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I would like to say: Amazingly well-done, all of it. The Vietnam mod was pure fun, especially when loading up and hearing those first riffs from Fortunate Son roll by, that really took me back to Battlefield: Vietnam :D

But I do not come without an agenda. You are a one-man coding army, and if you ever feel like contributing to Nineteen Sixty-Four, we would be thrilled to have you as a team member. I'm the GFX head there, and we're working on an expansive Cold-War modern universe using an AAR as starting point (Democracy's Last Legs by Firestorm, basically Germany wins WW2 and the dystopian world is carved up between a rampant Soviet Empire, Fascists and the world's remaining democracies). We have a huge techtree spanning from CW technology to hypothetical off-the-charts insanity, and hence, a lot of work is to be done. If you want, you can check out our ModDB page which has some eyecandy. If you're up to it, come visit the forums:

http://z6.invisionfree.com/Team_TGG/index.php?act=SC&c=8

Cheers,
Vince
 
Introducing the VietAfghan Project for AOD

Vietnam War v.7 and Afghan Wars 1988-2003 v.2 for AOD
Final Version now available
new map ~ new units ~ new nations ~ new ministers ~ new leaders ~ new technologies ~ new events ~ new music ~ new sprites

vietafghan.png

VietAfghan is a Hearts of Iron Armageddon add-on mod improved & modified for AOD and contains 3 extra grand scenarios with 83+ new textured map provinces in Vietnam, Korea, Afghanistan, Pakistan, and Iraq. 55+ new cold war and post cold war units integrated with a modern tech tree and numerous other improvements.
And it's all vanilla friendly with AOD 1.5. with 1.4 patch and 1.6 compatability

Ideas incorporated:
Caspian Sea and Great Lakes are navigatable. Volga River route from Stalingrad to the Caspian Sea. Volga-Don Canal and event for access from Black Sea to Caspian Sea. Erie Canal in USA. St. Lawrence Canal in Canada. Mississippi river route. Canals in Leningrad and through Lake Ladoga to White Sea. New port availability in Antwerp, Akaba, Chicago, Grozny, Baku, Iran, Kazakhstan, Turkmenistan and Stalingrad. Ship movement reduced in frozen seas. Rail though non-access not-at-war country in Balachistan. Sell nuclear reactor event. Economic market events. Annual tax policy event. Drug income event. Bribe events. Early Camel cavalry sprite for middle east nations. High IC Enhancer gives option to increase IC nation wide.


The Vietnam War (1963-1975):
Great historical full-function scenario of the American war in Vietnam 1963 - 1975, with other possible outcomes to certain events. Many rivers, monsoons, jungles and VC guerrilla attacks. Best played with aggressive AI settings.

Start out in 1963 with the Diem and Kennedy assassinations and precede though the many Vietnam era events from the Gulf of Tonkin incident to past the S.A.L.T. treaty in 1975. Nuclear tensions are high with USA, Soviets and China while Laos, Cambodia, Taiwan, and Korea battle with communism. Besides the Vietnam War, Vietnam offers other possible regional conflicts such as another Korean War (technically they are still at war today), the Soviet-China conflict, Malaysia-Indonesian conflict and a China-Taiwan conflict. It also has civil wars for the shaping of government in countries such as Cambodia and Laos with the Khmer Rouge and Pathet Lao which could allow attacks within their neutral territories.

3rd Indochina War (1979-1988): This historical war takes off from where the Vietnam left off. It starts out in 1979 with the Vietnam invasion of Democratic Kampuchea that escalates into the brief Sino-Vietnam war with China. Heated battles between Thailand and Vietnam over the harboring of the Khmer Rouge flair up threatening a strong possibility of a full scale war.

A fictional war, called the Indian War, then develops from the 3rd Indochina war involving India, Burma, North Vietnam, Thailand, Malaysia, Afghanistan and Pakistan. A full scale war did develop between Thailand and Vietnam and ended in a Thailand coup. Vietnam/Thailand then form a pact with Afghanistan and Pakistan to split up India. The pact ends up very similar to the Nazi/Soviet pact outcome. This fictional war is to showcases the modified counties (Fun Scenario!). Best played with aggressive AI settings.

Afghan Wars (1988 - 2003):
Start out in 1988 and proceed though the historical Soviet withdrawal from Afghanistan, PDPA collapse, tribal warlords anarchy, Taliban period events and September 11th attacks to past the 2003 USA invasion of Iraq. Includes all 3 Iraq wars, conflicts in Chechnya, Kurdistan, Somalia, Kashmir, Lebanon/Syria, Ethiopia/Eritrean, Nagorno-Karabakh War and Yemen. Best played with aggressive AI settings.

