I just got through maybe my 100th Empire Mode game, and man, this thing could be really cool. There are some HUGE glaring flaws, but it is so easy to see the potential of this thing. If they are going to take this further, there are a few super-easy changes that could make this a permanent part of the game's future.
NUMBER ONE: No way this works without being harder
I said it before, they really should let you break the knob on this one:
Without that, this really doesn't matter. A few super-easy concessions:
1. Give the computer a 5+ turn head start.
2. Give the computer a TON of starting resources / units
3. Give the computer 1+ random buffs or you debuffs
4. Instead of 3 allies against you, make it up to the cap
... and so forth
And it would be cool if you could have a UI which allows you to pick it. Either way, whatever it takes, do it. Bottom line, you currently roll onto the computer and just crush them. They have literally no chance, which is not what this should be about. Allow this to scale into infinity.
Number Two: Let those lords carry over exactly as they were
So I just finished my twelfth world with this one hero:
She has been in 369 battles, and is now level 13. She still starts now with her little support vehicle, and nothing else. This is stupid.
When I rolled into Invasions 2, I had heroes that came across like this, turn 1:
That was fun. And the world was tuned just right on hardmode. We need these dials again. And if you have an item in your arsenal, it should go with you. Don't gimp your heroes, buff the opponent. Hell, make them use the most popular standard builds default. It would be cool to see maxed out opponents for the first time in my life.
Number Three: Allow Scenarios
You currently have a bunch of maps with specific game-winning objectives:
This one has Swift Action (20 turns to kill an opponent), Deny the Unnatural (defeat an alliance), and Promethean Secrets (Get 3 Promethean Forges). Any one will win will trigger victory.
Now take that, make it crazy-hard, and then only winnable with certain builds. For instance:
1. You are dropped on a world that is already fully built-out, with no city. You have a full stack of whatever you want, so you can win battles, but you have no money to support it, and you have to convert cities fully to get any replenishing resources.
2. You have infinite resources, but no units. You have 30 turns to take out your opponent. You have to multiply fast through the world encounters with permanent units.
3. You are facing a race with rock-paper-scissors immunity. Imagine 'hardened' Autonom that are almost completely resistant to psychic. You must use type weaknesses to win.
4. You start on a world completely covered with NPC factions. You have to rely on diplomacy to gain space, and put units on the map. You have to carefully choose which units you can win with, based on your starting location.
... and so forth
Any of these would make the universe a much more interesting place. And really show the potential strength of a faction.
Finally Number Four: Build it Into Some Sort of Story, and let it go forever
Make it feel like you are going somewhere. Make harder difficulties represent some sort of penetration. It's as if you are deep in "Syndicate Space." As you do, you keep getting modest benefits. They have a few which are built-in:
But this represents only a tiny few things. Once you complete this, you hit a wall. Your empires will never improve again. Feels bad. But it doesn't have to itself affect balance. You can have a reward system without a single overall balance-affecting change. I don't mind that, and think they should allow you to get significant buffs. That said, here are some innocuous ones:
1. Heroes to start at higher levels. At race level 31, heroes recruit at level 2. At 36, they recruit at level 3.
2. For secret tech, the unit starts promoted, or advanced. At level 26-39, your secret tech unit advances to Prime rank, starting. At level 30, it becomes the next tier of secret tech unit. When you get to some ridiculous level, you start with the ultimate unit of your type.
3. Starting units can start with mods, which progress, much like the secret tech. This needs to be balanced by opponent power, but a simple fix.
4. Starting units start Well Built. Allow those starting units normal buffs. This will allow them to actually be used late-game, as most units time-out pretty hard. So maybe at Race level 30, your units get Well Built level 1. Then level 2 at 35. Then by 40, they get Energy Efficient Assembly Line. And so on. Higher level buffs may be an issue, so maybe limits?
... and so forth
None of this would break the game, if you are walking into a world 10X as difficult as it is today.
Mandatory Rant: FIX THE GAME
And just in case, Flagship:
ALL of this is still in the game. Fix it before you move on. These are big issues, and have not been solved since the game launched.
