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I haven't played the major or middle sized nations yet, as I'm trying to learn the basics by playing minor countries.
My experiences so far begs the question, did anybody seriously test play these countries before the games release ? So far I've found them all but unplayable.
Most recently I tried the Punjab -six provinces and 54 starting population with no factories. Within a couple of years the countries economy has collapsed.
To try and survive you have to play the Cambodian Year Zero option of returning every one to the fields:
1. immediately abolish the army and navy, set no defence spending.
2. no law and order budget.
3. significantly increase taxes across the classes.
4. raise trade tariffs significantly
5. convert most spare clerks to labourers and put them into gathering raw materials.
6. dismiss as many soldier pops as possible and put them into raw materials or farms. Just aim to buy some extra time with a few more sales on the World market.
7. sell most non-essential stocks.
8. Set education to the point that you'll get some minor research points and hope for lots of public museums and opera house events.
10. start researching the Trade research that allows you to build most of the factory types.
10a. or try to build a winery if you can afford the materials, put in an order for glass on the WM and hope some turns up.
11. Trust in God, that the research arrives before you budget is killed by the increasing interest on the mounting auto bank loans.

12. with the research complete, try and build the appropriate basic factory for you resources, in Punjabs case a lumber yard.
13. put as many upgraded craftsmen as possible in this, you'll have incurred additional high debts just to make them. And put any surviving tiny clerk POPs in it as well
14. Pray like mad that this will start to turn the financial tide and stop the daily losses.

15...... Continue to dream of that first experimental railway.

I haven't yet got past 10 or 10a with Punjab.
Say the plan works, what do you end up with ?
A once prosperous land in 1831 nearly bankrupt with huge debts. All of the aristocrats, officers and soldiers have gone. The vast majority of the population is locked into harvesting, mining or working in one factory producing one item for export. Everything else has stood still, even though 20 years or more have past.
That is why I call it the Year Zero Imperative, the rulers don't have any other option.
This doesn't square with the idea that your in control of a complete country moulding and influencing its destiny and character. As the manual and box of Victoria implies

For immediate playability sakes I'd suggest something like this should be adopted for most small to medium countries.:

1. most need 2 or more basic factories applicable to their raw materials, so for Punjab a lumber mill and a winery, or perhaps a fabrics one for the cotton. After all turning logs into planks or weaving fabric isn't exactly high technology that needs to be research. Do remember that Indian was as significant exporter of cloth well into the 19th century.

2. all nations need some basic stocks to allow some choice in building or upgrading populations, instead of seeing them reduced to penuary.

3. I assume the mandatory army abolition will be solved, along with restructured defence expenditures. Currently not having any army for the first decades isn't fun.


At least in HOI all nations were playable to some extent, even ethopia.
Anyone got an idea how many countries are playable Grand campaign ? Ignoring all the AI bankruptcies that happen throughout the game, the other two I've tried Afghanistan and Burma are more doomed than The Punjab
 

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Yeah, small countries have it tough.

Like EU1, and HOI, Victoria is geared toward making the majors playable. I would rather see the game like this than have the EU2 problem of 2 province minors conquering the world.

There should be some sort of in-between though where small countries can survive without going bankrupt 5 or six times in the game. Face it though, the 19th century was about the rich getting richer and the poor getting poorer.

:)
 
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Ignore the resources the country has, and just build luxury furniture/clothing factories the moment you can (admittedly surviving until Free Trade is tough). Don't count on any glass appearing on the world market either, because in my experience it (almost) never does. Consider building a glass factory though - coal is readily available on the world market at all times, it seems, and that's all you need to make glass in this game.

Oh yes and max out the education spending whatever else you do, because efficient research will enable you to sell techs to other countries, and these sales in turn will let you run a constant deficit without going bankrupt.
 

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I understand your frustration. However, I believe the setups to be correct.

Yes, the start is always hard. For any nation. You have to be good to survive on the highest difficulties. And it does pay off eventually. Feel free to read my AAR to see how a nation that had to dump all of its assets just to survive has developed into a #4 industrial power on the planet.

If you can't survive by doing X, do Y then Z.
Read the forums. The manual. The database files.
Try a bigger country, then come back and retry the strategies.
And if it's too hard, play on lower difficulties.

