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unmerged(89956)

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Fernando said:
Tengo un problema de instalación. Jugue a la versión gold y me pareció estupenda. De hecho la máquina me ganó. Quiero instalar tu nueva versión platino y una vez cargado el juego y seleccionado tu mod el juego se cuelga. Necesito saber si es un error del mod o bien lo instalo mal.

Los pasos que sigo son los siguientes: 1. Descargo el Hearts of Iron II Armageddon (es original). 2. Cargo la actualización 1.2. Luego descargo por este orden los graficos, la edición platino y por ultimo la música. Ya abra una carpeta con mod wif o no el juego se cuelga a la hora de ejecutar el mod.

Te agradecería mayor detalle en la instalación. Gracias.


Yes please. My spanish is far to basic to understand exactly what you mean.
 

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Fernando said:
Tengo un problema de instalación. Jugue a la versión gold y me pareció estupenda. De hecho la máquina me ganó. Quiero instalar tu nueva versión platino y una vez cargado el juego y seleccionado tu mod el juego se cuelga. Necesito saber si es un error del mod o bien lo instalo mal.

Los pasos que sigo son los siguientes: 1. Descargo el Hearts of Iron II Armageddon (es original). 2. Cargo la actualización 1.2. Luego descargo por este orden los graficos, la edición platino y por ultimo la música. Ya abra una carpeta con mod wif o no el juego se cuelga a la hora de ejecutar el mod.

Te agradecería mayor detalle en la instalación. Gracias.

As TGD stated, it would be better to post in english.
As far as i've understood, you need to install Arma 1.2 in a new folder and then unrar graphics, music/avi and main files (in this order) over it. Run the game with Hoi2.exe. It should work if you did everything correctly.
Have a good time (i love the place where you live ;) ).
 

unmerged(1386)

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Fernando Torres said:
As TGD stated, it would be better to post in english.
As far as i've understood, you need to install Arma 1.2 in a new folder and then unrar graphics, music/avi and main files (in this order) over it. Run the game with Hoi2.exe. It should work if you did everything correctly.
Have a good time (i love the place where you live ;) ).


Siento hablar español, pero soy español. No se frances y mi ingles es muy malo. Si alguien me entiende que por favor me responda aunque sea en ingles (utilizo el traductor).

Fernando Torres eres muy amable. Tratas muy bien a la gente y gracias por lo dicho de mi país.

Tu mod me produce un error en el juego. Lo que hago es lo siguiente:

1. Descargo el Hearts of Iron II Armageddon (original y en español).
2. Descargo la actualización 1.2 de Armageddon
3. Descargo "graphic platinum"
4. Descargo "music_avi2"
5. Por ultimo, descargo "platinumEd".
6. Cargo el juego con Hoi2.exe

Si lo hago así no se carga tu pelicula de inicio, ni tu música. El juego comienza como si fuera la versión original y se carga bien. Sí aparece tu pantalla de inicio y tu menu. Elijo tu mod y cuando esta cargando aparece la frase "you won´t get out undamaged" la pantalla se vuelve negra y aparece la frase de error. Entonces el juego se borra.

Si sustituyo las tres carpetas originales music, avi y ... por las tres carpetas que contiene tu carpeta "music_avi2" y cargo el juego con Hoi2.exe el juego sí carga tu pelicula de inicio y tu música. Entonces aparece tu pantalla de inicio y tu menu. Elijo tu mod y cuando esta cargando y se escribe la frase "you won´t get out undamaged" la pantalla se vuelve negra y aparece la frase de error. Entonces el juego se borra.

Muchas gracias. Saludos a todos.
 
Mar 3, 2007
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I played this mod for about 10 hours with a friend on multiplayer, bugs found:
I am playing as Britain. Other human is playing as US.

