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Jan 9, 2005
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Has anyone managed to complile an EGUFSM for WOTK yet?
 
Oct 22, 2001
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Ryo made a 1490 (or thereabout) scenario based upon Kasperus map. But I am looking for a 1419 scenario. Does such a scenario exist on this map? It would be nice to get a complete picture of what sceanarios that exist. Can anyone contribute to such a list or does that already exist somewhere?
 
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Jul 24, 2003
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Daniel A said:
Ryo made a 1490 (or thereabout) scenario baed upon Kasperus map. But I am loooking for a 1419 scenario. Does such a scenario exist on this map? It would be nice to get a complete picture of what sceanarios that exist. Can anyone contribute to such a list or does that already exist somewhere?

Daniel, the WATK3 mod itselfs comes with a 1419 scenario...

You have it, since you played in DbD.
 

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FAL said:
Kasperus, our MP game is currently in 1599. When I loaded up the save to test some things in singleplayer with England, I found out the game constantly crashes somewhere in 1600.

I have uploaded a save here:
http://hagen.let.rug.nl/~s1054864/DbD/testEngland_August_1600.zip

It's with WATK3v1 of course.

If you run this save for a while, it will sooner or later crash, but always in 1600.
I have checked all events that fire in 1600, and this doesn't seem to be the problem. Perhaps a revolter nation somewhere?

Please give it a look :)
Well, it crashes for me on 15 oct 1600 most of the time. Afaik revolters can only appear on the 1st, and they would cause a crash if there is a mistake in their monarch/leader files (anyway I removed revolts as a test as well and it did not fix the problem).

Anyway, I don't really have a clue further. Tried some tests with events but these don't seem to cause problems.

Since you play with modified files (monarchs/leaders), that you should make sure that these don't cause problems. For the rest I don't know, have not encountered problems like that in my games till date, though I'm now in a game and nearing 1600. If blockers appear here as well I will give it a more throughout look. However, normally ctd's are caused by:
-problems related to monarchs/leaders (this is also why revolters can cause problems, since the game does not test it on startup)
-problems related to fleets (badly defined land/sea connection - should not be a case in watk3.1 if properly applied last province.csv) or creation of fleets in provinces w/o port (events)
-too much data? (can be fixed by lowering speed)
-other?

Sorry that I cannot help you further right now.


@Elio Vasa
I don't really understand your question. Province names are not city names, and cities I did not apply names to in the scenario (they are probably still Kain's) so I cannot say anything further about these.
 
Oct 22, 2001
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FAL said:
Daniel, the WATK3 mod itselfs comes with a 1419 scenario...

You have it, since you played in DbD.

Is the WATK3 mod a new one? Compared to the one we used on the first session of DbD? I seem to remember that was the case, that you swapped to a newer map in DbD at a later session. If so I need to install that one as well. But if that then includes a 1419 scenario that would be great.
 

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FWIW, I'm playing a game right now that keeps crashing between 1638 and 1645. Regardless of where I start between those dates, the game crashes within a few days of start-up. If I restart before 1638, the game goes along fine until 1645, then crashes again. I'm playing at "normal" speed.
 
Jul 24, 2003
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Kasperus said:
Since you play with modified files (monarchs/leaders), that you should make sure that these don't cause problems.

Thanks, we indeed use extra generated random leaders. I shall remove those to see if it fixes the problem.


However, normally ctd's are caused by:
-problems related to monarchs/leaders (this is also why revolters can cause problems, since the game does not test it on startup)
-problems related to fleets (badly defined land/sea connection - should not be a case in watk3.1 if properly applied last province.csv) or creation of fleets in provinces w/o port (events)
-too much data? (can be fixed by lowering speed)
-other?

OK, at least this helps to get a clue what the problem can be...
 
Jul 24, 2003
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Daniel A said:
Is the WATK3 mod a new one?

No.

I seem to remember that was the case, that you swapped to a newer map in DbD at a later session. If so I need to install that one as well. But if that then includes a 1419 scenario that would be great.

