@the_genius
For more precise look at details of the maps I uploaded earlier the grayscale images from photoshop. They are on 1:2 scale but that should show enough detail w/o eating up all my webspace Below a quick link for Europe:
http://home.student.uva.nl/kacper.vandenheuvel/europa.png
@Herr Doctor
-the loss of eastern principalities on upper Oka and Vyazma region to Russia before the 1569 union (=Vyazma and Severia to MOS)
-the achievement of Smolensk in late 16th century wars (=Smolensk to POL)
-the Andrusovo (sp?) treaty of 1667 (=SMolensk, Ukraina & Zaporozhe to RUS)
-a treaty with Turkey in 1672 ceding them Podolia (=Podolia & Caminiecz to TUR, back to POL in 1699 iirc)
-1st partition 1772 (=Mstislav & Polotsk to RUS)
-2nd partition 1793 (=Belarus, Podolia, Zyomia & Caminiecz to RUS)
-3rd partiion 1795 (=WIlna, Samogithia and Wolyhna to RUS, Podlasie to PRU)
I cannot discern in any case the 3 partitions on your map well, which makes your division therefor unacceptable.
In my borders they can be nicely divided ethnically and religiously as ruthenians/lithuanians/balts and catholics/orthodox which is enough as that's what eu abstracts in regard to culture. Polotsk is not wrong, it includes area of Livonia since I decided against inclusion of Dyneburg for balance reasons for now. Might include it later if actual ingame tests require it though.
In general, your map is a nice map, showing internal administrative/historical divisions better than mine does. Which is fine but has no use at all for this game, for international balance in Europe nor for anything else than aestethical reasons. I didn't use administrative (or 'historical') divisions anywhere else, unless they depicted actual stateborders during the game, so I don't really see any gamewise reason to do it here either.
For more precise look at details of the maps I uploaded earlier the grayscale images from photoshop. They are on 1:2 scale but that should show enough detail w/o eating up all my webspace Below a quick link for Europe:
http://home.student.uva.nl/kacper.vandenheuvel/europa.png
@Herr Doctor
My division of Lithuania represents the historical borderchanges, for this period being:I do not understand on what you based your Lithuanian provinces division??
-the loss of eastern principalities on upper Oka and Vyazma region to Russia before the 1569 union (=Vyazma and Severia to MOS)
-the achievement of Smolensk in late 16th century wars (=Smolensk to POL)
-the Andrusovo (sp?) treaty of 1667 (=SMolensk, Ukraina & Zaporozhe to RUS)
-a treaty with Turkey in 1672 ceding them Podolia (=Podolia & Caminiecz to TUR, back to POL in 1699 iirc)
-1st partition 1772 (=Mstislav & Polotsk to RUS)
-2nd partition 1793 (=Belarus, Podolia, Zyomia & Caminiecz to RUS)
-3rd partiion 1795 (=WIlna, Samogithia and Wolyhna to RUS, Podlasie to PRU)
I cannot discern in any case the 3 partitions on your map well, which makes your division therefor unacceptable.
This gigantic unhistorical “Belarus” (I hope you know how many ethnographically, geographically, traditionally different regions you put into this one single big artifical province?), extremely strange paradox-like Volhynia, odd Polotsk (it placed wrongly and includes the big part of historical Livonia).
In my borders they can be nicely divided ethnically and religiously as ruthenians/lithuanians/balts and catholics/orthodox which is enough as that's what eu abstracts in regard to culture. Polotsk is not wrong, it includes area of Livonia since I decided against inclusion of Dyneburg for balance reasons for now. Might include it later if actual ingame tests require it though.
These are not necessary for the political changes. Strategical position of Belarus otoh is showed by the use of rivers (otherwise it was a relatively easily passable province indeed). Movement time can be, if needed, adjusted by Sizemodifier.I already was complaining about this issue at the MKJ’s map thread: Polesie should be definitely made a separate province from Volhynia, Belarus should be reorganized the way so it will not provide quick unhistorical move from the Baltics through the bogs of Polesie and Prypiat’ directly to Ukraine…
In 1419 LIT has 14 or 15 provs in this setup. When they lose Ukraina, historically in 1569, they are annexed by Poland. There is no historical reason for the earlier period to simulate the post-1569 border and there is no historical reason to simulate this artificial border for Lithuania after the union, when it is annexed.Finally it is even hard to imagine Lithuania with your map - without Ukrainian lands it will be just only four-five extremely large provinces (reason?).
On your map I cannot simulate the partitions. Which diqualifies it as such. I could not merge your 21 and 46 because of that reason. Vitebsk is on my map either in Mstislav or Polotsk province, both Polish till 1772 in this setup so I see no problem here... Other divisions are as such not needed but will make Lithuania overperform balancewise and is as such unwanted. And well, you might like it or not, but names like 'Belarus', 'White Ruthenia' and 'White Russia' are names widely used in international literature like historical atlasses and as such much better known to at least 95% of the eu2 players than names of settlements that were not even cities by west-european standards (Minsk being perhaps an exception, though I'm not even sure of that...).47 - Samogitia, 46 - Vilnia (Lithaunia), 21 - Troki, 22 - Podlasia, 43 - Navahradak, 42 - Polesia, 45 - Minsk (and please, not “Belarus”, “White Russia”, “White Ruthenia” or any other such marginal thing), 53 - Polotsk, 54 - Vitebsk, 55 - Smolensk.
There are too many provinces for your Europe of course, but you can unite 53 and 54 (Polotsk and Vitebsk – in your map it’s in Russia…) with the same province borders, 21 and 46.
Of course it is your vision and I just wish to give you know how the region could look more historical. But I for sure like your Poland’s division. The Lithuanian is the way worse IMO.
In general, your map is a nice map, showing internal administrative/historical divisions better than mine does. Which is fine but has no use at all for this game, for international balance in Europe nor for anything else than aestethical reasons. I didn't use administrative (or 'historical') divisions anywhere else, unless they depicted actual stateborders during the game, so I don't really see any gamewise reason to do it here either.