Bocaj said:
I mainly just want there to be the possibility of three German powers.
This isn't really possible now because there's not enough provinces to make it viable even though Germany was a (fragmented) powerhouse.
Dividing Germany somewhat is planned, though it is dangerous as it makes it tempting to include even more useless 1-prov minors which have oh such nice effect on balance in Europe
What countries exactly you think of btw? Countries which could use more provs, other than Brandenburg, would be imo Bavaria, Bohemia, Austria and Saxony, and maybe even Hannover, which is more than 3.
I kind of disagree about the colonial side of things. It is a reasonable system, but it is definitely not one that promotes a lot of warfare unless it's for CoTs. However in Europe, everything is fair game (I am talking from an MP perspective here). A lot of provinces in certain areas can unbalance things, you're right there, but the province.csv is pretty resilient. Even if province amounts aren't quite right, you can still tweak things adequately to make it a non-factor. That's probably the thing I've found most with editing.
Well, I'm not sure if we understand eachother. What I mean is that open colonization favours the ai more than fighting in Europe for example. Unfortunately the current eu engine does not suit well colonial wars - ai cannot fight oversea well and will thus mostly fight in Europe. So better way to simulate colonial concurrence is by having simply more territory to colonize, as well as more countries being able to do it (having explorers/conquistadors and an actual colonial file).
Another thing is that Asia and most of Africa should not really have whiteman colonization irl, but tradepost system in eu is imo quite unsuitable (no refilling stations for ships, no forts in tp's) so colonies are required (eu-colonization system is quite unrealistic anyway and suitable only for penal colonies or military settlements like Siberian one's imo) and for that actual space is required, while leaving place for actual native countries in the area, which is what I attempted in India especially. A free colonial base is here also required if one wishes the ai to be ever able to conquer the other territories in India/Indonesia/Africa, without having to resort to province-seceding events.
I am less convinced that a lot can be fixed by editting of province.csv. Actually ai-country with 4 poor province will still usually defeat a country which has just 1 or 2 rich one's. AI does not really seem to know that it is poor and it will build lots of troops nevertheless that it does not need to pay for much. Also one can only tweak taxvalues and not production/trade values, while the last are decisive during the endgame, while changing the former will only make ai go for different provinces without balancing stuff out much - a country with 1 rich province will be a prey for every neighbour...
Byakhiam said:
Chatga province next to Angara in Siberia looks weird. Just like Angara would override off the easternmost part of Chatga...
These parts were not edited yet. Essentially all parts that have the standard pdox shading are not edited yet. I am not technically able to rework the map as a whole and I have to work in parts (which is why I post previews of parts only). I needed to export more of west Siberia to finish that part west of Baikal lake to get the correct projection.
Celt said:
Well, I think North America looks great, esp. the Pacific Northwest, which was kind of a mess before. I'm completely ignorant when it comes to Siberia, so I won't comment there. Britain looks cool, any chance of dividing Wales?
Dunno, I honestly don't see a reason to do it. I don't think Wales ought to be independant at any point and then having it divided only grants England additional province with own culture/religion/shield. Making England even stronger and requiring me to 'fix' that by dividing rest of Europe even more than I planned to.