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Ayeshteni

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cool-toxic said:
We got a bug:
unavngivet3gx.png

there is another one north of the Great lakes. Will try and find it again and post piccy. Its around a really loooooong name like Piniwiwiwiwikikikikithing

hold on.... ah here it is
screensave00wt.jpg


Ayeshteni
 
Last edited:

Kasperus

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*Sigh* Any more borders wrong? Seems like I can better re-release a whole package after all with these fixed as that's becoming a bit too many missing one's for my taste... :(

And I'll add a mediterranean cot, Naples seems a good idea to me.
 

cool-toxic

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Kasperus said:
*Sigh* Any more borders wrong? Seems like I can better re-release a whole package after all with these fixed as that's becoming a bit too many missing one's for my taste... :(

And I'll add a mediterranean cot, Naples seems a good idea to me.
ohh i was thinking maybe add a cot to Isfahan cause when i played the cot in baghdad disapeared an one in Najd apeared but there was no money in it cause the only provinces connected to the cot was the three in Najd, and no body knew about it :wacko:
 
Jan 9, 2005
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GFX Question :)

Is there an EGUFSM GFX pack for this map???

I have EGUFSM 1.1 and the AGCEEP-EGUFSM and whatnot, but when I install the map there's quite a few countries that are the old vanilla shields, and look really horrible compared to the newer ones.

Can someone please help me? :D
 
Jan 9, 2005
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Sorry, another question :D

I've decided to add the culture "Tartar" to my game.

Which provinces should be Tartar in 1419, and which countries should have it as a state culture - and for those countries - in what order in comparison to other culture?

ie, Golden Horde: Mongol, Tartar, Altai. You know what I mean :)

Thanks :D
 

Kasperus

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Cadmus said:
quick bug:
troops actually standing in the siberian province of angara are graphically located outside, about two provinces to the west.
Will fix that as well in the next patch then. Whenever that will be released, I kind of doubt I'll make it before february...

Jimbo_Jools said:
s Sorry, another question

I've decided to add the culture "Tartar" to my game.

Which provinces should be Tartar in 1419, and which countries should have it as a state culture - and for those countries - in what order in comparison to other culture?

ie, Golden Horde: Mongol, Tartar, Altai. You know what I mean

Thanks
I think it should be Tatar not Tartar to start with... For the rest it kind of depend what you wish to represent with it imo... If all European Mongols then it should be obvious which provs and countries to change... though you might also wish to represent only, say, Crimean Tatars like that.
Altai btw I never had the faintest idea what that culture was meant to represent so no opinion on that.
 

Mad King James

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Well in AGCEEP, Tatar is to represent the Kypchak and Oghuric turks, Turkoman to represent Oghuz turks outside of Anatolia (not sure why this distinction is neccisary).

Tatar should be the culture for European "mongols" but also the Khazaks and Uzbeks.
 
Jan 9, 2005
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lol, right, so on Kasperus' map, which countries should have Tatar state culture?

Golden Horde? Uzbeck Khanate? Who else???

And in terms of the actual provinces which sould have it - where would they be?
 
Oct 22, 2001
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Kasperus,

We are using your new nice map in EGA5 (MP). I am Russia and explored into Siberia. Somewhere in the middle I found two provinces with the same name on the map, "Ilim". Don't know if this has been reported earlier. I also believe that they are both adressed as Ilim in messages in the game, but I cannot bet my life on that.

The more Western of them is a forest province to the East of the Jenisej river and the other is a mountain province two steps to the East, NorthWest of the Bajkal lake, between the river Lena and the lake.
 
Last edited:

Hasimir Fenring

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Great work Kasperus ! Your map is just fantastic ! :) However I've noticed some minor bugs:

- I've started a game with Trapezous (or Trebizond if you prefer). I'm allied with Byzantium but the Byzantion province is a "terra incognita" for me... quite embarassing, isn't it ? Moreover there is another problem with the CB shields: I've got more CB shields than Byzantium (same as the 1.09 version I think) but I haven't CB shields on the new provinces you'e created :( Shouldn't Trebizond get the same CB shields as Byzantion ?

-To conclude, there is a small problem concerning cities name in Persia: there are 2 provinces with Tabriz as capital... But sorry I don't remeber which one :confused:

Anyway congratulations and keep working !!

H.F.
 

Kasperus

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Jimbo_Jools said:
lol, right, so on Kasperus' map, which countries should have Tatar state culture?

Golden Horde? Uzbeck Khanate? Who else???

And in terms of the actual provinces which sould have it - where would they be?
I would not represent Uzbekhs or Khazaks as Tatars, if only for balance reasons... For the other groups it makes less difference since especially the Altaic territories are mostly unoccupied at the start anyway. That being said, reintroduction of a separate Mongolic Tatar culture would make most sense in the simple way of changing any Mongolian province west of the Altai mountains/Dzungaria to Tatar and keeping the rest as is. That way GH, Sibir, Kazan and Crimea would become Tatar (no need for Mongolian for them then), Uzbeks having a separate culture would require only Uzbekh, ev. Khazak (since they would not be meant to expand north into Altaic territories nor into Dzungaria and aobsolutely not into Europe; Same story for Khazaks). Altai could be given to states like Sibir or GH though I don't remember right now which rovs I gave that culture to exactly. Mongolian would therefor only remain there for Mongolia itself and the Chagatai. But that's just my opinion :cool:

Daniel A said:
Kasperus,

We are using your new nice map in EGA5 (MP). I am Russia and explored into Siberia. Somewhere in the middle I found two provinces with the same name on the map, "Ilim". Don't know if this has been reported earlier. I also believe that they are both adressed as Ilim in messages in the game, but I cannot bet my life on that.