1. After I invaded Italy there was some sort of event which created an Italian puppet but it was only one province at Taranto (I controlled the rest of italy)
2. Desert warfare is impossible - the desert combat tech is worthless, -10% to a -40% modifier is still a modifier large enough to make offensives impossible. I think the base modifier should be -10% with 0% for when the desert combat tech is researched.
3. Even though I was the main combatant in the pacific war and conquered most of Japan, including Tokyo - Japan still became a US puppet, and it still controlled its previous "empire" boundaries, including the Philippines - even though I had previously liberated them and much of the other islands.
4. Even though that it is claimed that the nukes have been balanced in WIF - there is no evidence of such. The US nuked Tokyo with a level 1 nuke and completely disabled Japan, with a ~80% dissent and massive partisan uprisings everywhere.
5. Manpower needs revisiting. Although I didn't play US, the US player (kahless) told me that he only had about 200 manpower when he entered the war... the US should have thousands of manpower.
6. The music playlist script seems to only fire randomly instead of at the beginning of each session.
7. The events which cause speeches to play are horrible - there is no way to stop the speech from playing in multiplayer
8. Getting dissent from allied cities falling is absurd, especially when its 2% or more dissent. 15% dissent for major allied capitols falling is beyond absurd. The game shouldn't punish you for losing, the loss of a city is a big enough hit in itself. The British people didn't consider overthrowing their government, working less or fighting less valiantly when Paris fell.
9. CAG events seem to be MIA - I researched up to 1942 technology in most air wings and I still only have level 1 CAG.

A bunch of other stuff, will continue to add onto this list.
 
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unmerged(89956)

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tyrspawn said:
1. After I invaded Italy there was some sort of event which created an Italian puppet but it was only one province at Taranto (I controlled the rest of italy)

Everything goes normally.

tyrspawn said:
2. Desert warfare is impossible - the desert combat tech is worthless, -10% to a -40% modifier is still a modifier large enough to make offensives impossible. I think the base modifier should be -10% with 0% for when the desert combat tech is researched.

I think you must train a bit, but desert warfare is far from impossible to do. It's my favorite theater, I can understand this is not easy, but it's playble.

tyrspawn said:
3. Even though I was the main combatant in the pacific war and conquered most of Japan, including Tokyo - Japan still became a US puppet, and it still controlled its previous "empire" boundaries, including the Philippines - even though I had previously liberated them and much of the other islands.

Once again, this is normal.

tyrspawn said:
4. Even though that it is claimed that the nukes have been balanced in WIF - there is no evidence of such. The US nuked Tokyo with a level 1 nuke and completely disabled Japan, with a ~80% dissent and massive partisan uprisings everywhere.

Once again, normal. Level 1 nuke bomb means level 8 nuclear plant anyway...

tyrspawn said:
5. Manpower needs revisiting. Although I didn't play US, the US player (kahless) told me that he only had about 200 manpower when he entered the war... the US should have thousands of manpower.

MP has already been revisited. US did involve 12 Millions of guys in the WWII. In game, it would represent about 12000 MP. Does anytime the US player have 12000 MP ?

tyrspawn said:
6. The music playlist script seems to only fire randomly instead of at the beginning of each session.

7. The events which cause speeches to play are horrible - there is no way to stop the speech from playing in multiplayer

I did not do anything about the music stuff. FT did it, FT left the mod, and I don't have neither knowledge nor time to fix it, sorry. But if it is annoying you, you always have the choice to go to option (IG), cut the music volume off, and turn your stereo on with your favorite CD loaded.

tyrspawn said:
8. Getting dissent from allied cities falling is absurd, especially when its 2% or more dissent. 15% dissent for major allied capitols falling is beyond absurd. The game shouldn't punish you for losing, the loss of a city is a big enough hit in itself. The British people didn't consider overthrowing their government, working less or fighting less valiantly when Paris fell.

Once again, the cities losses dissent events are WAD. How could you imagine the french soldier morale after the loss of Paris ? Don't you think they should have fight with less agressivity ? So I can answer you that my grandpa fought in 40, and told me how his comrades were disappointed, and disorganized, after the multiple loss of strategic points. Here's for the flavour and historic answer.

In other hands, if it's so improtant, you'd better not loose those provinces, which is quite easy with UK (except for Hong Kong, which is, i admit, quite impossible to defend). But others points like Brit. Islands and N. Ireland are impossible for the GER to take if you have the GAR on beaches and a few MOT/ARM in mobile defence. Gibraltar is also easy to hold : you'll just to rebase a 6+ fleet there to prevent Franco joining the Axis. Malta, Cyprus, as islands are defendables, and you can manage a defence-in-deep strategy to hold Alexandria, Rangoon, Singapore...

