTs, and thus you receive a bonus to compete against other merchants in all CoTs.
Actually, the comment is correct. It is the rest that is wrong.HawaiiFive-O said:Then the comment on the code really doesn't make sense.
Havard said:Actually, the comment is correct. It is the rest that is wrong.
Suffice to say, this is not how the code looks in my beta version...