So a thought occured to me the other day as I was playing Xenophile Egalitarians. I was there, having specialised my Rural planets for +5% Agri-Worlds, +5% Generator Worlds, +5% Mining Worlds, etc. This makes some sense when you have only one species type -- or when you're an Authoritarian that can control Pop growth and resettle.
But if you're a Xeno-loving Egalitarian, you may quickly end up in the situation where you quickly have a wide array of Industrious, Ingenuous, Thrifty, etc. pops. And you can't control how they grow or where they'll migrate to -- at least not without pissing off your factions.
So your rural planets may end up with a spread of pops with these Traits. You can hope that the job prioritisatiion may plug in the Industrious pops into free mining jobs, etc.; but you can't hope that there will be enough of a concentration of Industrious pops on a mining world that the majority of mining jobs will be occupied with Industrious pops.
Now consider a thought experiment: let's say you have three planets, each with 3 districts, each with 2 pops with Industrious, 2 pops Agrarian, and 2 pops Ingenuous.
If you've specialised all three worlds into one Agri world, one Gen world, and one Mine world, then the average bonus for each pop is +5% -- two pops will be at +15%, four pops will be at +0%. Add to that the +5% for a specialised planet and you get +10%.
If instead all three planets have 1 Agri, 1 Gen and 1 Mine, then you can hopefully shuffle the pops into "perfect" efficiency so that each have +15% output. Add on top of that the +2% for a generic Rural world and you have +17% -- 7% more.
Of course that thought experiment is a highly specialised case; it assumes perfect diffusion of pops and a perfect match up of pops to jobs. So in practice -- anyone tried this out? Was it too impractical to do?
But if you're a Xeno-loving Egalitarian, you may quickly end up in the situation where you quickly have a wide array of Industrious, Ingenuous, Thrifty, etc. pops. And you can't control how they grow or where they'll migrate to -- at least not without pissing off your factions.
So your rural planets may end up with a spread of pops with these Traits. You can hope that the job prioritisatiion may plug in the Industrious pops into free mining jobs, etc.; but you can't hope that there will be enough of a concentration of Industrious pops on a mining world that the majority of mining jobs will be occupied with Industrious pops.
Now consider a thought experiment: let's say you have three planets, each with 3 districts, each with 2 pops with Industrious, 2 pops Agrarian, and 2 pops Ingenuous.
If you've specialised all three worlds into one Agri world, one Gen world, and one Mine world, then the average bonus for each pop is +5% -- two pops will be at +15%, four pops will be at +0%. Add to that the +5% for a specialised planet and you get +10%.
If instead all three planets have 1 Agri, 1 Gen and 1 Mine, then you can hopefully shuffle the pops into "perfect" efficiency so that each have +15% output. Add on top of that the +2% for a generic Rural world and you have +17% -- 7% more.
Of course that thought experiment is a highly specialised case; it assumes perfect diffusion of pops and a perfect match up of pops to jobs. So in practice -- anyone tried this out? Was it too impractical to do?