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DoomBunny

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OOC: Rogue admin trolling, or perhaps a browser bug? :huh:
 

DoomBunny

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OOC: Sent.
 

DoomBunny

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OOC: Warluster, Im going on a trip and wont be back till Wednesday afternoon. If you could just have 3rd work with 1st and 5th, that would be great, just make sure they use caution.

If you want to find someone to replace me, then its ok.
 

unmerged(91068)

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GM Comment: Okay, Doom, thanks for letting me know. The Op will probably still be running on Wednesday, anyway. I'll just have the Third work with the other two.

And that is one crazy forum bug, though only natural it'd choose this thread. ;)

And orders received, though they won't be up for a few hours.
 

Stuckenschmidt

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OOC: Warluster, Im going on a trip and wont be back till Wednesday afternoon. If you could just have 3rd work with 1st and 5th, that would be great, just make sure they use caution.

If you want to find someone to replace me, then its ok.

This reminds me that there should be some kind of substitute regulation. Suggestion: If a Platoon Leader is absent, the Leader of the next "upper" Platoon has command. Example: Suppose the Leader of 5th Platoon is absent (and it would be good to announce that), the Leader of the 4th Platoon takes command of 4th and 5th until he is back.
 

Morrell8

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This reminds me that there should be some kind of substitute regulation. Suggestion: If a Platoon Leader is absent, the Leader of the next "upper" Platoon has command. Example: Suppose the Leader of 5th Platoon is absent (and it would be good to announce that), the Leader of the 4th Platoon takes command of 4th and 5th until he is back.

OOC: I'm back :p. I think that the commander of First Platoon should take command of any platoons whose leaders are MIA.
 

Castellon

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OOC: I'm having a bit of a problem. I can't seem to be able to PM anyone or post anywhere but this thread. :S Could someone PM Castellon and tell him I am having a problem.

Sorry to intrude on your game:
I have sent you a PM with my e-mail in case you have trouble, but I did not see anything wrong with your account.
You could log out then clear your cookies and log back in.

Not monitoring the thread for replies, hit me up with a PM or e-mail.

Now back to your regular programming.
 

reis91

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Looks interesting. Set me up as a sub.
 

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GM Comment: Yes, that substitution idea is a good one. Some other systems we could use are having the Major take command, or having the absentee elect a holding officer. For now, during the training ops, we'll just leave them idling/away commands.

reis! Welcome to te VWG - and C Company. I'll set you down as a reserve and send through some more info soon. For now, you just have to sit back and watch this battle unfold.
 

unmerged(195591)

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*Radio transmission*

Six to all Platoons. Suggest to leave combat zone through eastern forest. 6, 2 and 4 to quick march 150 meters to the east through high grass and set up defensive position. 1, 3 and 5 enter forest and spread out to counter threat in the northeast.

Portsea-3.png

II Platoon agrees with this plan. Platoon will quick move to area indicated in the map through the long grass and set up overwatch. If able to (not sure about range issues), will support VII Platoon with fire to the northwest forest.
 

Stuckenschmidt

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I just realized a nasty glitch. When we`re going to Nam to kill Charlie, wouldn`t that sound a bit suicidal? :laugh:
 

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Turn Three

25th January – 12:45 PM​
The Seventh was stranded in open fields, three metres north of the Company – and under heavy fire. As soon as it bunkered down, the referees had reported it was under fire, so the commanding Lieutenant urged his soldiers to sprint for the forest only one hundred metres away. They moved quickly away from the reported fire, and sustained only two wounded while moving into the forest.

The Seventh’s soldiers took a moment to catch their breath, while First and Fifth appeared from the brush before, with sub machine guns held at their side, put on a steady pace and crunched into the Eastern Forest, the crash of the Seventh to their north welcoming them to the rows of gum trees. It did not offer much cover, and were spread out so that most of the hundred advancing soldiers settled cautiously into the forest floor, the scouts at the front waving hands as small figures moved towards them. This was the OPFOR patrol, still making it’s way slowly down along the edge of the forest, and not paying attention to the unreported position of Seventh.

The Fifth swung their two M60 LMGs towards the OPFOR, while around twenty men found thick cover behind the gum tree trunks, where they peeked around for the approaching enemy.

Towards the grass at the south, the Sixth, Second and Third all moved to the northern edge of the reeds. While Seventh sprinted, guns crashing and hands on helmets, for the forest cover the Sixth was covering their backs with the M60s and forty eight other aimed Owen guns, but found that there was no one chasing the retreating Seventh.