I wont give you here all the strategies, but remember the mod still have some secrets. You all, players, have to discover it.

tyrspawn said:
A bunch of other stuff, will continue to add onto this list.

You're welcome. I'll check your reports carrefully. And i hope i gave you the answers you were expecting.
 

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Fernando said:
Siento hablar español, pero soy español. No se frances y mi ingles es muy malo. Si alguien me entiende que por favor me responda aunque sea en ingles (utilizo el traductor).

Fernando, es que hay una sección del foro en español donde sí que puedes escribir en español y la gente te comprenderá :)

(For the people here, that reads "Fernando, there is a forum section in spanish where you can write in spanish and people will understand you")

Tienes un privado (you have a PM) :D
 

gyozelemlg

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Did anyone beat the Soviet Union as Germany on superhuman level? In June 1941 the Soviets have around 350-400 divisions some of them 1943 infantry and T34s, have a solid airforce and a huge IC. With my allies including Hungary, Spain, Italy, Romania, Greece and Finnland I have around 250 divisions. Even having destroyed around 80-90 Soviet divisions within a week the Soviets seem unbeatable. Tips?
 

panzergenerals

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gyozelemlg said:
Did anyone beat the Soviet Union as Germany on superhuman level? In June 1941 the Soviets have around 350-400 divisions some of them 1943 infantry and T34s, have a solid airforce and a huge IC. With my allies including Hungary, Spain, Italy, Romania, Greece and Finnland I have around 250 divisions. Even having destroyed around 80-90 Soviet divisions within a week the Soviets seem unbeatable. Tips?

Im trying but im even outnumber by them. They have so 470 divisions in begin july 41. How big is your land/sea/air army?

I focus right now only on the south because of the rich sources areas.
 
Mar 3, 2007
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49h said:
Everything goes normally.

I'm not talking about losing my own provinces.. im talking about getting dissent when an ally loses a province. Why should I get dissent when Paris falls as UK?

You can easily DEFEND north africa because attackers get a -40% penalty in attacking, essentially the same there being a river in every province (not to mention defenders get a 20% defense bonus at least in addition to the 40). Since it is easy to spam forts in WIF, you can have level 5 forts there in under a year, making offensives truly impossible, even with 5:1 odds.

The US never had more than 200 manpower, he has about 30 divisions right now and is out of manpower.
 
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gyozelemlg said:
Did anyone beat the Soviet Union as Germany on superhuman level? In June 1941 the Soviets have around 350-400 divisions some of them 1943 infantry and T34s, have a solid airforce and a huge IC. With my allies including Hungary, Spain, Italy, Romania, Greece and Finnland I have around 250 divisions. Even having destroyed around 80-90 Soviet divisions within a week the Soviets seem unbeatable. Tips?

Its impossible as far as I can tell, especially because you cant direct control allies anymore. I played a game where I controlled all of africa, europe (including Spain, France, Portugal), middle east - and could not defend against the Russians when the event fired when blackmailed me into declaring war on them.
 

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tyrspawn said:
Its impossible as far as I can tell, especially because you cant direct control allies anymore. I played a game where I controlled all of africa, europe (including Spain, France, Portugal), middle east - and could not defend against the Russians when the event fired when blackmailed me into declaring war on them.


There is a tactic that 'can' work but it is 'very' hard... push the russians a little bit away from you borders... start building forts at good defence positions (a lot of them behind rivers!!!). then hold the line there en start researching nukes... still very difficult but my opinion 'doable'... completely defeat them is maybe another problem...
 

unmerged(89956)

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gyozelemlg said:
Did anyone beat the Soviet Union as Germany on superhuman level? In June 1941 the Soviets have around 350-400 divisions some of them 1943 infantry and T34s, have a solid airforce and a huge IC. With my allies including Hungary, Spain, Italy, Romania, Greece and Finnland I have around 250 divisions. Even having destroyed around 80-90 Soviet divisions within a week the Soviets seem unbeatable. Tips?

I think FT did this (but not sure), and AFAIK, i think Jerry also had won the SOV super AI.
 

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wait, so why does the usa hav such low mp? i know it shouldnt be 12000 but i gain so slowly during peacetime. ive never gotten farther than '40 in wif platinum, so does the us get events later that give more mp?
 

unmerged(89956)

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tyrspawn said:
I'm not talking about losing my own provinces.. im talking about getting dissent when an ally loses a province. Why should I get dissent when Paris falls as UK?