The more Western of them is a forest province to the East of the Jenisej river and the other is a mountain province two steps to the East, NorthWest of the Bajkal lake, between the river Lena and the lake.
Apparently no one did, neither did I notice it. I'm not sure when I can fix it, though I'll try for first next patch (unlikely to be released before mid-february). However, that will only affect the WATK3 map (which has the same bug). I'm not going to update the WATK2 anymore, which, afaik, is what Ryo used for AoD (which I assume you are using)

Hasimir Fenring said:
Great work Kasperus ! Your map is just fantastic ! However I've noticed some minor bugs:

- I've started a game with Trapezous (or Trebizond if you prefer). I'm allied with Byzantium but the Byzantion province is a "terra incognita" for me... quite embarassing, isn't it ? Moreover there is another problem with the CB shields: I've got more CB shields than Byzantium (same as the 1.09 version I think) but I haven't CB shields on the new provinces you'e created Shouldn't Trebizond get the same CB shields as Byzantion ?

-To conclude, there is a small problem concerning cities name in Persia: there are 2 provinces with Tabriz as capital... But sorry I don't remeber which one

Anyway congratulations and keep working !!

H.F.
Thanks and I will fix these as well. Of course Trebizond ought to have same shields as Byzantium.
 
Jan 9, 2005
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Thanks for your help, Kasperus ;)
 
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Kasperus said:
Apparently no one did, neither did I notice it. I'm not sure when I can fix it, though I'll try for first next patch (unlikely to be released before mid-february). However, that will only affect the WATK3 map (which has the same bug). I'm not going to update the WATK2 anymore, which, afaik, is what Ryo used for AoD (which I assume you are using)

Yep, we use Ryo's scenario. Well, we will survive, this is in the middle of Siberia, not much action there ;)
 

unmerged(21937)

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Don't know has it been reported or no, but there's no red border between Bar and Lorraine even when there should be.
 

wryun

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More (possibly unwelcome and already known about) bug reports...

Scenario:
- there are lots of TI problems amongst Asian nations (odd provinces not known about in China, Japan, etc.)
- the religion of the Mongol colonies is odd - why are they Confucian when almost everything else is Buddhist?
(I've been playing a game as Mongolia)

Map:
- I assume you know about it, but there are often weird artifacts at anything except the maximum zoom level... little 'spray' shadows tend to appear from the letters and province borders. What causes this?
- Also, is it possible to increase the amount of 'white' over TI islands? Sometimes they look like they've already been explored when you've only discovered the sea zone.

---

But despite my whining, great map - provoked my interest in EU2 again! I shudder to think how long it would have taken :)
 

Kasperus

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wryun said:
More (possibly unwelcome and already known about) bug reports...

Scenario:
- there are lots of TI problems amongst Asian nations (odd provinces not known about in China, Japan, etc.)
Yeah I know but I'm unable to get it fixed myself, there are quite a bit countries in the game and I've been fixing mostly the one's that are most popular for playing (imo). For the rest Classique would do some startup testing with, dunno how far he's with that, once he will provide me with a list of needed adjustments, I'll implement it in a patch.
- the religion of the Mongol colonies is odd - why are they Confucian when almost everything else is Buddhist?
(I've been playing a game as Mongolia)
I did not update the provinces that were meant to become Russian colonies, these were confucian already in vanilla. These provinces were also meant to have the natives destroy the colony, unless a Mongolian player prevents it and recolonize them. A trivial issue imo that I can fix though.

Map:
- I assume you know about it, but there are often weird artifacts at anything except the maximum zoom level... little 'spray' shadows tend to appear from the letters and province borders. What causes this?
Apparently the way in which the magellan tool does the recreating of lightmap 2 and 3 from 1 (resizing). I have no direct influence on that process, though it might be indirectly influenced by the technique of shading on lightmap 1. Afaik it is not possible to edit the upper zoomlevels manually anymore (since it caused adjacenties problems Inferis removed that possibility IIRC).
- Also, is it possible to increase the amount of 'white' over TI islands? Sometimes they look like they've already been explored when you've only discovered the sea zone.
Nope, other than that Inferis would have to rewite his code ;)
 

unmerged(52957)

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First of all, I like your mod, a really great map. I started my first game as Austria and noticed a few things. Don't know, if they have been mentioned before. Austria has no cores on "Oberöstereich" and "Salzburg", is this really intended? Furthermore in the Event where Austria inherits Milano, it gets only the original Province of Milano as a core, non of the Pronvinces you added. Wouldn't it be better, to give Austria cores on all Pronvices of Milano (or at least at more than the one original)? You have also added Styria and Tirol, just like AGCEEP did, but in AGCEEP there are events for Austria to inherit both of them, while in Your mod there ain't events like this, which changes the game balance. To stay as close as possible to the original game balance (that of EU 2 vanilla) wouldn't it be a good idea, to add the Inheritance events?
In another game I started as Burgundy and released Germany as a vassal. As I feared, Germany had only cores on the provinces of EU 2 vanilla, not on the provines you added. I guessed it would be that way, for I couldn't find a file with the setup for Germany anywhere. Still I like this to be changed, for it lacks any logic. If there is a Germany it schould have cores on all german provinces (and perhaps the dutch, as it has in vanilla). Any idea, how to fix this?
Anyway keep up the great work. Your map is just awesome.