The Second, to the right of the Sixth, had barely clipped through the hanging brush that the Lieutenant spotted a opening straight through to the enemy forest. With a swipe of his hand he ordered that heavy fire be concentrated there, but only the recon Owen guns could graze the front of this area. The Brigadier did report the enemy suppressed, and that fire had nearly stopped on the now covered Seventh.

The Third on the other edge waited while the Second laid down the light cover, and then ducked across the small gap of open space and burst into the gum forest.

Co-inciding with this leap, the OPFOR position near the Seventh jerked from its apathy and, in a alarmed fashion, swung up Owen guns and looked to the west. The Seventh, realizing it was discovered, promptly opened fire on this small patrol. With a range of only seventy metres between the two teams, the OPFOR lost five of their patrol, from fifteen. Alerted by a radio call from the Seventh, a Corporal in the Fifth warned of the battle and the M60s were ordered to chip away to their north. The OPFOR, reeling back from the slight ambush to their west, were now thumped from the south. They promptly collapsed back northwards and out of range.

To the south the other OPFOR patrol simply moved east towards the reeds, but wheeled off towards the Central Forest after ten minutes. The Fourth, in reaction, edged eastwards and crouched in as reserves and rear defence for the Company.
The Brigadier ordered that a round of tracers were fired over the battlefield.


The Moves
The First and Fifth togethered bounced over to the Eastern Forest. The restless soldiers entered silently, and found moderate cover within five minutes. Second, Third and Sixth all spread out along the southern reeds, giving appropriate covering fire to the allied formations. The Fourth rested to the south, warily keeping an eye on the OPFOR patrol while the Seventh made a desperate, successful dash into the Eastern Forest, where they were engaged soon after by a OPFOR patrol. The Fifth and Seventh resisted and pushed off this patrol, removing it from combat.

Two soldiers from the Seventh were wounded (one 'critical' one slightly) during their move, and one was critically wounded during the firefight with the patrol.

The Situation
16i78cz.jpg


The Notes​
To complete this Op, you need to get every platoon over the northern limit - or reached that point near the Western Forest.

The combination of light fire from the three platoons to the south and the quick retreat of the Seventh lessened this situation, and the actions of the Seventh and Fifth has averted a dangerous situation. The Company-level thinking has meant you defused this bomb.

The Company has suffered 11 WIA, so far.

The deadlines are within twelve hours.
 

reis91

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So, can someone kind enough explain to me what just happened and how this is meant to be played? Is this like Close-Combat kind of games, but commanding companies rather than individual platoons?
 

Stuckenschmidt

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So, can someone kind enough explain to me what just happened and how this is meant to be played? Is this like Close-Combat kind of games, but commanding companies rather than individual platoons?

The whole Unit is the C-company (although it has the manpower of a small Battalion) with Platoons 1 to 7, with most of us being Platoon commanders. One turn is 15 minutes and initially we were allowed to move 10 squares per turn (although this must have been skipped for this exercise mission) and do what we want to in order to achieve the task. Warluster gathers the orders and implements them on the map, comparing our position with the enemy`s, resolving any maybe occurring firefight.

Btw things are looking good. 7 can exit this round, while 1 and 5 slowly advance north, 2/3/6 can enter the wood and 4 moves to the northern edge of the high grass. And in another two turns we have exited all (with a total of eleven casualties) and its time for Vietnam. :cool:
 
Last edited:

Suirantes

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OOC: I would've liked it more if we played the evil North Vietnamese.
 

reis91

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OOC: Why can't we make it adversarial? Have players command VC troops, and send the positions of each side to each side's commanders?
 

Suirantes

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OOC: Also will we somehow win the War if we win every battle like badasses?
 

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GM Comment: That was a good summary, Stuckenschmidt - around 7 pages less then what it took me. :p

reis, that is certainly possible. I've been in a few similar forums games (most involving national politics, sort of like Diplomacy but more political) and the two-sided games usually crush the GM with the extra work - unless there is a cohost and a subforum. And it usually destroys the atmosphere of games, and leaves little room for RPing (unless, of course, there's a subforum). There's a lot of other minor reasons, but one-side is definitely more exciting/intriguing.

Suirantes, no... you will not. Even if you destroyed all VC in every operation.