tyrspawn said:
1. After I invaded Italy there was some sort of event which created an Italian puppet but it was only one province at Taranto (I controlled the rest of italy)
Everything goes normally.
tyrspawn said:
2. Desert warfare is impossible - the desert combat tech is worthless, -10% to a -40% modifier is still a modifier large enough to make offensives impossible. I think the base modifier should be -10% with 0% for when the desert combat tech is researched.
I think you must train a bit, but desert warfare is far from impossible to do. It's my favorite theater, I can understand this is not easy, but it's playble.
tyrspawn said:
3. Even though I was the main combatant in the pacific war and conquered most of Japan, including Tokyo - Japan still became a US puppet, and it still controlled its previous "empire" boundaries, including the Philippines - even though I had previously liberated them and much of the other islands.
Once again, this is normal.
tyrspawn said:
4. Even though that it is claimed that the nukes have been balanced in WIF - there is no evidence of such. The US nuked Tokyo with a level 1 nuke and completely disabled Japan, with a ~80% dissent and massive partisan uprisings everywhere.
Once again, normal. Level 1 nuke bomb means level 8 nuclear plant anyway...
tyrspawn said:
5. Manpower needs revisiting. Although I didn't play US, the US player (kahless) told me that he only had about 200 manpower when he entered the war... the US should have thousands of manpower.
MP has already been revisited. US did involve 12 Millions of guys in the WWII. In game, it would represent about 12000 MP. Does anytime the US player have 12000 MP ?
tyrspawn said:
6. The music playlist script seems to only fire randomly instead of at the beginning of each session.
7. The events which cause speeches to play are horrible - there is no way to stop the speech from playing in multiplayer
I did not do anything about the music stuff. FT did it, FT left the mod, and I don't have neither knowledge nor time to fix it, sorry. But if it is annoying you, you always have the choice to go to option (IG), cut the music volume off, and turn your stereo on with your favorite CD loaded.
tyrspawn said:
8. Getting dissent from allied cities falling is absurd, especially when its 2% or more dissent. 15% dissent for major allied capitols falling is beyond absurd. The game shouldn't punish you for losing, the loss of a city is a big enough hit in itself. The British people didn't consider overthrowing their government, working less or fighting less valiantly when Paris fell.
Once again, the cities losses dissent events are WAD. How could you imagine the french soldier morale after the loss of Paris ? Don't you think they should have fight with less agressivity ? So I can answer you that my grandpa fought in 40, and told me how his comrades were disappointed, and disorganized, after the multiple loss of strategic points. Here's for the flavour and historic answer.
In other hands, if it's so improtant, you'd better not loose those provinces, which is quite easy with UK (except for Hong Kong, which is, i admit, quite impossible to defend). But others points like Brit. Islands and N. Ireland are impossible for the GER to take if you have the GAR on beaches and a few MOT/ARM in mobile defence. Gibraltar is also easy to hold : you'll just to rebase a 6+ fleet there to prevent Franco joining the Axis. Malta, Cyprus, as islands are defendables, and you can manage a defence-in-deep strategy to hold Alexandria, Rangoon, Singapore...
I wont give you here all the strategies, but remember the mod still have some secrets. You all, players, have to discover it.
tyrspawn said:
A bunch of other stuff, will continue to add onto this list.
You're welcome. I'll check your reports carrefully. And i hope i gave you the answers you were expecting.