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Rickterr

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Oct 3, 2015
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Just Thought of an idea, for non-satanist, not-possessed, not-lunatic and not-demonchild characters with the theology focus to be able to target a close relative, friend or direct vassal that is possessed to try and "Excorcise" them

with chances of success depending on your learning, piety and traits, leading to different outcomes ranging from curing them, to making it worse, to outright killing them or even making YOU the possessed one,

it would also be nice if it were a small event chain in which you prepare and ask for help from a nearby theocratic ruler, your court chaplain or your religious head, and that also affects the outcome depending on their rank/traits, even a new lifestyle trait "Excsorcist" would be sweet
 
Upvote 0

DanCav

His Majesty Daniel "The annoying" of Brazil
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Nov 11, 2007
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Love the Idea. Exorcism should be a thing not sure if a action or a event. Also, I'm not sure if the timing fits in all starts, I'm sadly lacking in history knowledge. But I love it. I do think however, there are far too many lunatics. besides the usual psychopaths, I think it should be the mostly the result of some lasting disability caused by a passing disease. Same mechanics of Leprosy in game. Not sure maybe it already works like that.
Cheers. Dan