The Wilderness of Gratitude: A Banished Interactive AAR

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Deaghaidh

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((Suggested names for the lake thus far:

Benedict
Francis
Servitude
Charity

Remember there are other things to name. We've got a river and some prominent hills. We can call the two hills Benedict and Francis, for example, or Servitude and Charity))
 

Ironhide G1

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((Pius
Sixtus
Cornelius
Linus
Alexander
John
Paul
John Paul
Many more))
 

Audren

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"My husband can be a bit stubborn in his ways. It would be in the spirit of generosity and charity to concede that Benedict is a fine name for our bountiful lake. Perhaps its lovely flowing river could be named Francis, instead?"

-Venesse Coleman
 

DensleyBlair

Yma o hyd, o hyd (they/them)
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“I'm sure my dear Thurnelieus, passionate though he may be, would happily agree to such a compromise. If we are unanimous in this, what shall we name our hills?”

~Cecelie Wyngaert
 

Ironhide G1

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((Is their someone left? I thought everything is taken))
 

Audren

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Ironhide G1

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Geuss I'll take Macker and Nette. Say hello to the Hasburgs((If I can choose the last name.)) We propose that the hills be named the Hills of Cyprian.
 

Deaghaidh

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The Grateful agreed, something needed to be done about the state of their health. So they prepared a Herbalists shop to join the forester and hunter. Since they had enough clothes on hand to cloth the entire population over again, the Tailor's shop was temporarily closed so that someone would be free to work on construction.

c1IT97t.jpg


Mychalmer came of age, and Shellen and Venesse had a baby boy. Little Waveric held the distinction of being the first person actually born in Gratitude.


XrzczYJ.jpg


In the summer the Herbalist was up and running, with young, ignorant Mychalmer taking the job. Since it was clear the cause of the problem was an all-protein diet the Graeful proceeded to build a gatherer's hut. By late summer it was also working, with Turnelious tutoring Mychalmer in finding wild foods.

fggLqaU.jpg


Now the Grateful could dine on mushrooms, roots, berries and wild onions to go along with their fish and venison. This much more varied diet quickly had an effect on health, as people now had three of the four food groups available. Without seeds there was no possibility of grains in the near future. A barn was built to store the herbs and food, so as to waste less time walking between the woods and the town.

rH7M3Ww.jpg


Once the barn was finished, the schoolhouse project could begin. A space was chosen near the market, but due to lack of workers not much progress was made before the next spring. Carrold and Hatti Stomsen had the first girl born in Gratitude, naming her Elbertie.

MuvJUaC.jpg


Going into its fifth year, the village of Gratitude has more going for it than ever. In less than half a year of having an herbalist and gatherer, average health has already gone up 1/2 a point. The winter was very mild, without a single serious snowfall, which means the firewood reserve was barely touched. This has allowed the town to leave the woodcutter idle and have four fishers and two gatherers, resulting in more variety and a larger food stockpile. The first native generation of Grateful have been born, and the village has truly set down roots.

jGVWiXz.jpg


The Wynagert family hasn't grown, but they have prospered. Between them they make up half of the food producing workers in the village, with Turnelious gathering while Cecelie and Drucile fishing.

7Fy8sVS.jpg


The Hasburg family also hasn't grown, but Mychalmer has joined the workforce. With the smithy and tailor closed, they've taken on new jobs. Macker has been busy all year, single handedly building the barn and starting work on the school. After dabbling in herbalism and gathering, Mychalmer is now working on the fishing dock with his big sister Nette.

RHa0OEy.jpg


The neighboring Stomsens and Colemans have their new bundles of joy. They also have a newfound importance, with the woods supplying a larger share of the food supply along with vital herbs and timber. All four adults work near each other but in separate jobs.

As they gather to celebrate the fifth anniversary of their town, the questions facing the Grateful are different than last year. Rather than choosing construction projects, the issue facing them is how to use their limited manpower.

Food Production is obviously important. Food supplies are better than ever, but not so strong that the Grateful can afford to be complacent.

Education will be a big issue in the next year. With the school under construction, a teacher will be needed to try and educate the growing herd of children. But those children will be slower to join the workforce as a consequence.

Crafting is a general term for the firewood, tool, and clothes production. To supply the workers for the gatherers and herbalists, these have been shut down, but we can't operate off our stockpiles forever

Health care will need to keep one worker busy to continue to build on the results we've seen from the herbalist

Construction is still important for the community to grow. A new house would allow for our younger teen workers to start a new family and breed more children. Wells will need to be built in order to protect the forest workplaces and the Stomsen and Coleman houses (the others are close enough to the river to rely on it) and building dirt roads will speed things up in general.

((Kindly rank these in order of priority! I reserve the right to overrule in the event of a crisis, but will honor the village's priorities))
 

Stingrex

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Since the birth of our delightful baby girl, I have decided to rethink my choices in life. Instead of focusing on health, we should focus on education for our promising youth. That is all.

- Carrold Stomsen
 

Jako473

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((I'd like to join this game when it is at all possible for another house to be built. Since it is so early in this town's cycle(I've played it a few times. I had a population of over 100 I think, but it ended in disaster if I recall correctly) I would like the option to rename my household when one of the young get old enough. Perhaps when the town is more aged we could represent districts, with powerful/old families having sway, or perhaps where our certain jobs are given OOC significance. Perhaps there is a council as there is now, and the blacksmith/head-laborer/herbalist/tailor what have you are the elders. This very much reminds me of Emond's Field in A Wheel of Time if any are familiar.)
 

