Theory-Crafting with Paul and Boblet: A simply complicated way of fixing the scum England.

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Boblet

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Hey everyone,
Do you all know about playing France in EU4 (this pops up in multiplayer more) and how you can end up having an England with land still left in France but no real way of stopping them from squatting all over your rightful land? You really cant do much without having to face the ever-superior British Navy, and thought there is a better way for this to go down because both you and England know that Navy can't drag itself over land to come keep you from occupying whatever it is that they are unrealistically holding on to, but due to a handful of otherwise genius game mechanics, refuse to give up? *Takes Breath* So, Here is a suggestion to reduce unrealistic situations with overseas nations such as England or Japan never giving up territory they cannot control anymore, as well as to make wars a lot less of a full commitment when all you really want is just a province or two that isn't worth more than something out of Siberia.


Solution 1 (Paul)

Once a country has achieved full ticking war score (25%), they can stab hit the defending country for any cores or claims they occupy equal to the amount of war score they currently have. If because of distant allies that war score is not very high they can always stab hit for at least the war goal.

Solution 2 (Boblet)

If you occupy a province you have a claim on (and any nearby forts if there is any) you get the chance to core whatever province you have a claim on while at war and occupying the province the whole length of time it takes to make the province a core. It would go faster if it happens to be in your primary culture group and if you finish the core then you can stability hit the enemy for whatever province you have made a core on regardless of the war score cost as long as it does not surpass 100 war score. In the situation you already have a core on the province you would only have to occupy it for 2 years time before you can stability hit for it if it is your primary culture, 3 years if its a core and is in your primary culture's group (ex. French, German) or is an accepted culture, and 4 years if it is a core and not an accepted or similar culture. ~The provinces could shine gold in the peace deal menu if any of these criteria are met~

Reasons Why This Can Be Useful (Paul)

1) The Hundred Years War and English continental holdings. It is currently possible, especially in multiplayer, for England to simply sit on its island without even attempting to fight for its cores and troll the French player by never giving him his cores with such cheese as deleting forts and parliament debates to reduce war exhaustion..
Later on its nearly impossible to grab Calais if England doesn't have allies France can get to to exploit war score, even though once they emerged as the dominant European power after the hundred years war they kicked out the English fairly easily. As it is, France needs to orchestrate a naval invasion of England for a piece of the continent England cannot defend just because it is so easy to troll as England

2) Colonial wars. I will use the traditional England-France rivalry as an example again.
Let's say England beats France on sea and they both have North American colonies. Historically, the French surrendered Quebec when the fort of Quebec fell. In game, however, as England will not have the strength to invade a French player, England never gets to the 50 war score required for stab hitting and will just sit on an occupied French North America forever until the Rebel Defense Strategy costs England even more war score. Even worse, because of Colonial Nations having separate war exhaustion counts France will not suffer at all for trolling England for dozens of years until England finally gives up and white peaces.

3) Turko-Russian conflict in the Crimea. Currently, especially against an Ottoman player, a Russian player has to siege down Constantinople and maybe even Anatolia to get a few provinces in the Crimea. This is silly, the Russians never carpet sieged the Ottoman Empire historically over the border disputes in the Crimea. The fact that you need 50 war score to stab hit for anything turns every single war into a total war, which is both anti-historical and silly.

4) Colonial conquests. Let's take England, the King of Cheese, as an example again, though any European colonial power can also do this. Suppose England has a small foothold in India, and there is a relatively large Indian power. The best strategy for England is, again, to delete all forts to deny war score and make war exhaustion a non-factor. Currently, even if India occupied those unfortified provinces for 20 years and England didn't even try to fight India there's nothing India can do. They can just sit there at war forever until they give up and white peace.
Taking those few provinces in India would require a naval invasion of the Isles, which is again anti-historical and silly.

Conclusion: Not being able to stab hit for your occupied cores and claims when you have gotten all the ticking war score you can get opens the door for cheese and makes every war inevitably a total war (which is bad game play and bad historical simulation).

