Eight years passed quietly in Gratitude. They were quiet but much was still accomplished. The first major project was a system of dirt roads to connect the woods, the residences of the people who work there, the fishing complex, and the market.
Two new children were born in year 8. Macker and Nette had a daughter named Giuliann. Mychalmer and Micharis had a baby girl named Justoney.
While the roads were under construction, some forward planning was undertaken. Sites were chosen for a trading post and town hall. These would be large projects requiring large amounts of stone, iron and wood. At first work was paused, but space was reserved so that we wouldn't accidentally build over where they would go.
Turnelious and Cecelie had a child, a little girl they called Babettie.
Weaverley turned 13 and became our first student. Our school would have as many as three children at once!
Weaverley's education wasn't limited to the class room. Now that he was officially a man, he married lonely spinster herbalist Drucile. Their wedding was the bigger story that year than the completion of the long planned wells.
Year nine saw a baby boom in the woods. Drucile and Weaverley had a little girl, Lessi. Carrold and Hattie had a baby boy, Sharris. Shellen and Venesse named their little girl Tanjanet.
I set aside space for a hospital. I later realized this was the exact worst spot for one, since it would send contagious villagers into what will be (once the market is finished) a heavily trafficed area. Fortunately I didn't try and actually build it, so I can just cancel it and site the eventual tavern here instead.
By year 11, we had three students in our little schoolhouse. Since teenage students can move out, I began work on a new house nearbye. I figured the students could marry and start breeding more quickly.
Instead, things got awkward. For reasons known only to them, Nette and Macker split up. He took Anastacey with him.
In order to reach some abundant resources, a bridge was built across the River Francis. But before it was finished, Weverley graduated the school and became a fully fledged educated worker. To take advantage of our increased manpower, we finally built a market. Vendors can carry more than a typical worker, and within a short time the market was stocked with all sorts of useful items.
In year 12, the family drama intensified. Despite her split with her hudband, Nette became pregnant, and had a daughter named Camera. The father is assumed to be Macker.
We tried again to create a household of students. But Macker continued to confound the community with his behavior. This time he ditched his 12 year old son, and moved into the house alone. Little Anastacey is now effectively an emancipated minor. To make things even more awkward, Macker is the teacher, so deadbeat dad and son spend all day together.
The rest of year 14 was spent building the trading post. With more graduates coming, we could keep the tailor, woodcutter and smith working full time, and moved the surplus to the trading post. Eventually we'll try and buy livestock (Sheep, Cows or Chickens, in that order) or seeds (Wheat or Corn preferably) to diversify our food sources. Those are expensive, so we'll need to build up quite a surplus.
The state of Gratitude in year 15:
The market district has seen the most change. There are now four households. Three of them are composed of former members of the Hasburgs.
Babetie Wynagert has graduated and is now a hard working single female blacksmith. Colee Stomsen and Anastacey Hasburg have married. He's still in school under the care of his father, who now lives alone. She works at the trading post. Nette Hasburg (unless she's gone back to her maiden name?) runs the market.
The woody neighborhood has seen the biggest population boom. Weaverley and Drucile (both formerly part of the Wynagert household, but the ages don't match for them to be the Wynagert's children) have married and started a family. He's one of the gatherers, she's still our herbalist. Maybe she dosed the well with fertility herbs, or maybe it's just each family trying to top their neighbors. Carrold and Hatti are gatherer and forester, respectively, and have one new child. Shellen is the other forester, and Venesse has decided to screw traditional gender roles and is our sole hunter. They have the third five year old in this neighborhood.
The Wynagerts and our young as-yet-unclaimed couple have grown their families. Turnelious and Cecilie have taken advantage of having their young family members move out. They've had two boys, Westor and Uliseo, and spend their days fishing with them. Mychalmer is chopping firewood for export these days, while Misharis is our unskilled general laborer. Speaking of labor, she's borne two children already, boy Justoney and baby girl Aryam.
Issues at hand
I went ahead and and built the market and trading post without consulting the village, but it was far and away the obvious thing to do. With the village still humming comfortably along, with big reserves of most everything, the issue is what project to take on next.
A
Town Hall is expensive, and doesn't produce anything. But it gives us access to lots of useful data and graphs. Much more significantly it allows us to get nomads, who don't show up until you have it and a trading post.
A
Hospital is important to have, but only in one specific situation: an infectious disease outbreak. The #1 cause of these is Nomads, but they can happen without them. Otherwise all routine health care is done by our herbalist Drucile, who is doing excellent work, we're up to 4.5/5.
A
Church and or Graveyard is useful for happiness. Right now our happiness is 5/5. This is due to good health, varied diet, and the little boost we get every time there's a marriage or birth. Sooner or later we will start having deaths, which will give us a happiness hit. Having a graveyard reduces the hit, and a church with a cleric will boost happiness overall. The church requires a lot of stone. Graveyard costs vary depending on size, and we could due with a fairly small one.
A
Tavern would allow us to make alcohol out of berries from our gatherer, or out of wheat or fruit when we have orchards and farms. Villagers supplied with alcohol get a happiness boost, which we don't need, but we also have more berries than we really need. Alcohol is less useful as a trade good than you would think, as only the Food and General Good merchants will take it. The tavern is less expensive than most of the other options.
Mines and or Quarries will be necessary in the near future. So far we've been gathering stone and iron from natural sources. But the areas near town are getting cleared out, so a more reliable, close source will be good. Mines can switch between coal and iron, and with coal we can make Steel tools. These last longer and are more valuable for trade than our current iron ones.