You can easily DEFEND north africa because attackers get a -40% penalty in attacking, essentially the same there being a river in every province (not to mention defenders get a 20% defense bonus at least in addition to the 40). Since it is easy to spam forts in WIF, you can have level 5 forts there in under a year, making offensives truly impossible, even with 5:1 odds.

The US never had more than 200 manpower, he has about 30 divisions right now and is out of manpower.


The loss of Paris is special for the UK. In 38, 39 and during the Phoney War, UK's grand strategy was based on the ability of the french army to strongly hold the line. When the germans, using the blitzkrieg doctrine, managed to crush the french defence lines, Imperial General Staff had to completly redraw it's war doctrine. British people was completly disapointed, and the general feeling was "if France is lost, we are the next...". So it implie the dissent. But the dissent should be reduce with the Churchill speeches.

For the US manpower, please notice that in Platinum, all the regional developements are consuming MP : factories, land/coastal forts, AA, etc... A good strategy is not to build that much ICs (30 is a good amount), and to be carreful with AA and coastal defence in the Pacific Island. You also can remove all the obsolete ships. Sliders helps you for the growth, and agricultural techs, and the ministers...
 

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49h said:
The loss of Paris is special for the UK. In 38, 39 and during the Phoney War, UK's grand strategy was based on the ability of the french army to strongly hold the line. When the germans, using the blitzkrieg doctrine, managed to crush the french defence lines, Imperial General Staff had to completly redraw it's war doctrine. British people was completly disapointed, and the general feeling was "if France is lost, we are the next...". So it implie the dissent. But the dissent should be reduce with the Churchill speeches.

For the US manpower, please notice that in Platinum, all the regional developements are consuming MP : factories, land/coastal forts, AA, etc... A good strategy is not to build that much ICs (30 is a good amount), and to be carreful with AA and coastal defence in the Pacific Island. You also can remove all the obsolete ships. Sliders helps you for the growth, and agricultural techs, and the ministers...

but i dont get why a nation that contributed 18million troops in total gains 0.33 mp a day, while the brits gain 0.30, why sud the usa only gain .03 more????
US had bigger armed forces manpower-wise than the ussr. but the ussr gains 1.79 a day?!
 

unmerged(89956)

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coolguy684 said:
but i dont get why a nation that contributed 18million troops in total gains 0.33 mp a day, while the brits gain 0.30, why sud the usa only gain .03 more????
US had bigger armed forces manpower-wise than the ussr. but the ussr gains 1.79 a day?!

We (at Strategium) are currently testing specially the US to verify this MP bug. I know it's a problem for your games, but i'll check it. Do you mean MP daily growth at peace or in wartime ? At war it should be higher, and you get free MP with mobilization.
 

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coolguy684 said:
but i dont get why a nation that contributed 18million troops in total gains 0.33 mp a day, while the brits gain 0.30, why sud the usa only gain .03 more????
US had bigger armed forces manpower-wise than the ussr. but the ussr gains 1.79 a day?!

0.30 MP as UK? I´ve got 0.08 MP per day! Try to reinforce your Army with this... :confused:
 

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49h said:
We (at Strategium) are currently testing specially the US to verify this MP bug. I know it's a problem for your games, but i'll check it. Do you mean MP daily growth at peace or in wartime ? At war it should be higher, and you get free MP with mobilization.

i loaded up usa in '44 scenario and the mp was .33 a day.
o yea, i just did a temp fix by giving nyc, dc, detroit, chicago, san fran, and los ang, etc more mp. i modded it so the the uk gains .55 a day and the us gets .84 a day. i also modded the files to give the ROC more ic, so now, if u control all of the warlords, manchukuo, and the rest of china + mongolia and sinkiang, a grand total of 200 ic. also gave chinese provs MUCH more resources, mainly energy, isnt china supposed to hav an abundance of coal?
plus, now that china has resources, as japan u will actually hav a reason to invade, not just invading to get close to zero resources and a puppet with no leaders and 60 ic.
 
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The US should get thousands of manpower when it joins the war, it shouldn't just get a trickle of manpower. Disbanding ships is retarded, ahistorical and not a good "fix" for a shitty design decision.
 
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