(I am aware that in single player the AI has not been coded to exploit game mechanics to this extent and will usually give up after a bit even when it doesn't have to, but in multiplayer this really leads to silly situations that don't make any sense and enable extreme trolling with little to no consequences for the people doing it.)

Being able to stab hit for occupied cores and claims equal to your current war score would go a long way towards making the game more sensible and lead to fewer silly situations.
 

Cookiepie

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Seems like a far simpler solution would be to lower the warscore required to stabhit in general (to say 25, or a little higher, or make it req 25 from wargoal). Considering that you only lose half of said value (I'd prolly prefer if it was changed to WS-25 or something, 99% occupations giving 50 is a bit silly atm, but that's a different matter) it wouldnt be crippling, it'd solve issues like these and it would incentivise smaller/less swingy wars over the current mp warfare (very often results in huge wars, usually leaving one side completely crippled, even over small territories).
 

Dell19

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Castille, Austria and the Papal States are fighting France, Venice and Holland. As Spain I focus on taking out Holland and Venice first. Once they peace out the war score goes to 25% in France's favour and they can then start stab hitting me even though they have effectively lost the war?

Basically 25% seems like quite a low limit to set it to. I guess if it only kicks in after 5 years it might still work however war score isn't perfect.
 

aulpay400

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Seems like a far simpler solution would be to lower the warscore required to stabhit in general (to say 25, or a little higher, or make it req 25 from wargoal). Considering that you only lose half of said value (I'd prolly prefer if it was changed to WS-25 or something, 99% occupations giving 50 is a bit silly atm, but that's a different matter) it wouldnt be crippling, it'd solve issues like these and it would incentivise smaller/less swingy wars over the current mp warfare (very often results in huge wars, usually leaving one side completely crippled, even over small territories).
This would be better than the current situation, but I still prefer our solution because being able to stabhit at 25% allows you to claim things you don't have cores or claims on maybe a bit too easily. In addition, tying it to warscore could result in a situation where a single battle won by the defender before the defender leaving forever plus blockades would leave the person trying to take claims or cores at 24% and being trolled there forever. It would be more difficult to do this but still relatively easy.
 

aulpay400

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Castille, Austria and the Papal States are fighting France, Venice and Holland. As Spain I focus on taking out Holland and Venice first. Once they peace out the war score goes to 25% in France's favour and they can then start stab hitting me even though they have effectively lost the war?

Basically 25% seems like quite a low limit to set it to. I guess if it only kicks in after 5 years it might still work however war score isn't perfect.
Yeah that is why I want to tie it to wargoal ticking as opposed to straight up 25 % warscore. But it also makes the wargoal more important, which I would argue is good. (I'm the Paul btw)
 

Cookiepie

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@Dell.
Obviously changes your priorities. Under the current rules you'd be winning in that scenario, under the proposed you'd be losing. I personally don't see it as an issue that ignoring and letting your own country get occupied doesnt win you wars/allows you to get forced out, seems more realistic.

With the current system large player wars are typically about knocking out countries (often nowhere near the wargoal). With the proposed change it'd instead be about the actual goal.
 

Boblet

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I should mention i proposed a lot more inclusive solution but does require coding (if anyone knows someone familiar with modding they should see if they want to try and make my solution into something) and if you didn't know aulpay400 is Paul.
@Dell19
France would only be able to stab hit you in that scenario if France had occupied a core or claim and had full ticking war score (using Paul's suggestion) or would have to had cored a claim or occupied a core for a long set of time without interruption (using my suggestion) just keep that in mind as well, we did try to give you time to stop it instead of replacing an absurd system with another one.
 

Chicken Nuggies

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Maybe you could factor in relative army size to that stab hit calculation, where should the defender lose their army, the ticking warscore would go up faster, and you can get your Holy Normandy back, this would solve the situation where England sends in a 1 stack to unsiege the unfortified wargoal in order to just infinitely keep the war going.
 

Ironside121

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If you can't beat England as France- you're doing something wrong. The English Navy isn't that scary- France is much wealthier and can afford more ships. Early game before the English get ideas, their navy can be dealt with pretty easily. Unless another major nation is subsidizing them, France should be able to win every time.
 