No offense, man... :)
 

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One more thing. We don't need more factories. As a matter of fact, by the end of the game there are so many of them, it hurts. They turn unprofitable. Workers go socialists. Ow. Ow. Ow. Surviving is very hard.

But hey. Punjab was not a major power by WW1 for a reason. Neither were Chile, Honduras, Liberia...
 

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armyknife,

A very informative, and entertaining read :)

Should the set-ups be changed though, or should a nation such as Punjab face the problems you highlighted?

IMHO they should be hard to impossible to play, after all, many of these nation-types ceased to exist during the game, or never made it to the industrial world until the 20th century.
 

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Originally posted by Sonny
Yeah, small countries have it tough.

Like EU1, and HOI, Victoria is geared toward making the majors playable. I would rather see the game like this than have the EU2 problem of 2 province minors conquering the world.

There should be some sort of in-between though where small countries can survive without going bankrupt 5 or six times in the game. Face it though, the 19th century was about the rich getting richer and the poor getting poorer.

:)

Of course, as has been stated, in EU1&2 and HoI, you could at least survive as a minor nation (unless you play as Luxemburg, of course...). But in Viccy anyone who isn't at least somewhat advanced at the beginning is doomed, no only to eternal primitivism (is that even a word?), but to constant bankrupcy, even though the nation is probably to primitive to even have a word for it.
 

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Originally posted by Dinsdale
IMHO they should be hard to impossible to play, after all, many of these nation-types ceased to exist during the game, or never made it to the industrial world until the 20th century.

It should be impossible to simply sit on your arse with no army, and a non-bankrupt economy? Don't be silly, WC with Punjab should be nigh-impossible, but not survival-without-even-thinking-of-expanding.
Otherwise every non-European state becomes pretty much unplayable. How fun!
 

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Originally posted by Yozhik
I understand your frustration. However, I believe the setups to be correct.

Yes, the start is always hard. For any nation. You have to be good to survive on the highest difficulties. And it does pay off eventually. Feel free to read my AAR to see how a nation that had to dump all of its assets just to survive has developed into a #4 industrial power on the planet.

If you can't survive by doing X, do Y then Z.
Read the forums. The manual. The database files.
Try a bigger country, then come back and retry the strategies.
And if it's too hard, play on lower difficulties.

No offense, man... :)

You've missed my point, as the game currently stands you're force to do all these tweaks even to stand a chance of surviving initially.
Thats hardly the open ended style of play Victorias is supposed to be championing. ie go for military conquest, social development, become an economic power or a prestige nations.
Currently the game forces a lot of play down a very narrow route of micromanaging this and that in order to get into the luxury goods game. Its the only 'game' in town at the moment.

Presumably the luxury problem, the population growth and army sizes will be fixed in the next couple of patches. But I'm advocating being able to as a minor and have some fun, not just sit down and religiously follow all the tips and tricks posted on the forum.

Would a 19th century ruler of a sizeable Indian state really decide; right burn all the cotton crops, forget about weaving, pottery and fabrics, instead we'll just import coal and make glass from it ? ;)

Don't get me wrong, its fun working out who the game works and some of the intricate inter-relationships, the game simply needs to give players a more even playing field on which to have fun !
 

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Originally posted by anti_strunt
It should be impossible to simply sit on your arse with no army, and a non-bankrupt economy? Don't be silly, WC with Punjab should be nigh-impossible, but not survival-without-even-thinking-of-expanding.
Otherwise every non-European state becomes pretty much unplayable. How fun!

But didn't survival prove too ambitious for Punjab, Assam etc?

Should every nation be playable? Again, IMHO no. Falsely putting factories in nations which were almost medieval during the period simply to make more nations playable is not a solution.
 

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In that case, the game should have one more aspect: Foreign bribes. That's exactly what allowed many minor governments "to have fun"...

The game IS open-ended. You can be like China, and overrun everything with hordes of troops. You can be like Belgium, and industrialize everything to the max. You can be like USA, and conquer everything. You can colonize. Research. Man, there are so many open endings...

Oh and did I mention price wars? In my AAR, although not advertised, I'm keeping large stockpiles of certain goods which I tend to dump on the market to force the competition out as prices go way down. And guess what, sometimes it works :) How are you supposed to build battleships if you have no income? Awww... :D

Seriously. Name one country in the world that was ever allowed to "have fun"...
 

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Originally posted by Dinsdale
But didn't survival prove too ambitious for Punjab, Assam etc?