The original WATK3 comes with a 1419 scenario. (it's the only scenario in the mod, in fact), during the DbD campaign we simply upgraded to the most recent version of WATK3 (version 3.1), which still has a 1419 scenario.

Simply extract this file to your eu2 install (use a backup) and you have the most recent version of WATK3 and it's 1419 scenario, if you don't have WATK v3.1
 
Jul 24, 2003
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Kasperus said:
Well, it crashes for me on 15 oct 1600 most of the time.

For the record, the host save of our game is here.

It's in 1599. So far it crashes in 1600 with England, Venice and Austria and in 1603 with Spain and France.

Only odd thing discovered so far is that the expulsion of moors event fires twice for Spain.
 

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I guess he's right, though I don't understand why this connection is causing problems in the first place - my initial tests here did not reveal any issues with movement or such. Apparently the problem is not to be fixed permanently in province.csv nor in adjacenties so it will require again changed lightmaps. :(
 

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@Kasperus:
as author of Your map,
You should edit a page where to find provs collected for continents and single areas (Iberia, Italy, Balcans ...) in alphabetical order with their ID #.
It helps much to update events or to place cities, armies and fleets in a scenario.
 

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Elio Vasa said:
@Kasperus:
as author of Your map,
You should edit a page where to find provs collected for continents and single areas (Iberia, Italy, Balcans ...) in alphabetical order with their ID #.
It helps much to update events or to place cities, armies and fleets in a scenario.
Since again this can be all found in province.csv, AND there are such nice tools as excel which provide all the sorting possiblities you need, the answer, AGAIN, is that I will not do it. If you, for whatever reason, need it in such form, you are free to make such lists yourself.
 
Jul 24, 2003
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Kasperus said:
I guess he's right, though I don't understand why this connection is causing problems in the first place - my initial tests here did not reveal any issues with movement or such. Apparently the problem is not to be fixed permanently in province.csv nor in adjacenties so it will require again changed lightmaps. :(

Before you change lightmaps:

We managed to fix our problem with the pirates causing a fleet to retreat to the wrong area (by removing the pirates and having a fleet there constantly)
...
However, our save is again bugged :(

The bugged save can be downloaded from here:
http://hagen.let.rug.nl/~s1054864/DbD/DbDbuggedsave.zip

It crashes on JAN 3. (current date is JAN 1 1602).

It are not pirates this time. I have no clue what it can be (again). All help appreciated...
 

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Kasperus said:
If you, for whatever reason, need it in such form, you are free to make such lists yourself.
They are in a sequence only with numbers, not for area and not in alphabetical order.
I already started a study for a different map.
Don't be angry for that.
 
Jul 24, 2003
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Elio Vasa said:
They are in a sequence only with numbers, not for area and not in alphabetical order.
I already started a study for a different map.
Don't be angry for that.

Kasperus tried to explain to you that you can sort alphabetically with excel. The information you need is in province.csv, you just need to sort it...
 
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FAL said:
Before you change lightmaps:

We managed to fix our problem with the pirates causing a fleet to retreat to the wrong area (by removing the pirates and having a fleet there constantly)
...
However, our save is again bugged :(

The bugged save can be downloaded from here:
http://hagen.let.rug.nl/~s1054864/DbD/DbDbuggedsave.zip

It crashes on JAN 3. (current date is JAN 1 1602).

It are not pirates this time. I have no clue what it can be (again). All help appreciated...
I deleted all alliances and wars and it did not crash anymore, so it is probably a problem with one of the wars. I don't yet have a clue about which that might be, nor why it would crash anyway though. Atm I don't have the time to test it further, will look into it tonight.
 
Oct 22, 2001
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FAL said:
Simply extract this file to your eu2 install (use a backup) and you have the most recent version of WATK3 and it's 1419 scenario, if you don't have WATK v3.1

Thank you very much FAL. I will do this. However, I hope the most recent version of WATK3 is working. Your game experiencies lately worries me. I never experienced such problems playing Ryo's mod (based on WATK2? or an earlier WATK3?).