Rikissa

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If you can't beat England as France- you're doing something wrong. The English Navy isn't that scary- France is much wealthier and can afford more ships. Early game before the English get ideas, their navy can be dealt with pretty easily. Unless another major nation is subsidizing them, France should be able to win every time.

Singleplayer this might be true but it's not true in multiplayer. Especially since sailors have been introduced.
 

Ironside121

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Singleplayer this might be true but it's not true in multiplayer. Especially since sailors have been introduced.

Fair point- I didn't take that into consideration as they're mostly ignored in my games- both MP and SP.

The main deciding factor is probably other nations anyway, and who they decide to align with. All France needs is one average sized ally and their navy (Aragon or Castile or both, maybe even the Danes) and they'd have an advantage- but they same could be said for England.
 

aulpay400

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If you can't beat England as France- you're doing something wrong. The English Navy isn't that scary- France is much wealthier and can afford more ships. Early game before the English get ideas, their navy can be dealt with pretty easily. Unless another major nation is subsidizing them, France should be able to win every time.
Even if this were true, I would argue that it's silly that you would have to invade the isles to secure land on the continent. It becomes even more ridiculous in examples of colonial holdings requiring sieging down the motherland to be taken.
 

Cookiepie

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I think the suggestions are good in the way that they achieve the desired goal. The problem is that they aren't very intuitive/transparent and while this is less of a problem in eu4 (game's hella complex), an implemention being intuitive and/or logical for the players is still desirable.

This is why I'd personally favor a lower warscore for stabhits, or simply tie it more to the wargoal, which would solve most (although not all) of these issues while being more intuitive/simple.
 

MiniaAr

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Stabhitting rules actually were changed to the current unflexible situation of needing 50% warscore before being able to ask anything.

For more than a couple of year, stabhit requirements were more something like: If warscore is higher than 25% - warscore cost of demand in % + war exhaustion of stabhitted country in %, then you got stabhitting peace demands.

This led to much faster stabhits, and thus shorter and less destructive wars, but on the other hand, the strategy became to claim a mountainous province of your ennemy, or an island/oversea province if you had naval superiority, sit on it until full ticking warscore, then get the province and maybe a couple of others (if you won the battles in mountains).

With both sets of rules, there is a lot of possible abuse. My personal opinion is that the old calculation was better, and would also be better now, because fighting in mountains as a defender is actually good now. Regarding the island thing, it's actually historical that naval nations could basically pick apart isoladed provinces. But in MP, this was used to get free warscore in order to stabhit for European provinces.
 

Mister X

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Why not eternal warfare instead? Make it so that as France is occupying all the continental lands, and the English no French land, only the English get reduced stability
 

Big Bad France

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You should get equal war score for taking provinces with no bordering fort as you get for taking a fort, imo. Zero war score for taking provinces without a fort that border a fort.
 

Foefaller

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I wonder if there could be an overseas bonus/penalty for trying to hold on to provinces that either have no land route to the capital or not part of the same continent as the capital.

Might screw over Venice, but making it so, for example, you can start stab-hitting for oversea territories that were the wargoal at 25% ticking warscore, or have the warscore tick up to 50% (and therefore forced under the current rules) from meeting the conquest wargoal if the province is on the same landmass as you but has no land route to the holder's capital.

As for kicking out each member of an alliance being the best way to win a war 100% of the time, make it so Humiliate and War Reparation goals can only be forced for the main attacker/defender, but with every viable member still in the war pay up/be humiliated, and have a % increase to conquest wargoal value and AE based on the number of countries on that side that have already made separate peace for territory or vassalizations; you can ask for lump sums and breaking treaties, but tr
 
Last edited:

bbqftw

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simplest solution to solving AI England issues is Calais Kent strait
 

Big Bad France

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simplest solution to solving AI England issues is Calais Kent strait

The issue described here is a multiplayer issue. AI England doesn't effectively block access to their mainland the way a player can, and the issue isn't so much that a player is able to block access. I think most people see that as a good thing. The issue is that France can take all of England's European holdings and then not get a high enough war score to actually take the land.