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unmerged(130646)

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Set in 1933 just after Adolf Hitler's rise to power, the mighty German Reichswehr begin their rise to European domination. In official history the Reichswehr changes its name to the Wehrmacht in 1935, however ahead lay the foundations to an alternative history...

Rules of the Game: -

> No reloads allowed as I intend to play the game as der Fuehrer decides.
> Difficulty is set to Normal - again I intend to see this one through to the end and hopefully in a positive outcome for Germany!
> Trade is allowed with neutral and Axis nations only, trade is banned if a fellow Neutral / Axis nation decides to change sides.
> Only trade with the Soviet Union is allowed up until the end of the Molotov-Ribbentrop Pact (historically June 22nd1941)
> Only swap blueprints with the Axis Nations and of course with the Soviet Union until the end of the Molotov-Ribbentrop Pact.

I hope this clears up any misunderstandings.
 
Last edited:

son of liberty

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A lot of people really need a teaching aar. Do you think you could go into detail explaining your actions and decision making process for them?
 

Lanassa

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Interesting. I've never wanted to play the 1933 scenario myself on the grounds that it unnecessarily handicaps Germany - it's basically impossible to get the same amount of IC by 1936 as you can by simply playing the 1936 scenario. Should be pretty interesting to see how you handle it.