Playable countries: Afghanistan, USSR, PDPA, USA, UK, Saudi Arabia, Pashtun mujahiddin, Pakistan, Iraq, Iran, Hezbe, Jamiet and Al Qaeda. NATO troops are represented. Also included are Azerbaijan, Kazakhstan, Kyrgyzstan, Georgia, Turkmenistan, Uzbekistan, Tajikistan, Armenia, China, India, Turkey, Syria, Jordan, Yemen, Kuwait, Kashmir, Kurdistan, Somalia, Sudan, Lebanon, Israel, Egypt, Palestine, Ethiopia and Eritrean.

The PDPA (Peoples Democratic Party of Afghanistan) later becomes the Northern Alliance and the Pashtun mujahiddin later becomes the Taliban in 1994. This way, you can play the whole scenario as one of these countries.

Major map files change: A total of 83+ textured new territories added. The Caspian Sea is now navigatable with ports in Iran and the Soviet Union. The optional Volga-Don Canal allows access to the Caspian Sea from the Black Sea. The Great Lakes are now navigatable with a port in Chicago.

55 New Units: Integrated with AOD units. Post cold-war units including infantry, marine, mountain, HQ, militia, garrison, tanks, aircraft, gun ships, subs, drones, missiles, advanced transports, PT boats and heavy sea mines. 25 Cold-war units included from the Vietnam Scenario: Green Beret, AH-1 Cobra, Advanced Supersonic Fighter, Nuclear Sub, M41 Light-Tank, Titan ICBM, ABM, Paladin, Missile Launcher, Attack Helicopters, and Advanced Air Cavalry. Brigades: modern artillery, elite engineers, M42 Duster, M113, rocket launcher, and land mines.

Technologies: Integrated with AOD. Stealth, night vision, super semiconductors and computers, satellites and laser. Basic tech tree perfect for post WW2 scenarios.

Optional Sprites: M-41 complete sprite, Helicopter movement sprite and other basic 'stand' sprites for Afghanistan, Iraq, Vietnam and USA.

Optional Music: Afghan Wars soundtrack & awesome soundtrack from the Vietnam era ...rated PG! :eek:

Hundreds of new events: There are changes or additions to some config, db, minister, leader and tech files. All VietAfghan scenarios have new ministers and leaders. New graphics were added for new units, ministers, leaders, technology and events. A few counters, flags and shields were added. New AI files for all countries involved were added. Mountain and jungle warfare is enhanced.

A few other files are modified. All core scenario.eug files were modified to allow for the new provinces and events. The new units are cold and post-cold war units which are towards the end of the respective technology trees. It will take a long time to research in scenarios prior to 1960 and the corresponding secret weapon technology must be activated first in the secret weapons file before they can be researched.

Installation: Made vanilla friendly for AOD v1.5 meaning all the core campaigns and scenarios remain playable with new map. And should work with all future versions with the correct patch. Unzip files to AOD top-level directory after all game updates have been installed (important!). Back up is recommended! May not be compatible with previous versions.

1. If you want to keep the true vanilla in tact, just make a copy of the whole original game folder (ie C:/program files/paradox interactive/AOD) to another location and then install VietAfghan.
2. Install any Paradox updates and patches before VietAfghan if you haven't already. These updates and patches are required for VietAfghan. They need to be installed before the VietAfghan files.
3. Download VietAfghan and the optional soundtrack files. These VietAfghan zip files are in directory structure so make sure that your unzip program is set to 'use folders' when unzipping. By doing this, all the files will overwrite the correct directories.
4. Locate the root (top level) directory of your game location. For example C:/program files/paradox interactive/AOD or the root of the copy you just made.
5. Unzip (extract to) each file to this root directory. If it doesn't prompt you to overwrite the directories and a few files then something is wrong and start over. Proceed with overwriting the files.
6. Download the optional basic sprite pack and install to your root directory like before. Sprites are unit animations and are included in the full download file.
7. For version 1.4, the supplied patch must be installed after everything else.

Note: With the additional provinces, any future scenario which includes the whole map may show an error, but is still playable. This can be fixed by adding the new provinces (see vnmap.txt for list) to owned and controlled provinces of france.inc, for example, or other country files. All core campaigns and scenarios are already fixed for the new map.

Requirements:

Paradox Interactive's Arsenal of Democracy (AOD) version 1.4, 1.5 or 1.6

Download Link
VietAfghanFull.zip 53 MB

With optional downloads:
VietnamSoundtrack.zip 90MB
AfghanSoundtrack.zip 55MB


A special thanks to Jamie for his Map Maker, Digoo for his TNW ideas and Hilsdorf, BeBro, Strits1945, and Chris Haigh for their contributions! 1st Indochina War in development

FRVP ~ Creator of VietAfghan Mod
Enjoy, please feel free to report bugs and make comments for project impovement!
Link to Armageddon Vietnam version . Link to Armageddon Afghan version

[video=youtube;6C8xYT8U7Jg]http://www.youtube.com/watch?v=6C8xYT8U7Jg&autoplay=1[/video]
 
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This mod used to be very ambitious, but, now there is no informations about it. Links are dead.
Question is, does somebody has the files for HoI2 or AoD version of mod?