Should every nation be playable? Again, IMHO no. Falsely putting factories in nations which were almost medieval during the period simply to make more nations playable is not a solution.

Here something worthy of note: They were CONQUERED, by industrial western ARMIES. They didn't collapse because of constant state bankrupcies!

In Viccy the British never go after the remaining Indian states, so they always fall to the latter instead.

And making lumber/fabric has been know since the Middle Ages. i say give 'em textile mills and lumber yards.
 

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To add to what Dinsdale said. Factories from the beginning of the game won't help you later. As Portugal I was forced to keep building new ones, as old prices dropped. Winery, brewery? Guess what. Your workers will be leaving those by 1848, for prices are going to make the products unprofitable. Luxury goods? Guess what. As soon as Germany starts building those, you're out of the market anyway...
 

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Originally posted by anti_strunt
Here something worthy of note: They were CONQUERED, by industrial western ARMIES. They didn't collapse because of constant state bankrupcies!

Didn't they get conquered at times because they couldn't field decent armies due to poor financial situations? :D
 

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Originally posted by anti_strunt
Here something worthy of note: They were CONQUERED, by industrial western ARMIES. They didn't collapse because of constant state bankrupcies!

Weren't some of these nations assimilated peacefully?


In Viccy the British never go after the remaining Indian states, so they always fall to the latter instead.

And making lumber/fabric has been know since the Middle Ages. i say give 'em textile mills and lumber yards.

Known yes, performed on a scale competative with Westernized industry - no.

It might be futile to play these countries, and the game may not be able to keep them solvent, but going the other way is a larger mistake IMHO.
 

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Originally posted by Yozhik
Didn't they get conquered at times because they couldn't field decent armies due to poor financial situations? :D

OF COURSE they shouldn't be able to field armies large and advanced enough to kick out the British out of India, BUT THIS DOESN'T MEAN THAT THEY HAVE TO SUFFER MONTHLY BANKRUPCIES, DAMNIT!

Weren't some of these nations assimilated peacefully?

Yeah, some were, but they didn't have choice, otherwise they would have been crushed by western armies, but in any case this is irrelevant (and there are no events for the Brits assimilation of their puppet states in India anyway). Before they were conqered/assimilated they didn't live in a constant bankrupcy.
 

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By 1880s a typical Inf-A of a western country can wipe out single-handedly up to 10 native divisions. So do small native armies matter? No.

Yes, monthly bankrupcies may be a bit too harsh. Well, tax them. Get rid of crime and education. Cut down defense. It's not that easy to get a bankrupcy if you eliminate your expenditures...

Historically, this is exactly what some of these nations were by 1900. Illiterate, crime-infested, disarmed. Heck, some had slavery until 1940s (e.g., Khiva and Bukhara).
 

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Originally posted by anti_strunt
Yeah, some were, but they didn't have choice, otherwise they would have been crushed by western armies, but in any case this is irrelevant (and there are no events for the Brits assimilation of their puppet states in India anyway). Before they were conqered/assimilated they didn't live in a constant bankrupcy.

Actually, Britain used cash to persuade many of the smaller states to join, something they obviously needed.

Constant bankruptcies are overstating the inertia of these nations, but why exactly should effort be expended to ensure the economy works at this end of the spectrum?

There seems to be unanimous consent that the game has far too much money, and that agrarian economies are providing that money to industrializers, so how would the problem of these bankruptcies be dealt with, without resorting to ahistoric placement of industrial infrastructure?
 

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Originally posted by Dinsdale
Actually, Britain used cash to persuade many of the smaller states to join, something they obviously needed.

Bribed the cleptocrat rulers, more like.

Constant bankruptcies are overstating the inertia of these nations, but why exactly should effort be expended to ensure the economy works at this end of the spectrum?

Because someone might want to play them? Look, I'm not asking for British-Bashing-Powers, just for a functioning economy. Right now there are quite a few nations which just don't work, and I consider the system to be bugged until all nations can at least survive and do nothing without coming crashing down.
 

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  • Surviving Mars
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Victoria 2 A House Divided Beta
  • Hearts of Iron II: Beta
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
For minor countries, the biggest problem is that money spent on budget items is vanishing into thin air. Therefore, minor nations have no option but to regress from their starting positions, as they can't keep any institutions financed.