Most games have been designed as a one off and then maybe some enhancements or a sequel.
Could we begin to look at Vicky as an ongoing phenomena with a paying fan base? This would encourage more regular and predictable development and, more importantly to Paradox, a more regular and predictable income.
Instead of something that is put on a shelf and consumed, Vicky (and for that matter EU/HOI) is an ongoing involvement.
In marketing one of the holy grails is to get into a subscription mode with your customer. Let's try that here. And together we can evolve a really great game.
When there's questions as to if Vicky will evolve or die off it kind of dries up interest. Being able to be a part of the evolution of a pretty decent game entity is very attractive.
Could we begin to look at Vicky as an ongoing phenomena with a paying fan base? This would encourage more regular and predictable development and, more importantly to Paradox, a more regular and predictable income.
Instead of something that is put on a shelf and consumed, Vicky (and for that matter EU/HOI) is an ongoing involvement.
In marketing one of the holy grails is to get into a subscription mode with your customer. Let's try that here. And together we can evolve a really great game.
When there's questions as to if Vicky will evolve or die off it kind of dries up interest. Being able to be a part of the evolution of a pretty decent game entity is very attractive.