NUMBER ONE: No way this works without being harder
I said it before, they really should let you break the knob on this one:
Popular Galactic Empire Mode Loadouts
Greetings! I am back from hiatus, and I got quite a long video for you all today! Here is a a link to my discussion with Coodav on our favorite galactic empire mode loadouts: Here are my notes that I used for this video: In this video we...
forum.paradoxplaza.com
Without that, this really doesn't matter. A few super-easy concessions:
1. Give the computer a 5+ turn head start.
2. Give the computer a TON of starting resources / units
3. Give the computer 1+ random buffs or you debuffs
4. Instead of 3 allies against you, make it up to the cap
... and so forth
And it would be cool if you could have a UI which allows you to pick it. Either way, whatever it takes, do it. Bottom line, you currently roll onto the computer and just crush them. They have literally no chance, which is not what this should be about. Allow this to scale into infinity.
Number Two: Let those lords carry over exactly as they were
So I just finished my twelfth world with this one hero:
She has been in 369 battles, and is now level 13. She still starts now with her little support vehicle, and nothing else. This is stupid.
When I rolled into Invasions 2, I had heroes that came across like this, turn 1:
That was fun. And the world was tuned just right on hardmode. We need these dials again. And if you have an item in your arsenal, it should go with you. Don't gimp your heroes, buff the opponent. Hell, make them use the most popular standard builds default. It would be cool to see maxed out opponents for the first time in my life.
Number Three: Allow Scenarios
You currently have a bunch of maps with specific game-winning objectives:
This one has Swift Action (20 turns to kill an opponent), Deny the Unnatural (defeat an alliance), and Promethean Secrets (Get 3 Promethean Forges). Any one will win will trigger victory.
Now take that, make it crazy-hard, and then only winnable with certain builds. For instance:
1. You are dropped on a world that is already fully built-out, with no city. You have a full stack of whatever you want, so you can win battles, but you have no money to support it, and you have to convert cities fully to get any replenishing resources.
2. You have infinite resources, but no units. You have 30 turns to take out your opponent. You have to multiply fast through the world encounters with permanent units.
3. You are facing a race with rock-paper-scissors immunity. Imagine 'hardened' Autonom that are almost completely resistant to psychic. You must use type weaknesses to win.
4. You start on a world completely covered with NPC factions. You have to rely on diplomacy to gain space, and put units on the map. You have to carefully choose which units you can win with, based on your starting location.
... and so forth
Any of these would make the universe a much more interesting place. And really show the potential strength of a faction.
Finally Number Four: Build it Into Some Sort of Story, and let it go forever
Make it feel like you are going somewhere. Make harder difficulties represent some sort of penetration. It's as if you are deep in "Syndicate Space." As you do, you keep getting modest benefits. They have a few which are built-in:
But this represents only a tiny few things. Once you complete this, you hit a wall. Your empires will never improve again. Feels bad. But it doesn't have to itself affect balance. You can have a reward system without a single overall balance-affecting change. I don't mind that, and think they should allow you to get significant buffs. That said, here are some innocuous ones:
1. Heroes to start at higher levels. At race level 31, heroes recruit at level 2. At 36, they recruit at level 3.
2. For secret tech, the unit starts promoted, or advanced. At level 26-39, your secret tech unit advances to Prime rank, starting. At level 30, it becomes the next tier of secret tech unit. When you get to some ridiculous level, you start with the ultimate unit of your type.
3. Starting units can start with mods, which progress, much like the secret tech. This needs to be balanced by opponent power, but a simple fix.
4. Starting units start Well Built. Allow those starting units normal buffs. This will allow them to actually be used late-game, as most units time-out pretty hard. So maybe at Race level 30, your units get Well Built level 1. Then level 2 at 35. Then by 40, they get Energy Efficient Assembly Line. And so on. Higher level buffs may be an issue, so maybe limits?
... and so forth
None of this would break the game, if you are walking into a world 10X as difficult as it is today.
Mandatory Rant: FIX THE GAME
And just in case, Flagship:
Check this out, and it is every time - zero plan for computer cities
Just finished another game, and the computer's cities are just plain abysmal. This city is a good example, as it is crystal clear that the city has no plan: Yes, that is a research specialization, with a level 1 hall, where there are NO LAND...
forum.paradoxplaza.com
Alright - it is good. Still, there is a ton of obvious issues.
Good day, I have now blasted out my tenth world: And there are a few things which are now clear. First, Flagship, PUT THE DAMN CARBON SWORD IN THE EMPIRE BUILD-OUT!!!!!!! You can get every other item in the game. Why NOT THAT? I feel...
forum.paradoxplaza.com
ALL of this is still in the game. Fix it before you move on. These are big issues, and have not been solved since the game launched.
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