Audren

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((Ack I'm a fool and forgot to respond.))

"If we are to continue to grow as a community, our first priority must be growing more food. If we cannot eat, we cannot grow. Once we have the means to feed the people, we must be able to house them in new homes and provide them the care necessary to keep them healthy. By this point, I suspect we'll be running low on supplies, and ought to craft more. Only then should we be concerned with such trifling matters as education."

- Venesse Coleman
 

Deaghaidh

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((I'd like to join this game when it is at all possible for another house to be built. Since it is so early in this town's cycle(I've played it a few times. I had a population of over 100 I think, but it ended in disaster if I recall correctly) I would like the option to rename my household when one of the young get old enough. Perhaps when the town is more aged we could represent districts, with powerful/old families having sway, or perhaps where our certain jobs are given OOC significance. Perhaps there is a council as there is now, and the blacksmith/head-laborer/herbalist/tailor what have you are the elders. This very much reminds me of Emond's Field in A Wheel of Time if any are familiar.)

((I've been up into the 2-300 region a few times, with varying results. Growth will actually be slower for us, since I use a one year at a time aging mod, meaning it will actually be 13 years before our newborns become laborers/students.

I'll deal with this by having longer intervals between updates, as there will be some quiet years.))
 

Deaghaidh

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((We have a tie regarding the status of education! If we don't have another vote I'll just decide based on context.))
 

Ironhide G1

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Our priority to should be making food to survive.
 

Deaghaidh

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((Played the next few years, treated food as #1 priority, then education, health and construction. 80% chance of an update tonight, with two new households to be claimed!))
 

Deaghaidh

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I took the usual series of screenshots, but I realized I can cover everything with the summary ones I took in Spring, Year 8

Ap5tYLJ.jpg


Gratitude is doing well. For most of the past three years, we had four fishermen, two gatherers and a hunter all producing food. As a result we've built up a healthy food reserve. Theoretically we could shut down food production entirely for two years without anyone starving. We've had one of the three 'craft' buildings (woodcutter, smith, tailor) going at any given time, so we have a good enough stock of tools and coats. Two new homes have been built, and wells have been dug near the homes and workplaces farthest from the river.

Let's check in with our families!

HMjWHNR.jpg


The Hasburg household has shrunk, as Micharis turned 13. The schoolhouse wasn't ready at the time, so she joined the workforce and got married. Ironically Macker is now the schoolteacher. I was dumb, and forgot the aging mod I added also changed the start of school from 10 to 13, so Macker has wasted his time working in the school, as none of the kids are old enough for it and uneducated adults won't go back to school. D'oh. Nette bounces between Laborer, Builder, and Blacksmith or Tailor when those are open.

NSS50qi.jpg


Here's one of our new households! Mychalmer surprised everyone by marrying Micharis. Everyone assumed he would pair off with Drucile, but he and his pubescent bride claimed the new lakehouse, ironically next door to Drucile's relatives. He fishes while she chops wood.

mIqpjFW.jpg


The Wynagert household also shrank, as Drucile moved out. We'll check in with her in a bit. Old Man Turnelious is 30, and spends his twilight years fishing. Cecelie schleps all the way to the gatherer's hut each day to work, and little Weaverley and Babettie live lives free of daily lessons for a few more years.

tiI6G0B.jpg


Our woodsy housing development now clusters around their fancy well. Drucile is the new Herbalist. She takes credit for the remarkable improvement in health, and has stored up 100 doses of medicinal herbs. She lives alone until either a new bachelor matures or we build a town hall and trading post and wait for nomads to come and settle.

Carold and Hattie Stomsen's darling baby is now a shrieking, running toddler. Otherwise their life is still the same routine, roaming the forest gathering food and timber for the community.

The Coleman family has a new baby, the only one born recently. Shellen hunts while Venesse gathers, in a classic gender cliche.

There are no really pressing issues facing the Grateful as Year 8 dawns. The village can continue in this fashion for years. In fact it almost certainly will. Until more children grow up, there simply isn't the labor force to take on any new projects. A storage barn by the future market and some more wells are on the agenda, along with some dirt paths. Breaking ground on the market is a possibility, but there won't be the manpower to put people to work there. Likewise we'll need a town hall and trading post, but those are big projects that require a lot of building materials. I'd also like to have a physician before we have both, as Nomads tend to bring diseases with them.

I'm just going to roll on into the next few years, but Drucile's and the Mychalmer-Micharis households are available for claiming!
 

DensleyBlair

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What does life expectancy tend to be? Thurnelieus better not die on me just yet!
 

Deaghaidh

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What does life expectancy tend to be? Thurnelieus better not die on me just yet!

People can live quite long. I've seen go into the 90s, and of course there is no retirement. So you've likely got a few decades of fishing ahead.

That's of course if we're talking about Old Age. Workplace accidents can happen at any age, disease epidemics can strike (atm there is no likely source of infection), tornadoes and fires are a random threat, ladies can die in child birth and if health is low you can die of generic natural causes. And murder, though rare, can happen. Just like real life!

Edit: I looked it up, murder is the 'workplace accident' for market vendors.

I got a bit carried away last night. I meant to play only till year ten (a nice round number) but got into a nice groove and went all the way to 15.
 
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