Hi 
After looking at the theocracies and their NIs I think they could be improved, while the "theocracy" government is generic enough to be ok for the moment, the NIs are clearly meant for religious orders and not for the bishoprics in the HRE (which make the bulk of theocracies in 1444)
Currently they are:
As the different bishoprics were all relatively unique I found it hard to find a new set of ideas for them that was not ultra generic.
Thus, they (as all nations in EUIV eventually) need unique ideas.
Last week I made this set for Münster:
---------------------------------------------------
Base: Thriving City -7% diplomatic technology cost, +50% stability cost
The city of Muenster is thriving in trade and economy, but with its ascension our influence drops dramatically.
We must prevent a fate similar to Cologne, where the bishop was completely thrown out of the city in the end.
1) End of the Erbmann privileges: -1 revoltrisk , +5% trade steering
After their political defeat, the Erbmaenner, conservative patricians from the city, had to give up their dominance in the city councils and positions, opening these positions for traders and others. This opened new opportunities for trade but also diversified the councils and dispersed united opposition against the bishop.
2) Hanseatic connections: +10 % trade efficiency
Münster was well connected to the trading Hansa, with merchants from their cities opening offices even in remote locations like Reval and Riga.
3) Wigbold Law: +10% tax modifier
The Wigbold law, the "lesser city" law, was a practice where aspiring cities would not be granted full city rights. This made it easier to control them, and still reap the economical benefits of new cities growing in the country.
4) Kiepenkerl traditions: +5% production effiency
Kiepenkerle were travelling merchants who wandered through the countryside on foot with huge backpacks made out of wicker baskets. They efficiently connected the rural areas with the cities, trading food for cloth and similar.
5) Worldly rulers: +1 leader shock
The rulers of the bishopric often arose from the various count dynasties in the local area. Most of them were hardly pious, but rather skilled in the art of warfare and strategy.
6) Diplomatic mediators: +3 diplomatic modifier, +1 diplomatic connection
Nonetheless their position as bishop and the legitimacy it brought, together with their formidable connections to the papal legates allowed them to wield substantial diplomatic influence over the surrounding areas, meddling in wars and brokering peace treaties.
7) Great City: -10% idea cost
At the end of the 16th century the city of Münster florished, new laws and trade connections brought wealth and prosperity, and the burghers founded many new projects throughout the city, from fortifications to dozens of churches.
Ambition: Legacy of the Bishops: +2 prestige/year
Even though time and authority of the bishops decayed in the wake of the Reformation and ravaging wars in the centuries that followed it, their tradition remained proud and steady, and their fame followed them through good as well as bad years.
--------------------------------------------------------------------------------------------
But we need more, especially for the actually "important" bishoprics, the electors, Cologne, Mainz and Trier. Any ideas ? I thought about something about the "Metropolite" status for Cologne, and some ideas connected to the cathedral, but not much yet...
P.S: Sadly I'm without PC in the next weeks (great timing I know
), so I won't have time to put these in myself, if anyone can make a use out of this, please do.
After looking at the theocracies and their NIs I think they could be improved, while the "theocracy" government is generic enough to be ok for the moment, the NIs are clearly meant for religious orders and not for the bishoprics in the HRE (which make the bulk of theocracies in 1444)
Currently they are:
Code:
theocracy_ideas = {
start = {
manpower_recovery_speed = 0.20
missionaries = 1
}
bonus = {
global_manpower_modifier = 0.20
}
trigger = {
government = theocracy
religion_group = christian
}
free = yes
holy_order = {
discipline = 0.10
}
church_administration = {
stability_cost_modifier = -0.10
core_creation = -0.10
}
true_defender_of_the_faith = {
defensiveness = 0.25
}
no_witches = {
global_missionary_strength = 0.02
}
onward_christian_soldiers = {
global_garrison_growth = 0.1
}
turn_the_other_cheek = {
hostile_attrition = 1
}
render_unto_ceasar = {
global_tax_modifier = 0.10
}
}
As the different bishoprics were all relatively unique I found it hard to find a new set of ideas for them that was not ultra generic.
Thus, they (as all nations in EUIV eventually) need unique ideas.
Last week I made this set for Münster:
---------------------------------------------------
Base: Thriving City -7% diplomatic technology cost, +50% stability cost
The city of Muenster is thriving in trade and economy, but with its ascension our influence drops dramatically.
We must prevent a fate similar to Cologne, where the bishop was completely thrown out of the city in the end.
1) End of the Erbmann privileges: -1 revoltrisk , +5% trade steering
After their political defeat, the Erbmaenner, conservative patricians from the city, had to give up their dominance in the city councils and positions, opening these positions for traders and others. This opened new opportunities for trade but also diversified the councils and dispersed united opposition against the bishop.
2) Hanseatic connections: +10 % trade efficiency
Münster was well connected to the trading Hansa, with merchants from their cities opening offices even in remote locations like Reval and Riga.
3) Wigbold Law: +10% tax modifier
The Wigbold law, the "lesser city" law, was a practice where aspiring cities would not be granted full city rights. This made it easier to control them, and still reap the economical benefits of new cities growing in the country.
4) Kiepenkerl traditions: +5% production effiency
Kiepenkerle were travelling merchants who wandered through the countryside on foot with huge backpacks made out of wicker baskets. They efficiently connected the rural areas with the cities, trading food for cloth and similar.
5) Worldly rulers: +1 leader shock
The rulers of the bishopric often arose from the various count dynasties in the local area. Most of them were hardly pious, but rather skilled in the art of warfare and strategy.
6) Diplomatic mediators: +3 diplomatic modifier, +1 diplomatic connection
Nonetheless their position as bishop and the legitimacy it brought, together with their formidable connections to the papal legates allowed them to wield substantial diplomatic influence over the surrounding areas, meddling in wars and brokering peace treaties.
7) Great City: -10% idea cost
At the end of the 16th century the city of Münster florished, new laws and trade connections brought wealth and prosperity, and the burghers founded many new projects throughout the city, from fortifications to dozens of churches.
Ambition: Legacy of the Bishops: +2 prestige/year
Even though time and authority of the bishops decayed in the wake of the Reformation and ravaging wars in the centuries that followed it, their tradition remained proud and steady, and their fame followed them through good as well as bad years.
--------------------------------------------------------------------------------------------
But we need more, especially for the actually "important" bishoprics, the electors, Cologne, Mainz and Trier. Any ideas ? I thought about something about the "Metropolite" status for Cologne, and some ideas connected to the cathedral, but not much yet...
P.S: Sadly I'm without PC in the next weeks (great timing I know