Well, I haven't finished the 'I spend christmas/new year with my parents' part yet... o I will be back home on wednesday
Kasperus said:Well, I haven't finished the 'I spend christmas/new year with my parents' part yet... o I will be back home on wednesday
You must make a second copy of your EU2 installation, and there you can unzip the WATK files...Mr.Moon said:How can I install WATK in order to continue using the default map needed for the mods?
Well, technically I'm college-free till 5 february...rybka said:its a loooong christmas break i wish i had similar good luck with new map
You can do a secondary install as the_genius mentionned, or if you use 3.11 you can use it in moddir with ModLauncher.Mr.Moon said:How can I install WATK in order to continue using the default map needed for the mods?
Kasperus said:Well, technically I'm college-free till 5 february...
On that you should rather complain to szmik, since I'm not involved in extra watk, and neither in agceep for that matter.Judge said:Congrats to a great India in WATK, the best so far, much more accurate than in AGCEEP. I downloaded the Extra WATK but sadly the vanilla WATK was taken away and replaced by the AGCEEP version. IMHO the vanilla should be kept since AGCEEP works with a much less detailed map and has to reduced the states in India (No Mewar or Gwalior fex).
Kasperus said:On that you should rather complain to szmik, since I'm not involved in extra watk, and neither in agceep for that matter.
No idea really, never modified anything with that. The only thing I know about whiteman value is that it only matters for countries with capitals in provinces with continent = america (religion does not matter).Elio Vasa said:Maybe I understood not well,
but by command whiteman = yes in the lines of the scenario
a pagan harbour can build ships that otherwise couldn't do?
Elio Vasa said:About building ships?
Europeans can do it since start ...
ok, thxszmik said:afaik it works with American countries only. They can't build ships nor cavalry.
command = { type = flag which = 6 }
command = { type = flagname which = UK }
I'm sorry but these are the commands from 1.09 vanilla, which is the latest official (or any) patch. Watk was built on that patch, for obvious reasons... I will adjust that whenever I upload the next version.jdrou said:There's a bug in one of the events included in the WATK 3.11 download; looks like an old version of The Act of Union event from before the flagname command existed. Since that was added the older flag command has been broken.
In major_eng.txt event 3037 this:
should beCode:command = { type = flag which = 6 }
(Reported by someone else in this thread .)Code:command = { type = flagname which = UK }
I have no screenie at hand but Ryukyu Islands are modelled on the map as one province for the islands. In the standard scenario included Ryukyu was made lvl1 colony of Japan, which I'm aware of that it is not historical, but I never got around to do anything else about...Sternness said:Quick question that someone with the mod can hopefully answer me:
How are the Ryukyu Islands modelled here? Might there be a screenie of East Asia somewhere in this thread that I missed?
It isn't that way in my 1.09 vanilla (major_eng.txt date is May 10, 2005). It WAS that way in all the last beta patches before 1.09 though so maybe you used the last beta by mistake.Kasperus said:I'm sorry but these are the commands from 1.09 vanilla, which is the latest official (or any) patch. Watk was built on that patch, for obvious reasons... I will adjust that whenever I upload the next version.